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  1. Things have been relatively quiet on the Nintendo front as far as their upcoming games slate has been concerned, with only games like the recently released smash hit, Animal Crossing: New Horizons, and Xenoblade Chronicles: Definitive Edition being the only known new games for 2020 for a while. However, that all changed on Thursday when Nintendo dropped the news out of nowhere that Paper Mario: The Origami King would be releasing in a few months. As the title teases, the plot in The Origami King revolves around a plot by an invading force to turn Paper Mario's world and its characters into origami. The accompanying trailer gives off a bit of a horror vibe initially, with a Peach that's presumably been the first to be turned to origami, and the rest of the main cast escaping just as Peach's castle is overtaken by the newest antagonist, King Olly. Luckily, Mario will be assisted by a new cast of characters, including King Olly's good-natured sister, Olivia. One new ability that's also showcased in the trailer is called '1000-Fold arms', which gives Mario super long arms that allow him to peel, pull, and stretch out the environment in different ways to reveal hidden items and locations as well as solve different puzzles. The game also features a new, ring-based battle system where lining up scattered enemies can help you maximize damage. Paper Mario: The Origami King is slated for release on July 17 on Nintendo Switch.
  2. Time to learn some more glitchless #Speedruns for #PaperMario! Come swing by the #Twitch stream and get cozy, strap in for the night and enjoy this hit classic! ROYZYABOY! https://www.twitch.tv/royzoga123
  3. Changing things up a little tonight with the #PaperMario #Speedrun attempts. Instead of going for some of those glitches, I'm going to be running Glitchless! Come swing by the #Twitch stream and get all comfy cozy! ROYZYABOY! https://www.twitch.tv/royzoga123
  4. The grind continues tonight. Come swing by the #Twitch stream and watch some more #speedrun attempts in #PaperMario! Got a few more back up strats to try for glitches, so hopefully we can make it even farther! ROYZYABOY! https://www.twitch.tv/royzoga123
  5. I will finish a run! Some night! Well, come watch the progress as I continue my #PaperMario #Speedrun attempts and have a grand ol' time! ROYZYABOY! https://www.twitch.tv/royzoga123
  6. Another night of streaming, and another night of #PaperMario #Speedrun attempts. Come swing by the #Twitch stream and watch some awesome game breaking glitches and fun! ROYZYABOY! https://www.twitch.tv/royzoga123
  7. The time has come! Join me tonight on #Twitch as I try and learn a new #speedrun in the incredible #PaperMario! (N64) I'm going to be doing the Any% no PW run, so be sure to bring by and bring the hype. ROYZYABOY! https://www.twitch.tv/royzoga123
  8. A few game announcements (and one that is rumored), some interesting industry tidbits, and the King of Pop round up today's headlines. Check 'em out below! Yes, Michael Jackson DID work on Sonic the Hedgehog 3's soundtrack Sega-philes have known for a while about the rumor that Michael Jackson had contributed in some form to the soundtrack, but recently we've received possibly the closest confirmation we may ever get to an official acknowledgement from Huffington Post's Todd van Luling in a new article that sheds light on the long-speculated matter. Of course, SEGA won't spill the beans, and some of that could be for legal reasons, but in an interview with the game's composers, they all confirm that Jackson did have a hand in composing some, if not all, of the game's tracks. Reportedly, one of them even signed on to the job because he was told he would be working with Jackson. In the end, two things seem to have contributed to Jackson's name being pulled from the credits. One was the 1994 scandal in which he was accused of molesting a boy (in which case SEGA would want to distance themselves from the accusations). The other is that Jackson apparently was disappointed with the way the final soundtrack sounded, with the Genesis not being powerful enough to simulate the music and instead being reduced to "bleeps and bloops." Regardless, it's a fascinating read. If you want to read more, check out the source link below. Original Source: Huffington Post (now seen on GeekWrapped) Mighty No. 9 is delayed for a third time No, unfortunately this isn't a joke. Mighty No. 9 has officially been delayed yet again, as mentioned in a note to backers of the Kickstarter today. The game's creator Keiji Inafune mentions that the delay is due to issues with the multiplayer mode -- something that was added as a stretch goal when the Kickstarter campaign was going on. Inafune has expressed his apologies over the delay, mentioning that there's 'no excuse' for disappointing fans and backers once more. Unfortunately, there is no new release date, though Inafune says he expects it to be in Spring 2016. Source: Engadget Rumor: Paper Mario Wii U will be announced this year Could it be? Even after making his appearance in the recently released Mario & Luigi: Paper Jam, Paper Mario might be getting his own standalone Wii U release courtesy of Intelligent Systems. We totally called this last year, by the way. According to industry pundit Emily Rogers (who has leaked game announcements successfully before), both have confirmed with five separate industry sources close to the matter that a Paper Mario game for Wii U is indeed in the works and will be announced at some point this year (probably E3). Whether or not the game is an RPG like the first two games in the series is unknown at this point, but hey, one can always hope. The latter two games have strayed a bit from the original formula, with 2007's Super Paper Mario opting to be a bit more of a platformer, and 2012's Paper Mario: Sticker Star was more of... well, its own thing, I guess (we reviewed that one here). Nintendo has not confirmed this leak, so it remains a rumor for now, but the info does line up with reports from last Summer about how Intelligent Systems put out a job listing with Paper Mario on Wii U being listed, so make of that what you will. If true, this will be the first Paper Mario on a console in 9 years. Source: Emily Rogers (via Twitter) SEGA 3D Classics Collection is coming to 3DS Last Thursday, SEGA gave us a little taste of something they're bringing to 3DS soon -- SEGA 3D Classics Collection! While SEGA has bundled their classic games in collections previously, this collection specifically houses their classic titles that have been ported by M2 to 3DS with 3D functionality added (and sometimes additional options). Here's a list of the games that will be available in the collection: Power Drift Puyo Puyo 2 Maze Walker Fantasy Zone II: The Tears of Opa-Opa Fantasy Zone II W Sonic the Hedgehog Thunder Blade Galaxy Force 2 Altered Beast Since the collection is missing some of the more recent 3D classics that SEGA has recently put out (3D Gunstar Heroes, 3D Sonic the Hedgehog 2, etc.), it seems likely that there will be a Volume 2 at some point as well. SEGA 3D Classics Collection will be available for $29.99 on April 26. Source: SEGA Blog Shutsumi blasts its way to Wii U eShop next week Choice Provisions announced earlier today that Shutsumi will be making its way to Wii U eShop next week. The game originally released last year on Steam, PlayStation 4, and PS Vita, and features a muscle-bound fish defending the seven seas in a randomized shoot-em-up campaign. Also, isn't that promo image amazing? Source: Choice Provisions Ubisoft dev speaks on why he went indie Ever wonder what drives developers at AAA companies to go indie? You probably already know, but a Ubisoft dev recently wrote at length about his experience at the company and why he chose to go it on his own. He has some pretty interesting things to say about working on games such as Prince of Persia: The Forgotten Sands, the Wii U version of Assassin's Creed 3, and even his own internal game pitches that eventually were shot down and cancelled. Check out the full post at the source link below. Source: gingearstudio.com Are you disappointed in Mighty No. 9's delay? And what are your thoughts on 3D SEGA Classics Collection as well as the new info about Michael Jackson composing Sonic the Hedgehog 3's soundtrack?
  9. Jonathan Higgins

