Jump to content

Search the Community

Showing results for tags 'nier: automata'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Game Podunk
    • Information and Announcement
    • Welcome New Members
    • Game Podunk Contests
    • Featured Blog Contest
  • Community and Network
    • Podunker Help Desk
    • GP Videos
    • Bonfire Chatting
    • Members Lounge
    • Forum Activities
  • Video Games Discussion
    • General Game Discussion
    • Sony
    • Microsoft
    • Nintendo
    • PC, Mac, and Mobile Games
    • Retro and Classic Games
  • Popular Entertainment
    • Food & Drink
    • Pop Culture and Other Media
  • Shopping Deals, Contests, and Sweepstakes
    • Deals
    • Contests and Giveaways

Categories

  • Industry News
    • Sony
    • Nintendo
    • Microsoft
    • PC
    • iOS/Android
  • Videos
  • Features
    • Individual Values
    • Monday Musings
  • Analysis & Opinions
  • Reviews
    • PS3 Reviews
    • PS4 Reviews
    • Xbox 360 Reviews
    • Xbox One Reviews
    • Wii/U Reviews
    • 3DS/DS Reviews
    • Vita/PSP Reviews
    • PC Reviews
    • Mobile Reviews
    • Switch Reviews
  • Interviews

Blogs

  • Mischief.Mayhem.Blog
  • This Is Where I Keep Unfinished Articles
  • Marcus' Thoughts
  • Blazing Storm
  • The Game Dungeon
  • Random!!
  • Leah's Little Blog of Gaming
  • Palmerama's Bloggerama
  • Harrison's Soapbox
  • A Few Thoughts
  • Unexpected Perspective
  • Cassius Orelad's Blog
  • sirdan357's Blog
  • Pixels N' Stuff
  • Number 905's Blog
  • The Black Hole
  • The Dusty Corner
  • Cipher Peon's Impressions
  • My Thoughts on Stuff in Games
  • The New Zealand Khorner
  • Ludono's Blog and Stuff
  • Unlock Game Earlier Blog
  • 3 Second Violation With Kezins
  • What's that smell?
  • Knightly Times
  • Digital Hoarders - Anime Edition
  • Venomous Incorporated
  • Persona 4 The Golden Diary
  • Musings on Games
  • Crasty's Lair
  • Den of Polygons
  • Final Pr0bl3m
  • Spooky Scary Storytime with Pixel
  • Kaptain's Quarters
  • The Angry Leprechaun
  • RivalShadeX's Blog
  • Roy's Ruelle
  • DarkCobra86's Blog
  • Meet The Podunkers!
  • Great Games For Free
  • JakobPea's Dumb Blog of Probably Games
  • JanicedCollins' Blog
  • Inside The Box
  • Ciel's AC New Leaf Blog
  • Anime Quickies
  • Waiting for the Greenlight
  • Kiwi's Adventures to Win the Video Game
  • Video Games As Art
  • JanicedCollins' Blog
  • Attack on GamePodunk
  • Paragraph Film Reviews
  • barrel's Blog
  • JoelJohn's Blog
  • Pokemon X Chronicles
  • Ciel's Blog
  • Limitless Revelations
  • GamePodunk of Thrones
  • InClement Opinions
  • Sookielioncourt's Blog
  • Randomness Ahoy!
  • JohnkyKong's Blog
  • A Realm Re-Reborn
  • Television and Movies
  • Games, Games, Games
  • Kamek's List/Review Blog
  • Reviewer's Woes
  • alloygator's Blog
  • Royzoga's Streaming Adventures
  • An Overview of the Medical Billing Services by P3 Healthcare Solutions!

