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Developer: Image & Form International AB Publisher: Thunderful Publishing AB Platform: Nintendo Switch Release Date: April 25, 2019 ESRB: E for Everyone At this point in Image & Form’s rapidly-expanding SteamWorld franchise we’ve had two incredible Metroidvania entries; an epic, space-faring tactical strategy title; and a lesser-known tower defense game for DSiware that started it all. According to studio head Brjann Sigurgeirsson, fans had been clamoring for the Swedish developer to give the RPG genre a go and it seems his team was all too happy to oblige. Thus, SteamWorld Quest: Hand of Gilgamech was born. A departure from the sci-fi setting of previous games in the series, SteamWorld Quest features a storybook tale that unfolds in an era of knights, dragons, and magic, narrated by SteamWorld Heist’s Seabrass in a welcome cameo. The journey begins with two adolescent female steambots named Armilly and Copernica -- a wannabe knight and a novice alchemist, respectively – who find themselves caught up in a plot against a rising evil. Along the way, you’ll pick up a few more party members and discover some unsettling truths about what’s really happening, and maybe even experience a twist or two. Naturally, SteamWorld Quest is a bit heavier on the narrative than previous games due to being an RPG. However, the cast is wisely kept smaller and contained versus large and unwieldy, thus giving each character just enough focus and attention to keep them interesting. The writing is downright hilarious at times too, once again showing that Image & Form really does have one of the best localization teams on the indie side of the industry. And though the plot is a little formulaic (yet entirely self-aware), the writers do subvert a few typical story tropes – the two main leads are both female, for one -- and ultimately, there are fulfilling arcs for each of the characters by the time the credits roll. Unlike many other 2D RPGs where a top-down or isometric view is standard, the out-of-battle sequences in SteamWorld Quest take place in a side-scrolling manner where you’ll mostly move from left to right (and vice versa) and screen to screen, coming across the occasional treasure chest and/or puzzle, a shopkeeper, and scores of enemies. Touch an enemy (they’ll be alerted to your presence if you come too close) and you’ll initiate a battle, which is far and away the best part of this game. In fact, I’ve never played a card-based battle system that I enjoyed more than this one. The mechanics are kept surprisingly simple: at the beginning of each battle, you’re dealt eight “punch cards” randomly from your deck of 24 (which you can customize throughout the game), and you can play up to three cards each turn. Playing base cards (usually lower level attacks that have no number) will help you build up your steam power gauge, in turn allowing you to play even stronger cards that unleash powerful attacks, restore health, or cast buffs that help your team (or debuffs on your enemies). What really propels the gameplay in a big way are the variety of options at your disposal. Sure, you can play your cards as they’re dealt, but you can also strategically choose to pass on some in order to get the right combination to line up special combos that can, at times, save your bacon entirely. The battle system is also amazingly well-balanced. I played on the Normal difficulty, but the challenge remained consistent throughout, picking up toward the end. Image & Form did a great job making boss fights feel alive and engaging thanks to a number of different scenarios you’ll have to play through. For example, one boss poisons your characters every five turns, forcing you to constantly switch between damage control and going on the offense. Other bosses might have lackeys or pawns whose extra attacks and damage can add up over time unless you defeat them. Creative scenarios like this kept me looking forward to each and every battle, which is a rarity for me when it comes to RPGs. If there’s one thing that disappointed me, it’s the lack of activities and interaction with the world outside of battles. There’s little to no interaction with NPCs due to them being sparse, little to no side quests that you can carry out that either reward you with more loot or delves deeper into the game’s lore, no interesting minigames to shake things up, and no engaging puzzles aside from the ‘lite’ ones you come across (find a switch to open a gate, or rotate images a certain way to open a door, etc.). While the battle system is near perfect, the out-of-battle activities and exploration are the biggest aspects Image & Form could and should expand upon should they give the game a sequel (or create other RPGs like it). Still, the game has so much going for it that it’s easy to overlook this aspect this time around. The art, like in other recent SteamWorld games, is fantastic and draws on the strengths of Image & Form’s talented and creative team while the music keeps the story suspenseful and allows for some lighter moments as well. If you’ve played other SteamWorld titles, then it shouldn’t come as a surprise to you that SteamWorld Quest is another great entry. And if you’re hesitant because you’re not sure what to make of the card-based battle system, be assured that this is easily one of the best battle systems I’ve ever played in an RPG; it’s both fun and engaging, as is the deck-building element. While the game still has some room to grow for next time (more out-of-battle activities, for example), SteamWorld Quest is a tremendous first step into the RPG genre for Image & Form’s ambitious franchise and more than lives up to the lofty expectations the studio has set with its prior games. Overall Score: 8.5 (out of 10) Great SteamWorld Quest is fun, zany, and boasts what is possibly the best card-based battle system in any game to date. Though not without room to improve, this is yet another genre Image & Form has shown considerable skill and expertise developing in, and I can't wait to see what's next. Disclosure: This game was reviewed using downloadable Switch code provided by the publisher
Jason Clement posted a article in Industry NewsHave you been chomping at the bit for a new SteamWorld game ever since finishing the excellent SteamWorld Heist? The good news is we might be closer than you realized to the announcement of the next game in the series. A LOT closer, in fact. Today Image & Form tweeted the following: "We're bringing SteamWorld Project 2017 to PAX East in March! Which means the reveal is not far off. Can you find the hint(s) in this pic?" You'll notice right away that there is indeed an amiibo of Rusty, the protagonist from SteamWorld Dig -- on the second upper shelf from the left. Whether this was fan-made, a prototype, or an actual amiibo that's in the works, we don't know, but it certainly is an auspicious sign for them to include it. As for SteamWorld Project 2017, the official name was rumored to be SteamWorld Quest when it appeared on a European listing, so unless it was a tentative title or they opted to change it since then, it seems a good bet that the title may stick. Stay tuned for more info on Image and Form's Project 2017 in the coming weeks before PAX East kicks off. Source: Image and Form (via Twitter) What do you think the next SteamWorld game will be about? And do you think the Rusty amiibo is real?
Jason Clement posted a article in Industry NewsIf you enjoyed Swedish developer Image & Form's SteamWorld Dig and last year's SteamWorld Heist, you'll want to keep tabs on their next title, which is reportedly dubbed SteamWorld Quest. This newest title accidentally leaked by way of a European listing that someone had caught wind of, and, unfortunately, it's far from presentable in its current state according to Image & Form's Julius Goldbog, who made the following statement regarding the leak: Look at that! We“ll share more about our next game when the time is right. It“s so deep in its initial stage that there“s no point in talking about it. While no formal announcement has been made just yet, it took Image & Form just under two and a half years to release SteamWorld Heist after SteamWorld Dig made its debut in early August of 2013. Given that Heist released last December, it's understandable that SteamWorld Quest would be extremely early in development and thus they would have nothing meaningful to announce about it so far. Although it could come out earlier, it's safe to say given the timespan between Dig and Heist that you might not see Quest until Q1/Q2 2018 at the very earliest. This means you might get the first rumblings of what the game is sometime next year, though the "Quest" moniker does seem to hint that the title could possibly be an RPG this time around. Source: EACEA (via GoNintendo) What are your thoughts on the name for the next SteamWorld game? Do you think it might be an RPG as well?