    E3 2015 Hands-On: Mario & Luigi: Paper Jam

    Like the cream filling sandwiched between two Oreo cookies, some things just go together naturally. Many people expected Intelligent Systems to be working on a brand new Paper Mario game, but I doubt people expected the worlds of Paper Mario and Mario & Luigi to collide. Here“s the thing, though: While the last Mario & Luigi game was a great experience, the last Paper Mario title was very polarizing (our own review was one of the more positive ones). So, the moment this game was revealed, one has to wonder: Does it feel more like a Mario & Luigi game, or is it a Paper Mario game? I am happy to report that, in terms of combat and most important gameplay elements, it is a Mario & Luigi game at its core. I suppose that“s evident given the game“s title, but in case you were worried — fear not. Everything familiar to longtime fans of Mario & Luigi has returned. There“s jumping, hammering, Bros. Attacks, experience points — everything you“d expect from a Mario RPG. Paper Mario, the character, is just an additive to an already successful formula. Having him around only enhances combat. And hey, outside of combat he can squeeze through tight places, which will probably mean plenty of environment-based puzzles in Paper Jam similar to Luigi“s dreaming mechanics of the previous game. The demo was divided into three separate experiences. One was a “quest” that set the two plus one brothers out to retrieve seven toads who needed to be rescued. This portion had the Bros. put in plenty of smaller combat situations where returning players would feel right at home, while new players got used to combat nuances like Bros. Attacks that hit shells back and forth. You control Paper Mario with the Y button; he needs to dodge and can attack as well. Trio Attacks are a new addition to the game that work like the powerful Luigi Dream World attacks from the last one. The combat is familiar, while doing new things, but nothing feels particularly groundbreaking or something that blew me away. The second experience pit you against a boss... which was definitely unique. Luigi was using Paper Mario as a paper airplane to dodge attacks, for example. I feel like this game“s bosses are going to be where its combat innovates the most, which has been a series staple since Superstar Saga, really. Look forward to having a smile on your face while you see what certain bosses are capable of and assess how to defeat them. Speaking of series staples: Papercraft Battles work a lot like the Giant battles of Dream Team & Bowser“s Inside Story. There are unique nuances specific to this game, but I“ll leave you to see what those are for yourself. I feel like experiencing these battles fresh is part of the fun! The short version of my experience with Mario & Luigi: Paper Jam is that it“s more of what made Dream Team great, but using a different approach (a paper one versus a dream-based one) to expand upon old formulas. If you“ve liked the Mario & Luigi series thus far, I guarantee this will be another solid entry. For more information, you can check out the game“s official site here.
  10. Jordan Haygood

    Creative Art Direction

    From the album: Kaptain's Gallery

    © Nintendo, thatgamecompany, Studio Pixel, Superflat Games

  11. It's that time of the month again! Club Nintendo has put out this month's set of downloadable game rewards, and there's some pretty great ones this time around. Bird & Beans (DSiWare/3DS eShop) - 100 coins Kirby Super Star (SNES/Wii Virtual Console) - 150 coins Metal Torrent (DSiWare/3DS eShop) - 150 coins Paper Mario (N64/Wii Virtual Console) - 200 coins Paper Mario and Kirby Super Star are definitely worth redeeming, if you don't already own them. So, act quickly! These rewards will disappear on March 10th. Will you be redeeming any of these Club Nintendo rewards?
  12. Shigeru Miyamoto is without a doubt one of, if not the most important video game designers within the last 30 years or so, and he's widely credited for much of the success that Nintendo's own games see time and again thanks to innovative and fun game design. Make no mistake though, when it comes down to the approval process for games in development, Miyamoto means business according to a recent Iwata Asks interview. Such was the case for Intelligent Systems and Vanpool Inc. when Paper Mario: Sticker Star had been in development for upwards of three and a half years. Development on the game started at the tail end of 2009, and the game that was announced at E3 in 2010 as one of the many titles that would be available for 3DS was actually the first iteration in what would be a longer and more arduous process than most 3DS games usually go through. The reason for the long development? Miyamoto rejected the team's design several times before it became what it is today. Upon playing a demo of the game after E3 2010, Miyamoto told the development team that it felt like a port of the Gamecube version (which many fans consider to be the best game in the series, I might add). That meeting ultimately led to the creation of the whole "sticker" concept and thus an entire game based around stickers, even down to the battles. A year later, the team would again present their work to Miyamoto, who told them that it felt too "boring." His counsel and suggestions led them to rework much of the atmosphere while also focusing less on story and more on the Mario world itself. Ultimately, the end design for Paper Mario: Sticker Star worked out pretty well as our review can attest to, but I will admit I'm a little sad to hear that Miyamoto wanted less emphasis on the story and characters this time around. With all of this in mind, hopefully the next Paper Mario won't take nearly as long to make.
  13. Jason Clement