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Skype


AIM


MSN


Yahoo


Website URL


Backloggery


Steam


PSN


XBL


Wii


3DS


Location


Interests

Found 3 results

  1. HAIL 9000

    Game of the Year 2017: Hailee's Picks

    2017 has been a huge year for games. I’ve never had so much trouble narrowing my list down to just ten, and even then it still feels like there were so many great games that I didn’t even get a chance to play. On top of that, this year I’ve felt fortunate to find several games that have probably become some of my all-time favorites. With all that said, let’s get started! 10. Destiny 2 Destiny 2 is a game that landed a spot on my list just because of how much fun I had with it. I never played the first Destiny because: a) I heard those voice clip compilations of Peter Dinklage as the Ghost; and I had kind of written it off as “not really my thing”. I gave Destiny 2 a chance mostly because my friends were playing it, and I’m really glad that I did. The game blends elements of an MMO and an FPS in a way that feels pretty unique and captures a lot of the good aspects of both. I played the entire campaign co-op as a Warlock and it was a lot of fun, both because I enjoyed playing with other people, and because I enjoyed the way my class affected the gameplay. Also, the world feels alive in a special way, like how you can run into and join groups of players doing public events while chasing after a quest. And, as a small perk that feeds into my personal interests, there’s great character customization and cool outfits. Another nice perk of Destiny 2 that I wasn’t really expecting is that the world and lore are quite interesting, although I’m somewhat frustrated that you have to do some digging both in and outside the game to understand them. Additionally, the game had a cast of likable characters that added to the experience. Plus the world itself was beautiful and fun to be in. All things considered, Destiny 2 was a pleasant surprise for me which I enjoyed more than I expected to. 9. Yakuza Kiwami Click here to read GP's Official Review In an unexpected turn of events, there are not one but TWO Yakuza games on my list this year (more about this later). As such, it’s kind of tough to write about Kiwami without comparing it to Yakuza 0 so if you want to skip ahead and read that one first I wouldn’t blame you. While a lot of my newfound love for this series comes from it being unabashedly sentimental and ridiculous, Kiwami has something extra special: Haruka, AKA the light of my life. The relationship between Kiryu and Haruka is what really makes this game. It’s just incredibly sweet to see Kiryu, a professional criminal hardened by ten years in jail, spending his first days of freedom looking after an orphaned little girl, helping her feed a puppy, and cheering for her at karaoke. Since Yakuza 0 is the only other Yakuza game I’ve played, I’m really looking forward to seeing Haruka grow up through the rest of the series. In addition to Kiryu being the world’s best dad, Kiwami has so much good melodrama and ridiculous plot twists. I also really appreciate some of the new additions in the remake, like the extra cutscenes explaining what happened to Nishiki and the Majima Anywhere System (which is delightful, if sometimes a little annoying). Kiwami is great, but the reason this one ranked so much lower than Yakuza 0 is because of its relative lack of content. The sidequests felt pretty lackluster and the combat less complex than in 0, which is to be expected. But all things considered they did a nice job with the remake, and it feels natural to jump to it after starting with 0, especially since 0 provides additional context to better inform your understanding of Kiwami’s characters and their relationships. 8. Rakuen Rakuen was a pleasant surprise that sort of snuck up on me this year. It’s unique, visually beautiful, and -- as one might expect from Laura Shigihara after her work on To the Moon -- it has a fantastic soundtrack. Taking all that into account, I think the place where Rakuen shines the brightest is with its story and characters, and the way that it presents them to you. In the game, you play as a boy in a hospital, who is accompanied by his mother for most of the game. Through top-down adventure gameplay, you get to know the other residents of the hospital both through your interactions with them in the real world and a beautiful fantasy world which stands in stark contrast to the drab interior of the hospital. Rakuen also features no combat and largely no sense of immediate peril, which allows the player to focus on what the game wants to share through its characters. Rakuen deals with some heavy themes and is quite sad at times, but it handles them in a way that is heartfelt and thoughtful. And despite that sadness, there’s a strong focus on the importance of being kind, gentle, and caring for others. All in all, Rakuen is an earnest and lovely experience, and I hope it doesn’t get buried in the wave of releases this year. 7. Tacoma As a big fan of Gone Home, Tacoma was a game I was really anticipating this year. Although its basis is more or less the same as Gone Home - walk around an abandoned space and piece together the fragments of someone else’s story - Tacoma manages to be an experience that feels unique and different. The scope of the story in Tacoma feels bigger, and it’s not so much about the personal journey of one person, but about how people interact with each other. This is reflected not just in the writing, but also in the AR mechanic the player uses to uncover the story of the Tacoma