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Found 55 results

  1. How to be a retro gamer in the modern world Do you still have your retro consoles and miss your favorite games? These days with our new HD TV's everything is HDMI so you can't even plug in your old consoles. Even if your TV does have these old plugs the games just don't look as good as they used to. This little guide will help you breath new life into your retro consoles and games. XRGB-mini Framemeister This nice little Japanese upscaler is the go to tool for retro gamers for NES all the way to PS2. It is a big price tag of $300 but if you want the best out of your old games this is what you need. You will need to buy some cables and a Micro SD memory card to go with it. You will need to get the D-Terminal cable for anything that uses Component cables and luckily you can get one bundled with your Framemeister. You can easily google a picture of the remote for an English translation but really the only buttons you need are the power, menu and arrow keys. The latest software update gives you the option for an English menu so no worries. Then once you have it all hooked up you can go into the menu and start tweaking to get everything looking good. You can buy the Framemeister here. For a nice setup guide that tells you everything you need to know about the Framemeister go here. Other Options The HDMI converter for PS2 is NOT an upscaler but simply lets you plug in your PS2 with an HDMI cable and works just fine. This is only for PS2 Slim. Get it here. The Gamecube HDMI cable is like the PS2 one but a little bit more pricey because it's custom handmade by a single guy. You will need to be on a waiting list because the cable is very popular and he get's a lot of orders so it takes time to make them and ship them. It's worth the wait if you want to plug in your Gamecube with HDMI but again it's not an upscaler. You can get it here. For PSP on the big screen, you will want the Sony Component cable like this one here. I hope this helps you with your retro gaming. I currently have my N64 hooked up to my PC with the Framemeister and playing Paper Mario.
  2. Ever since the Atari VCS was announced earlier this year, the console has been shrouded in secrecy. Is it a retro-centric console (ala the NES Classic)? Or is it actually going to compete with the likes of Xbox One, PlayStation 4, and Nintendo Switch? The truth is a combination of the two, it turns out. Atari has announced a few details about the console ahead of its pre-sale, which is slated to kick off late next month. The company has teamed up with AMD to provide the Atari VCS with a custom processor that uses Radeon Graphics Technology. Some other features listed include: Support for 4K resolution HDR and 60FPS content Onboard and expandable storage options Dual-band WiFi Bluetooth 5.0 USB 3.0 support If you're wondering what the Atari VCS' full product specs are, the company seems to be keeping a tight lid on it for now but has said that they will be posted with the pre-sale when it goes live. As for the console itself, Atari is calling it "retro-inspired" but not a "retro box." Rather it's slated to be a fully customizable entertainment experience, giving you access to a wide variety of games as well as media and streaming content. The VCS also includes an Atari Vault with over 100 classic games (such as Centipede, Asteroids, and Breakout among many others); a full list of which will be released at a later date and compatible with a new, updated classic controller as well as a modern controller designed specifically for the console. The Indiegogo-exclusive pre-sale starts on May 30 and features a time-limited Atari VCS collector's edition sporting a retro-inspired wood front (like the original Atari 2600 had). Atari is also offering an early-bird Onyx version (sleek black) for $199 as well as other packages that include the modern and classic controllers. Initial Atari VCS shipments are being planned for Spring 2019, so it won't be too much longer before we finally find out if it's worth the wait. Source: Press Release Are you interested in the Atari VCS at all? Would you consider buying one through the pre-sale?
  3. Combination of learning and practicing my Resident Evil 2 Leon A PC Speedrun since I just started. Come hang out on Twitch! https://www.twitch.tv/royzoga123
  4. Jordan Haygood

