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Found 9 results

  1. The Neverhood came out over 16 years ago. While it did receive a sequel for the PS1 (Skullmonkeys) that was also claymation, it was a platformer rather than an adventure game. A true sequel for The Neverhood (or any sort of game to add to the series) still isn't in sight, but we may be getting a new adventure game from Doug TenNapel. This exciting bit of info comes from the official Facebook page for The Neverhood, where TenNapel tells fans that he's working on a "full sized, PC and Mac point and click adventure game in clay and puppet animation." He'll be partnering with his Earthworm Jim and The Neverhood buddies, Mike Dietz and Ed Schofield. Terry Taylor will also be creating the music for the game. New characters will be made, but will be in TenNapel's usual art style. Lastly, TenNapel requests something from you. Ideas! What do you want to see in this new point-and-click claymation adventure game? Post on the Facebook page and your comments will definitely be read and considered.
  2. Leah

    Review: Primordia

    Developer: Wormwood Studios Publisher: Wadjet Eye Games Platform: PC (Steam, Web) Release Date: December 5, 2012 ESRB: N/A (Everyone 10 and Older recommended) A download code was supplied by the publisher for this review In a post-apocalyptic world, humans have been wiped out and machine now reigns supreme. Who knows how the former happened; all that the machines care about is their own survival. Well, most machines, anyway. Some cling to the hope that machines“ creator, Man, will return someday. One such robot is our protagonist, Horatio Nullbuilt. Horatio“s adventure in Primordia starts out simple: to retrieve his stolen power core. But this small matter quickly evolves into something much more than that – who Horatio really is and the truth behind humans. Primordia is a classic point-and-click adventure game that definitely caters to longtime fans of the genre with its retro-styled pixel graphics (much like the rest of Wadjet Eye“s games, such as Resonance). Gameplay is the usual and simple point-and-click adventure affair. There“s an obstacle, and thus you must find a specific item in order to progress. Lather, rinse, repeat. It“s a formula that has worked for years, but I almost wish Primordia offered more in the realm of puzzles considering how it exudes a large and impressive presence. It almost gets boring with the constant “go to point A, find item B, present item B to person C at point A†(a disappointment after playing through Resonance, which offers a wide variety of puzzles). Primordia does offer some worthwhile information about its world and characters if you take it upon yourself to complete some optional puzzles, however. These ones seemingly require a bit more brainpower, as well as multiple playthroughs if you“re unwilling to use a walkthrough. The story seems like it would be something quite grandiose with power-hungry machines, an apocalyptic setting, the mystery behind the fall of man, and what have you. Unfortunately, it ends up being quite short and paced much too quickly. Even the end of the game is a bit anti-climactic and feels unpolished. Still, there are multiple endings to achieve that make things a little more satisfying for those that are hungry for that. Since gameplay and story aren“t the game“s strong suits, we“ll move on to what it does shine in: graphics, characters, and sound. As mentioned previously, Primordia features an old-school pixel art style that brings its world to life. It isn“t done lazily, either, as seen in some games of this day and age that also use pixel artwork. No, in fact, it“s quite the opposite. There is so much attention to detail everywhere—the backgrounds, the characters, the buildings—that it“s simply mind-blowing. There“s no doubt that this art style was the perfect way to represent Primordia and that it“s done beautifully. Primordia doesn“t present much in the character department. Still, our two main characters, Horatio and Crispin, are guaranteed to make you fall in love with them. Horatio is calm and collected no matter what the situation is; maturity like that can“t help but be admired. Although he can be quite blunt at times as well, it can also be amusing. On the other end of the spectrum, we have the ever-lovable sidekick, Crispin. He“s the obvious comic-relief character in Primordia, but he isn“t groan-worthy at all (well… sometimes). His jokes and constant banter about his lack of arms is just great. And last, but not least, is Primordia“s soundtrack and voicework. The music does an exemplary job of setting the mood and feel of an apocalyptic world. I could leave any track playing for hours. On top of that, we have the phenomenal voice-acting done that makes the experience even better. Such talent includes Logan Cunningham of Bastion fame, who is also returning from Resonance. It“s a delight hearing so many different and well-done robotic voices (my favorite was a random little robot that exclaims “STRANGE ROBOT. GO AWAY.†I would click on him over and over again just to hear him say that). Primordia isn“t the epic experience I was hoping for it to be, but it“s still a worthwhile and fine little adventure game. The gameplay and story could use a little more work, but it“s the graphics, characters, soundtrack, and voicework that make Primordia recommendable. It“s a bit disappointing to see the ideas behind this game not put to their full potential, but I hope to see a sequel or prequel someday that could be ten times better. And I would very much love to see Horatio and Crispin again. Pros: + Retro pixel art style that is masterfully done and represents the world of Primordia perfectly + Horatio and Crispin are well-developed and loveable + Soundtrack and voicework are top notch Cons: - Different puzzles (other than “find this item and give it to this person/use it on this thingâ€) could have been used - Story feels rushed and not really fleshed out Overall Score: 7 (out of 10) Good While Primordia isn“t as grand as it appears to be, it“s worth at least one playthrough for its graphics, characters, voicework, and soundtrack.