crew. Rather than just uncovering a recording to experience once, the player must move through parts of a scene, rewinding and fast forwarding to capture everyone’s role in the event. However, even with the focus on more people, the recordings feel intimate and personal. There’s something special about getting to see how someone deals with a situation through multiple lenses, such as what they write home about, what they say to their loved ones, and what they do when they’re alone. These sequences feel very intimate even though the player is only a passive observer of them, and it’s refreshing to discover a story through the little details of how it impacts the people it’s happening to. The scope feels bigger not only because it deals with a whole cast as opposed to just one person, but also because Tacoma tackles some interesting sociological issues, and does so in part by exploring their impact on the lives of individuals. While it maybe didn’t impact me in the same way that Gone Home did, I still really enjoyed my time with Tacoma and its cast. 6. Pyre Supergiant Games is a developer that has carved out a pretty big space in my heart over the last couple years, so naturally I was pretty excited for their latest game. Even though I was a little wary of what looked like “sports” gameplay, they definitely didn’t let me down. As I expected, I loved the art direction, music, characters, and worldbuilding of Pyre. I’m always impressed with the way that Supergiant crafts worlds that are interesting, fully fleshed out, and unique. Pyre is especially great in this respect in that it gives you the freedom to revisit the lore at any time, both by collecting it all in an easily accessible tome and allowing you to hover over names and terms in spoken dialogue to get a brief refresher on who or what they are. The world is only improved by the fact that it’s populated with a lovely cast of characters who you get to know in all sorts of ways over the course of the game, including through the enjoyable banter between characters. In a slightly unexpected turn of events, I loved the gameplay of Pyre as well. To progress the story, the player must complete Rites which are sports-match-like challenges where you assemble a team of characters with a diverse set of skills to face off against another team. I got so into the Rites I was even doing the extra challenges and turning on difficulty modifiers, which is a bit out of character for me. Ultimately, the sports-like gameplay in Pyre wound up being just as unique and delightful as everything else. 5. The Legend of Zelda: Breath of the Wild When I found out Breath of the Wild was going to be an open world game, I was definitely a little worried. In recent years there’s been a trend of tacking open worlds onto games that don’t really benefit from them simply because “that’s what the kids want these days”. For me, open world games have all been feeling similar to each other, and the exploration they offer is starting to feel more and more like a chore. However, Breath of the Wild managed to buck this trend entirely. The way the world was done felt both unique and consistent with the Legend of Zelda series. It was carefully considered and meticulously designed, and just walking around the landscape was a joy and a goal in itself rather than a means to an end. It was beautiful and had such a strong sense of place that I often found myself avoiding key places and events just to keep wandering. It was really exciting to see the series that initially got me into video games take such a big step forward and succeed so well. And even though it was such a big change of pace for the series, it still felt familiar to me, and still had the elements of the series that I’ve come to know and love for the past twenty years. With all that said, I do still love the more guided, linear Zelda experience, and I hope that Nintendo continues to try new things with the series rather than stick exclusively to the open world approach they took with this one. 4. Yakuza 0 Click here to read GP's Official Review I’ve always been a bit skeptical of the Yakuza series, but after being introduced to the series with Yakuza 0 I’m a true believer. Who knew a game about beating up goons as a tough-as-nails Yakuza with a bunch of goofy mini-games would actually tell a sweet heartfelt story? The soft side of Yakuza 0 is the core reason why I loved it so much. I found Majima’s half of the game in particular so touching that I even shed real grown-up tears about it in the epilogue. It was really refreshing to see a game that on the surface appears to be a punch fest steeped in absurd masculinity turn out to tell a story that’s actually sweet and sentimental. Of course, the game still has plenty of absurdity, and that’s the other big reason I love it. Yakuza 0 is absolutely ridiculous. Between the melodrama, outrageous fights and action sequences, and hilarious side quests and mini-games, the game is totally unafraid to be campy. In an era where it feels like there’s a push for big-budget, story-focused games to be deadly serious to prove just how artistic they can be, this absurdity felt refreshing. I think there’s a place for artistic seriousness, but I think there’s also a place for recruiting a chicken to work at your real estate agency and breakdance fighting. And to be honest, if the karaoke sequences in Yakuza 0 don’t prove video games are art than I don’t know what does. My only complaint about the game is that the combat can be quite repetitive, especially towards the end of the game, which I’ve come to understand is an issue with the series in general. But