    Shovel Knight

    From the album: Kaptain's Gallery

    © Yacht Club Games

  5. Jordan Haygood

    Plok SNES Box Art

    From the album: Kaptain's Gallery

    © Software Creations

  6. Jordan Haygood

    ActRaiser SNES Box Art

    From the album: Kaptain's Gallery

    © Quintet

  7. Jordan Haygood

    Troddlers SNES Box Art

    From the album: Kaptain's Gallery

    © Atod

  8. Jordan Haygood

    World Heroes SNES Box Art

    From the album: Kaptain's Gallery

    © Alpha Denshi/ADK, SNK

  9. Marcus Estrada

    GOG Continues Sales to Usher in New Year

    The GOG Holiday Sale was full of enticing retro game offers but unfortunately ended over the weekend. Just like the Steam sale, there were also possible deals that users could vote on. Of course, there could only be so many winners, which left many losing games un-discounted. GOG has decided to give all those losing games a chance in the spotlight. If you voted on some deals that didn't make it, they are now all on sale for the next 42 hours! This is GOG's Let's Party Promo which is tied with new year celebrations. Each game pack is themed and available at discounts from 70% to 80% off. Steam should take note of this and try it themselves...
  10. Blazeknyt

    The Impact of Retro Gaming

    It has been a while. I had to get settled into school once again, so that took priority over this. But now I“m back, and ready to talk about gaming. With that, let“s go back to the past and talk about retro games and why they are so important and impactful now. The retro gaming scene is a bit different. Why is it when games can look like this, or this, that games end up looking something like this? When tools are limited, people get creative about how those tools are used. It“s like if a child wants to play with a sword, and doesn“t have a plastic or rubber sword to play with, that child will grab a stick. If there“s no stick, then the child will form a chopping motion with their hand and pretend that the arm is the sword. Retro gaming taps into this mindset. Streets of Rage, a side scroller on the Sega Genesis, had an abundance of moves for using only 3 buttons. Looking at some games today, there is practically button overload, even though buttons are generally used for 1 or 2 functions. This limited capability (in terms of just more than hardware and buttons) is something that the indie games are capitalizing on. And indie games are creating a ton of buzz nowadays. You can also press in the sticks like they're buttons. With simplicity however, usually comes difficulty. Games today are certainly hard, but I generally don“t find them punishing with the exception of certain parts. Mega Man for example, I tend to find rather punishing while playing through the game, dying and continuing multiple times before getting to the Wily Towers. Streets of Rage is incredibly hard, especially once you put the difficulty settings higher. I“ve died a lot playing Vanquish too, but it was usually during a boss, or if I was screwing around. Have games really become easier, or have I become that much better? Another factor that retro games use is the pure imagination of these games. This generally leads to their charm. Usually this is seen in their bright or contrasting colors, or how over the top some of the games are. The games of old seem to take that imagination and run with it as far as possible. I“m not saying games today don“t have imagination, but there is some aspect of games today where they wouldn“t fit in with the games of the 8 or 16-bit era. Look at Jack Cayman. His character design is rather cartoonish, with his overly muscular build and mechanical arm, but other aspects of him are made to look realistic. Jack looks like he“s straddling the line of cartoon and realism, whereas someone like Sonic is clearly on the cartoon side. On the consumer side lies the fact that information is more widely available. Now you can watch videos and read tons of reviews before deciding to make a purchase. Before the internet starting sharing everything, you had magazines, word of mouth, and maybe the back of the case to get you enticed. I think a lot more experimenting happened on the consumer side with limited information available to them. However, a limited number of genres were also successful on certain platforms. Side scrollers were EVERYWHERE, but first person shooters were the rare commodity on home consoles for a while. The last factor I will talk about in retro gaming goes with the actual limitation of hardware, stamina. Less saving was around, and not every game used a password, so you had to bust your butt and blast through the game in one sitting. It“s not necessary to do so now, but I do find myself loving the fact that I can sit there for a few hours undisturbed and just play the game, even though I“m nowhere near done with it. Maybe this is one reason why I love gaming so much, and not the escapism and vast worlds that I explore. I'll explore other aspects of retro gaming in the next few entries. Hope you enjoyed this one, and I apologize about the long wait.