    Review: Paper Mario: Sticker Star

    Developer: Nintendo/Intelligent Systems Publisher: Nintendo Platform: Nintendo 3DS Release Date: November 11, 2012 ESRB: E for Everyone Over the course of the last decade, Nintendo's mustachioed mascot has been featured in many different series and spin-offs, but none quite so unique as 2001's Paper Mario. The charming RPG became a hit with fans, and was soon followed up in subsequent years with Gamecube and Wii sequels. Now the series makes its way to handhelds for the first time with Paper Mario: Sticker Star, and Intelligent Systems is looking to shake the formula up even more with a game based around the idea of the simple joy of peeling and applying stickers. But is it too much of a departure from the other games, or does Sticker Star take the series in a brave new direction? You can breathe a sigh of a relief, as Sticker Star is very much a Paper Mario game at heart, and it's actually the first new game in the series in some 5 years now. 2007's Super Paper Mario deviated from the RPG formula that the first two games had established, instead creating a psuedo platformer RPG that received criticism from some fans for being too different, despite its being critically well-received. Sticker Star ultimately returns somewhat to the series' RPG roots while continuing to experiment with a new direction, this time including the use of stickers. The story begins in the town of Decalburg where the annual Sticker Fest is being held to celebrate the arrival of the Sticker Comet, which is supposed to grant the wishes of those who wish upon it. But wouldn't you know it, Bowser crashes the party and lays his hands on the comet, causing a large explosion and sending pieces of the comet as well as the five Royal Stickers all over the world. Naturally, Bowser gets his hands on the sixth and most powerful Royal Sticker, giving him a newfound power and making him virtually indestructible while kidnapping Princess Peach once again. It's a familiar story that you've heard before, with Mario needing to collect the comet pieces and the five Royal Stickers in order to face off against Bowser and save the kingdom (and its Sticker Fest). For newcomers to the Paper Mario series, the game plays as an action RPG of sorts where a paper-flat Mario moves about in 3D paper-like environments while solving puzzles and encountering enemies with whom he does battle with by entering a standard turn-based RPG battle mode. Sticker Star continues this formula for the most part, but for the first time in the series, also adds a world map into the mix with individual levels that can range from being short, linear areas to full-on Zelda-like labyrinths of sorts; both of which usually end by collecting a sticker star piece. In this particular adventure, Mario goes solo but receives help from Kersti, a floating sticker crown that assists Mario by giving him advice and the ability to "Paperize" and manipulate the environment with unique stickers in order to solve puzzles. For instance, there might be a river that Mario needs to cross but no way to do so, but using the Paperization technique, you can grab a bridge (which in turn becomes a sticker) and stick it down in the right place so Mario can cross to the other side safely. Stickers also play a huge part in the way battles play out, as each sticker represents a unique attack that is one-time use only (though you can always get more). Because of their limited nature, you're constantly needing to be careful of not wasting stickers and using the right kind on the correct type of enemy; jump attacks are no good on spiked enemies unless you're using the Iron Boots sticker, for example. There are also rare, super stickers that do more damage and usually attack all enemies at once; strangely enough, these stickers are actually created by finding real-world items in-game, such as scissors, staplers, and the like, and taking them to a certain place in order to turn them into stickers. If you're worried about the one-time use of stickers though, don't be. Stickers are literally everywhere in the game; you can find and peel them off of buildings and the sides of walls throughout levels in addition to buying them at shops and acquiring them at the end of a battle. There's even a Sticker Musuem you'll eventually discover and help to collect stickers for, and you'll learn that there a lot of different varieties of them. The lower screen of the 3DS actually acts as a stickerbook which houses the stickers you collect throughout the game. As you progress, you'll add more pages so that you can carry more, in addition to collecting stickers of bigger size as well (their strength increasing with the size of the sticker). Aside from the sticker element, there are also some other interesting changes made to battles. You can no longer select which enemy you want to target (unless a sticker attacks all); instead, you must start with the enemy in front and work your way to the back. One could argue that this eliminates strategy from battles, but it actually changes the way you approach the strategy. Thankfully, the action commands return from previous games, and your attacks can be