all things considered, Yakuza 0 seems like a great jumping off point for those new to the series, as it’s polished and fun and actually provides some pretty meaningful background for the first game. 3. Persona 5 Persona 5 was a shoo-in for my favorite game of 2017 just by virtue of it being the next entry in one of my favorite series, and the fact that I’ve waited for it for almost a decade. In a lot of ways it exceeded my expectations, but in some ways, it didn’t. To start off with the good: the combat and dungeon crawling are hugely improved. The combat mechanics are streamlined and feel more fun and the randomly generated floors have been replaced with handcrafted dungeons, which eliminate the tedium that was still lingering in Persona 3 and 4. As far as aesthetic and style go it’s absolutely fantastic, maybe my favorite in the series, and it has the most gorgeous UI ever. Additionally, it features my favorite premise and themes of any game in the series. Despite being my first Persona game since leaving teendom behind, the “screw you corrupt adults” theme still resonated with me. A game about bringing down corrupt teachers, businessmen, and politicians felt pretty darn topical this year. And while I utterly enjoyed myself playing Persona 5, and while the characters do have a special place in my heart, in several ways I think Persona 5 fumbled a bit with its writing, which is disappointing since that’s a huge part of why I love the series so much. The story occasionally felt poorly paced and poorly crafted, some of the main characters got sidelined and didn’t get the development they deserved for the sake of developing one-off throwaway villains, and the game seems to unwittingly contradict some of the points it’s trying to make. Despite all my complaints, I still enjoyed the plot quite a bit, and I may hold the writing to an unfair standard given my opinion of the rest of the series. But for me, the Persona series really rides on its story and characters, and while they were great in Persona 5, they were not fantastic, which is ultimately what held it back from becoming my game of the year. 2. Night in the Woods When I played Night in the Woods, I quickly proclaimed it my game of the year, and although it was dethroned it’s still very dear to me. It’s a game I’ve been anticipating since it was Kickstarted and I was so grateful that it did not let me down. With Night in the Woods, in a way, I came for the aesthetic and stayed for the social commentary and its thoughts and questions about life. It’s the only game that I’ve ever immediately played again after beating it once. Pretty much every part of the game resonated with me on a personal level, which I guess is no surprise since it’s being called “Millennial Animals: the Game”. The game and its themes are grounded in reality, nihilistic and sometimes tragic, but still hopeful. It takes on a lot of heavy, topical subjects, but in a way that feels realistic and avoids being pretentious. Not to mention it does so with some absolutely lovely writing that deftly weaves humor and seriousness in a way that feels unique but also authentic. All of this is conveyed through a wonderful cast of characters, all of whom are lovable, but not without their own faults and struggles. In addition to the main cast, Possum Springs is also full of side characters who you can talk to every day to string together meaningful little vignettes about their lives and the history of the town. And while I said I came for the aesthetic and stayed for the writing, the aesthetic is pretty killer too. Visually, the game is gorgeous. It feels like every screenshot could be printed and framed as its own work of art, and the soundtrack is fantastic, which makes exploring Possum Springs and finding all its secrets that much more enjoyable. 1. Nier: Automata In a turn of events that will not surprise a single person who’s ever spoken to me, my game of the year is Nier: Automata. I’ve had tempered enthusiasm for Automata ever since it was announced. Nier Gestalt had some fantastic writing, world-building, and my favorite game soundtrack of all time, yet I found the gameplay a little lacking. When I found out Platinum was going to be working on Automata, I was pretty darn excited. When the game finally came out though, it exceeded all my expectations. Nier: Automata has some of the most fun action gameplay in recent memory. This, coupled with a beautiful open world that’s fleshed out with meaningful sidequests make for a consistently great gameplay experience all the way through. I’m often compelled to turn the game back on just for the sake of being in that world again. Automata also has a fantastic score, a worthy follow-up to Gestalt (which I think still remains my favorite soundtrack of all time). However, where Automata really shines is in its writing -- in the profound questions it asks as well as the way in which it asks those questions and the way that it uses the medium of video games to lend to the story it wants to tell. I’m being deliberately vague because I’d hate to spoil this experience for anyone, and everyone should play Nier: Automata. I’d also like to give a special thank you here to all my dear friends who still speak to me after I’ve forced this game on them repeatedly all year. Nier: Automata is a profoundly sad game, but it’s not without hope. I’ve never found myself so deeply moved by a game before and it is hard for me to remember the last time I loved a game this much. And so, naturally, it’s my game of the year, and has certainly earned its place as one of my favorite games of all time.
  2. Hailinel