  11. Developer: Tribute Games Publisher: Tribute Games Platform: PC Release Date (of Early Access on Steam): July 22nd, 2013 There's just something about nostalgia that makes us want to go back to older games, games that we played as a kid or in our teens. Games on the SNES or Neo-Geo had vibrant colors, great music, and some addicting gameplay. Mercenary Kings nearly perfectly catches this same vibe of nostalgia and uses it the max with some fresh, more modern gameplay ideas. Mercenary Kings primarily takes from two games about 10 years apart- Metal Slug and Monster Hunter. Is this a bad thing that it copies concepts from two equally classic games? Well, for the most part, not really! Gameplay consists of your slightly customizable character running around, shooting your weapon in the four basic directions (up, down, left and right), killing baddies. Crafting new, fancy weaponry is also a key part of being successful in the currently ~60 missions in the game. If you don't have a bigger gun, you can't defeat the bigger enemies, right? The gun crafting, while not too complex, seems pretty neat from the start. You have a wide variety of "parts" that you can attach to your little base weapon that make it larger and more cool-looking. Do you want to make a pistol that looks like a shotgun? Get a pistol base and put tons of shotgun parts all over it. You can also have different ammo for your gun, but certain guns will only take certain ammo, which makes sense. The way you get different materials to craft parts is through killing enemies and picking up what they drop. Beyond that, the RPG elements sort of stop, which is a bit unfortunate. You have a military rank, which is like a level, but all you do to rank up is just complete missions for a flat XP grab each time. There's 60 missions in the game currently (with a confirmed 40 more to be added by release), and each is fairly long, so the game isn't really lacking in length at least. Depth? Perhaps, but if you play with friends the fun can be endless. It doesn't really feel like a game meant for co-op though, so playing by yourself is perfectly fine. Each mission for example tasks you with a different objective, but if you watch your map it isn't too hard to find where to go. Well, the game is still fairly challenging. You can only take a few hits before dying, but you merely respawn at the last infirmary you passed by. The time limit, however, is your greatest enemy. Can't find all 8 hostages before the 15 minute limit is up for that mission? "Mission failed!" The somewhat low time limit on some of the harder missions and how the game doesn't seem to be meant for co-op are my only two major complaints however. Every other aspect of the game is stellar! The gorgeous SNES/Neo-Geo style graphics are lovely, and the animations are very fluid and sometimes amusing. I swear, Tribute Games and whoever does their art do some amazing retro stylized graphics! The rockin' chiptunes are equally great too though. I made sure to listen to some of the catchy tunes while I worked on this review and sometimes even while just sitting at my computer doing nothing. That main theme on the title screen is gold! The music will not disappoint! One thing I'll say before concluding this look at what will probably be one of the best pixel-art games this year is that the keyboard+mouse controls are pretty bad. The options menu is blocked so you can can't change anything yet, and the default keyboard controls are really strange. I immediately switched to just using a controller because it felt way more natural and not awkward and weird. This is definitely a game that you can only use a controller on for now, so keep that in mind before you check it out! Honestly, Mercenary Kings feels much more like a finished game with a few small nitpicks that can be patched in with "version 1.1", if you get what I mean. This doesn't seem like an early alpha that is barely playable, no, it's a full game pretty much. So, I highly recommend you play it! It's not an insta-buy as is, but if you can wait for the price to drop or don't mind the $15 price tag, this is a fantastic game to check out!. If you aren't into platformers with a lot of shooting in them like the Metal Slug games, this isn't for you most likely. If you're fine with that though, this game is a ton of fun and with friends it's even a bit more. In it's current Early Access state, Mercenary Kings gets a: 8.5/10 "Whether its solo or with friends, move out, cut down CLAW and save the world!"
  12. Well, this is unfortunate. The Retro Game Music Bundle initially went live exactly one week ago with a collection of classic PC gaming music. Duke Nukem, Jazz Jackrabbit, and even Myst were represented in a pretty good pack. Unfortunately, a handful of the standout soundtracks in this set are no longer available. Today they have posted the sad news that they became involved in a copyright dispute. The team had done their best prior to launch to make sure everything was taken care of, but parties have come forward saying they have the copyright for certain content within the bundle. As such, Game Music Bundle has sidestepped the issue by removing some albums. The currently removed soundtracks are as follows: Cosmo's Cosmic Adventure Duke Nukem 3D Duke Nuke II Major Stryker Nukem 3D: Remixes Earlier in the day, they added three new soundtracks to the second tier which include Nimble Quest, Pixel Perfect Micro, and Potatoman Seeks the Troof. It remains a possibility that the music removed from the collection may be brought back later, but definitely not right now. The bundle ends in 6 days.