  3. Developer: KING Art Publisher: Nordic Games Platform: Windows, Mac, Steam Release Date: July 31, 2012 (out now) ESRB: T for Teen This review is based on the Steam version of the game. As an adventure game enthusiast, it“s always a treat for me to get my hands on an adventure title that I“ve not yet played. When I got the chance to play The Book of Unwritten Tales, I was ecstatic. It presented beautiful-looking art style and graphics, a seemingly solid story, and garnered praise everywhere I looked. I was expecting to jump into the best adventure game of this generation. Unfortunately, with those high expectations, along with some poor game mechanics and design that The Book of Unwritten Tales contained, my experience with the game was anything but. The Book of Unwritten Tales dives into the world of medieval fantasy – elves, gnomes, gremlins, orcs, dragons, and so on. This world has been ravaged by war between the Alliance and the Army of Shadows for years now, and a gremlin archaeologist has discovered a powerful and ancient artifact that could ultimately end the war. However, the Army of Shadows has caught wind of this and is doing all that they can to get their hands on this artifact. Once the archaeologist is caught, he leaves it up to our four involuntary heroes to get a hold of this artifact before the Army of Shadows does. It“s a rather simple tale that“s slowly-paced, unfortunately, and each chapter is drawn out way longer than it should be. The biggest gripe I have with The Book of Unwritten Tales only adds on to the slow pacing. Items that are needed to progress throughout the game can be excruciatingly difficult to spot. Countless times, I had wandered around for hours throughout every area possible because I was unable to find something. One particular item was so small and the exact same color as what was behind it that I thought it was part of it. Now, this problem is easily solvable by using the hotspot feature (spacebar). However, for those who are stubborn and refuse to use such hand-holding features (like me), it“s still quite annoying. I ultimately felt forced to use it in that one instance, and felt shame as an adventure gaming aficionado. In any case, I do feel as if this all could have been designed a lot better and that the hotspot feature shouldn“t feel like a necessity. The puzzles, on the other hand, are mostly simplistic. None of them really popped out at me that would make me exclaim, “Wow, this is pretty creative and genius!†The only times I would ever be stuck on a puzzle was due to the aforementioned problem; missing an item because I couldn“t find it. While The Book of Unwritten Tales is comprised of such glaring problems, it“s not all bad. I actually quite love its graphics and art style. The character models are clean, crisp, and gorgeous. The backgrounds, in particular, are masterpieces. There“s so much detail in them that it“s unbelievable. And there is such a wide variety of environments and settings shown in these backgrounds – forests, pubs, mountains, insides of monsters“ stomachs, and so on – that you“ll never become bored of what you come across. The characters of the game don“t just look visually appealing, but they“re written well, too. Wilbur is a gnome that has lived in the mountains his whole life; wishing to become a mage instead of going down the path of technology. His cluelessness about the world once he leaves his home is amusing and endearing. Ivodora is an elven princess, and while she“s dressed somewhat scantily, she“s a very strong female character and likes to take things into her own hands. She“s also very witty and sure to charm most that play The Book of Unwritten Tales. Then we have Nate: a human adventurer that is very reminiscent of Han Solo from Star Wars with his cockiness and narcissism. Our protagonists, along with every other character in the game, obviously show that KING Art put a lot of time and care into creating them. Along with great characters, we have top-notch English voice acting and humor. I laughed a lot throughout the game (despite how infuriating it could be sometimes wandering around for ages). The Book of Unwritten Tales is also chock-full of pop culture references and nods to other adventure games such as the Monkey Island series. One other thing that The Book of Unwritten Tales features that is worth mentioning is a system where multiple characters are controllable. It“s nothing unique and not quite as in-depth as Resonance“s system, but it“s still something not executed in adventure games often and is still fun all the same. It also adds a bit more to the game“s rather bland puzzles. I really tried to love The Book of Unwritten Tales. As an adventure game, though, it does nothing extraordinary or new. It“s incredibly average – in both story and gameplay. However, it does offer wonderful art and character design. For adventure game enthusiasts, it“s worth a try if you have nothing else to do. The Book of Unwritten Tales seems to cater more towards newbies of the genre; those not looking for any sort of special adventure game and won“t mind using the hotspot feature to progress quickly and painlessly. Pros: + Great cast of characters + Exceptional voice acting and humor + Jaw-dropping, beautiful graphics and backgrounds Cons: - Puzzles are too simple - Story is weak and predictable - Items are consistently difficult to find; forces you to use hotspot feature Overall: 5.5 (out of 10) Average The Book of Unwritten Tales is brought down to average level by a boring story and poor design decisions. Be wary, adventure gamers. Newbies, on the other hand, go ahead and give it a shot.
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