    Game of the Year 2017: Justin's Picks

    If nothing else, 2017 was an absolute bonanza when it came to quality games. No matter what kind of game you like or what platforms you own, chances are there were at least a few high-quality games that could tickle your fancy. Some years have made it difficult for me to pick out ten games in total that I felt would fit on my list, but in this case, the issue was all about trying to whittle down a long, long list of contenders. And this isn’t even taking into account games I haven’t had a chance to start yet, like Super Mario Odyssey. One can only wonder if 2018 will be able to keep up the pace. Honorable Mention: Xenoblade Chronicles 2 As of this writing, I’m less than halfway through Xenoblade Chronicles 2. It wouldn’t be fair to put it in my top ten in that regard, but from what I’ve played, the game has many of the things I’d want from a proper sequel. Its world and themes evoke much of what made the first game special, while the presentation takes on its own stylistic approach with a more obviously anime-influenced aesthetic. The gameplay carries many of the same core principles, but with some new elements and streamlined returning features, which make it challenging but rewarding, and the story is building toward something that feels as rewarding as the original. Maybe I’ll put the game on next year’s Top 10 list when things are said and done, but for now, Xenoblade Chronicles 2 deserves at the very least an honorable mention. And now, on to my top ten games for 2017! 10. Kamiko The shortest and simplest game on my list, Kamiko probably wouldn’t have caught my attention had it not been for a couple of factors. In particular, the game launched not long after the Switch went on sale, and it was one of the first indie games to appear in the console’s eShop. It also didn’t hurt that the game is priced at only five dollars. There are a lot of arguments about how game price and the breadth of content should or shouldn’t be a point of comparison, but in Kamiko’s case, the price is a perfect fit. A simple adventure with retro Zelda-style qualities, three playable characters, and a completion time of just a few hours, it’s one of the best bargains on the Switch or any other platform to see a release this year. 9. Toukiden 2 For me, the time I spent with Koei Tecmo’s Toukiden 2 were the most fun I’ve ever had in the monster-hunting genre. While the original game borrowed more of its design from the Monster Hunter series, the sequel exudes more confidence in going its own way, most notably with its expansive open world. The refinements made to the core hunting mechanics and other systems also help the game stand out as a title worthy of standing on its own, rather than being labeled as a simple clone of the games that obviously inspired it. 8. Splatoon 2 The sequel to one of the Wii U’s few honest-to-squidness breakout hits, Splatoon 2 doesn’t stray too far from what made the original game so good. But while the sequel in some ways feels like a slight upgrade or a minimal expansion, it still carries that fresh feeling. The mechanical improvements, additional modes, and continued free content updates have helped elevate what was a slim game at launch into a game that’s remarkably better than the original in almost every way. 7. Hatsune Miku: Project Diva Future Tone Future Tone is easily the most content-rich and challenging release in the Project Diva series, and if you’re a fan of Vocaloid music like I am, there’s really no better game to get. With its massive track list comprised of songs taken from both the Project Diva and Project Mirai rhythm series spanning numerous artists and genres, Future Tone ‘s collection of classic songs featuring the Crypton Vocaloids is unparalleled. Also, any game that features Hatsune Miku is guaranteed to make me happy, if only because of her presence! 6. Fire Emblem Echoes: Shadows of Valentia Count me among the many that never saw this coming. When Nintendo announced a Fire Emblem-specific Nintendo Direct early this year, I, like most people, assumed that it would focus mostly on Fire Emblem Warriors and the previously announced mobile game, Fire Emblem Heroes. So color me surprised when the Direct began with, of all things, a trailer for a full remake of Fire Emblem Gaiden! Shadows of Valentia is both a complete modernization of Gaiden, as well as a love letter to everything that made the original so unique and sometimes unfairly maligned as a black sheep. It doubles down on its dungeon and town exploration, ignores the weapon triangle in combat, ties magic usages to unit health, and puts a premium on environmental cover. The new modern touches like Mila’s Turnwheel, which allows the player to rewind time and take back actions and whole turns, just add to the fact that Shadows of Valentia isn’t afraid to be different in a post-Awakening-and-Fates world. 