  13. Chances are, if you're reading a gaming site then you've probably been playing video games for a while. You may have even played them since you were a tiny little child. If so, then the launch of the Retro Game Music Bundle today may bring back some fond memories. The Game Music Bundle people worked hard to provide a selection of soundtracks which were never released before for their respective games. There are two tiers - $1 and $10 - which both include a bevy of content. Here is the $1 tier: 7th Guest and 11th Hour Original Soundtrack Duke Nukem 3D: Original Soundtrack Myst: The Soundtrack Jazz Jackrabbit 1 & 2 Tyrian At $10, the 2nd tier includes modern and retro games: Alter Ego Dreamwalker OST Cosmo's Cosmic Adventure: Original Soundtrack Double Dragon Neon Duke Nukem II: Original Soundtrack Edge Jazz Jackrabbit 3 Lava Blade Magnetis - Original Game Soundtrack Major Stryker: Original Soundtrack NUKEM: Duke 3D Remixes Shadow Warrior: Original Soundtrack Stargunner: Original Soundtrack Wacky Wheels: Original Soundtrack Overall, that is 18 soundtracks for your listening pleasure if you pay $10 or over. Definitely check this out if you've got a fondness for retro game music. The bundle is live right now and will be for 13 more days.
  14. The Virtual Boy was a very interesting piece of hardware when it launched in 1995. Nintendo's device allowed players to look into goggles which would give a 3D effect to the games shown within. However, the unit caused more headaches and confusion than anything else so it was discontinued only a year later. The Virtual Boy library in North America is quite tiny. Unlike the hundreds, or even thousands, of games available on Nintendo's successful DS, there are only fourteen officially available for it. There are also a bit of homebrew and reproduction releases to be found. Such is the case with Blox. Blox was developed by Christian Radke and is block pushing puzzle game. Although it may not be creative, it was never before available in physical format. Right now you can get the game with a box and manual for $80. This may seem a bit pricey but homebrew tends to cost more. Blox is limited to fifty physical copies so order it right now if you have hopes to ever possess a complete Virtual Boy game collection.
  15. Twin Galaxies is a name any arcade fan should be familiar with. Over the years, they have been the place to go to record personal high scores across various arcade and retro games. It is the existence of this modern "leaderboard" which served as the impetus for The King of Kong's cast to even be aware of each other's best records. In 2012, Twin Galaxies was sold to new owners but mostly for the name, as the site's database was damaged. Thanks to an announcement on the official page we now know that the site is back and ready to accept new admissions. However, things are a bit different this time around. Alongside a simplified submission process also comes fees. The fees are as follows: $25.00 – One (1) score submission or up to Two (2) hours of recording $60.00 – Three (3) score submission or up to Six (6) hours of recording $75.00 – Five (5) score submission or up to Twelve (12) hours of recording Previously, Twin Galaxies had offered their website and services for free. However, this led many people with time to burn clogging up every scoreboard because they could. Similarly, the process of getting your scores registered was known to take a while. We'll see if retro enthusiasts flock to the site now or avoid it.
  16. Marcus Estrada

    Evoland Screenshot 3

    From the album: Review Images

  17. Marcus Estrada

    Evoland Screenshot 2

    From the album: Review Images

  18. Marcus Estrada

    Evoland Screenshot 1

    From the album: Review Images

  19. Whether you like them or not, Microsoft definitely stumbled onto something quite interesting when they brought Achievements to the Xbox 360. These little things pop up for various accomplishments in games and have since been adopted by Sony and Steam. Some systems may not support Achievement-like goodies overall but do have in-game awards. Many opposed to Achievements are gamers who grew up without them. As such, there seems to not be much need for modern games to include them either. However, there are also fans of retro games who would have loved to see Achievements on their old systems. The latter group have come together to start RetroAchievements, which awards players Achievements for retro games. It's an incredibly odd, but interesting, turn of events. So far the site only works with Genesis (Mega Drive) games, but other consoles are intended to be added as well. Games such as Ecco the Dolphin, Sonic the Hedgehog, and Streets of Rage 2 all have a series of Achievements to grab. Things are a bit spotty in regards to legality though, as those wishing to net awards must play games through a specific emulator which uploads your winnings to the site. From there, players can gloat about their wealth of Genesis-based Achievements. What is your opinion on Achievements and Trophies in games?
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