enhanced by pressing the attack button at the right moment(s); conversely, you can increase your defense from enemy attacks by doing the same. This element keeps the battles interesting and helps to stem the feeling that you're just watching your commands unfold. The game also plays up the paper aspect of the game a lot more than some of the previous entries. Enemies like goombas can now change their shape into cones so they become like a spike and hurt Mario if he jumps on them, and they can also fold themselves in half in order to perform two attacks at once. There are new "paper" status effects that can affect Mario and enemies as well, such as becoming crumpled or becoming soggy; both of which will make the affected lose a turn or two while they wait off the effect. Also, since Mario is alone in these battles, a new addition called the "Battle Spinner" has been included in battle mode in order to help even out the odds. At the beginning of each turn, you'll have the ability to pay three coins in order to use the Battle Spinner (essentially a slot machine) so that you can use more stickers at once. If you happen to line up at least two of the same symbols, you'll have the ability to use two stickers that turn; three symbols and you can use three stickers. It definitely helps in cases where you're outnumbered 3 or 4 to 1, or in Boss fights, but the random nature of it makes it difficult to really pin down. Fortunately, the cost of using it isn't too much as coins are readily found in levels, won in battles, and acquired by beating levels. Another big change from earlier Paper Mario games is that there are no experience points and no level progression this time around. Instead, Sticker Star takes a more Zelda-ish approach; you become stronger by acquiring Royal Stickers, and increase HP by collecting bonus hearts that you find by exploring and doing sidequests. Unfortunately, the lack of any kind of experience and level progression really makes non-mandatory battles moot and pointless, meaning that you can avoid many enemies and save your stickers for more mandatory fights. To its credit though, the game ensures that you'll fight at least half of the non-mandatory battles due to enemy AI awareness and the number of enemies in a given area. Sticker Star isn't quite as heavy on story as the previous three Paper Mario games are, but it has its share of memorable moments as well as the series' trademark humor, ranging from a sniffit game show to dancing disco boos to a truly strange Birdo cameo and more. Conversely, the lack of partner and side characters deprives the game somewhat of the great interaction and progression that those characters provided in earlier games. Thankfully, the gameplay holds up and offers a lot of secrets through the exploration of each level; you might discover areas that can be accessed with certain stickers or areas that can you hit with your hammer and reveal hidden pathways. It must be stated that I had trouble figuring out what to do at multiple points and was stuck for an hour or two at a time before I figured it out. Sometimes the game requires you to backtrack and search for certain real-world items (or "Things" as the game calls them) to turn into stickers, which can be hindrance; or you may have to use trial-and-error to figure out what kind of sticker you need to use to progress through an area because the game isn't clear enough on what you should do. This is the only instance I found to have a negative impact on what is otherwise a fun and great experience, not to mention a long experience as well. When all was said and done, I had clocked in at just under 25 hours, so it's a pretty meaty handheld experience. Paper Mario: Sticker Star ultimately succeeds more often than not with its newfound focus on stickers. The visuals carry over nicely from previous games; the 3D is well done and is used to the same great effect as in Super Mario 3D Land; and the new, streamlined innovations such as the world map and individual levels help make the Paper Mario experience bite-sized and easy to digest for quick sessions on the go. While the sticker concept isn't perfect in every way, it is a lot of fun and contributes to some clever gameplay. Whether you're a fan of the previous games in the series or are simply looking for a fun and lengthy handheld experience, Sticker Star is one of the best original experiences to grace the 3DS yet and well worth the money spent for it. Pros: + Sticker-based gameplay is fresh and intuitive + Trademark Paper Mario visuals and humor are back + Lots to the game; at least 20-25 hours long Cons: - Some sticker puzzles can lead to trial and error solutions - Story is a bit lighter than previous games in the series Overall Score: 8.5 (out of 10) Great Paper Mario: Sticker Star has a few minor hiccups, but it's a worthwhile investment for fans of the series and those looking to get the most bang out of their buck for a meaty 3DS experience.
  14. Adam McCarthy

    Top 9 Video Games Mosaic

    From the album: Adam McCarthy's Album

    A top 9 mosaic of my favorite games of all time.
  15. Jason Clement

    Paper Mario

    From the album: Editor's Gallery