5. Yakuza 0 Sega’s cult hit Yakuza series took on new life in the west this year, and Yakuza 0 led the charge. With dual narratives featuring series protagonist Kazuma Kiryu and loveable lunatic Goro Majima in late 1980s Japan, the game still carries the series trademark melodramatic storytelling mixed with comically absurd asides. One minute, Kiryu is on the streets of Kamurocho, beating up thugs and staving off betrayals, and the next, he’s at a bowling alley, having won a chicken that he intends to recruit as a real estate manager. And every second is glorious. 4. Warriors All-Stars As a fan of Koei Tecmo’s Warriors games, I was blessed with more than one title that fit on my personal Top 10 for the year. It was honestly difficult determining how to rank them, but at Number 4, I’m placing Warriors All-Stars. As a successor to the Warriors Orochi series, All-Stars takes the crossover concept and runs with it, creating a game that celebrates the combined libraries of Koei, Tecmo, and Gust. Like I noted in my review earlier this year, it’s not quite Super Smash Warriors, but it comes very close to fulfilling that idea. And there’s just something special about wracking up thousands of K.O.s with an otome game protagonist. 3. Fire Emblem Warriors While Warriors All-Stars is a fun celebration of Koei Tecmo, Fire Emblem Warriors does for Fire Emblem what Hyrule Warriors did for The Legend of Zelda. And in many ways, Fire Emblem Warriors outdoes its predecessor in presentation, gameplay, and content. The Warriors format just seems like a more natural fit for Fire Emblem, and the game has been designed with the franchise’s strategy RPG roots in mind. While it is a little disappointing that the roster is predominantly made up of Fates, Awakening, and Shadow Dragon characters, each of them are brought to life with an incredible touch of detail, remaining true to their personalities and bringing about a level of expressiveness in their combat styles that the core strategy titles couldn’t bring across. 2. The Legend of Zelda: Breath of the Wild Breath of the Wild is largely what I’ve wanted from 3D Zelda games for a while now. In many ways, it feels like a modern reimagining of the very first NES game. The game allows the freedom to just go where I want to go, do what I want to do, and always feel rewarded in ways large and small for exploring off the beaten path. It contains qualities that beg for experimentation, whether that involve messing with the game’s physics and chemistry systems to pull off ridiculous stunts, finding inventive ways to approach combat encounters, or more simply seeing how long I can survive making a bee-line for Hyrule Castle from the start of the game. (SPOILERS: I wouldn’t get very far at all.) 1. Nier: Automata I cannot think of a game that has left an emotional impact on me as powerful as the one left by Nier: Automata. At once dismal and beautiful, hopeless and hopeful, bearing witness to the trials and tortures that the game’s android protagonists live through in one playthrough after another, it’s left me in tears of both anguished hurt and determined exultation. I wish I could point to any one moment that defines this experience for me, but I’m afraid to say anything in specifics out of fear of spoiling too much. All I can say in that regard is that if you play Nier: Automata (and you should!), you absolutely should not stop until you’ve achieved Endings A, B, C, D, and most importantly of all, E. Nier: Automata is hands down my favorite game of 2017, and the debate in my mind was never even close.
  3. Things are looking very good for the Nier franchise right now. In addition to Nier: Automata being one of the most critically praised games of the year, Square Enix has announced today that worldwide shipments and digital sales have officially surpassed two million units. While that's an impressive number, especially for the budding franchise, it's important to note that 'shipments' does not equal copies sold. So it's likely the actual number of units sold is somewhat less. Still, having two million copies out there is still a pretty good sign for how well it's selling. Recent rumors have also indicated that Square Enix is hiring for another Nier game in development, so chances are good you'll see another title in a few years. In other news, Square Enix is putting out an original soundtrack vinyl box set titled NieR:Automata / NIER®: Gestalt & Replicant. It'll feature four vinyl LPs with a number of tracks selected by series composer Keiichi Okabe as well as illustrations by Tokyo Ghoul illustrator Sui Ishida. Additionally, two concert Blu-rays -- NieR Music Concert & Talk Live and NieR Music Concert: The Memories of Puppets -- are on the way as well. If you're interested in the vinyl box set, it'll be available in September and is current available for pre-order now on the Square Enix Online Store, as are the Blu-rays. Source: Press Release Are you surprised Nier: Automata has done this well, and are you interested in the vinyl box set and concert Blu-rays?
×