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Found 11 results

  1. Jordan Haygood

    Mario + Rabbids: Kingdom Battle

    From the album: Kaptain's Gallery

    © Nintendo, Ubisoft

  2. Jordan Haygood

    Splatoon 2

    From the album: Kaptain's Gallery

    © Nintendo

  3. Jordan Haygood

    Super Mario Odyssey

    From the album: Kaptain's Gallery

    © Nintendo

  4. Jordan Haygood

    Xenoblade Chronicles 2

    From the album: Kaptain's Gallery

    © Monolith Soft

  5. Image & Form has announced that its upcoming SteamWorld Dig 2 will not only release on Switch later this month, but also on the PS4 and PS Vita as well. While the game will release on Switch first, the latter versions will launch nearly a week later. As for what you can expect from this sequel, Image & Form laid out five new things on the PlayStation Blog. Namely, a new protagonist in the form of Dorothy McCrank, a supporting NPC from the original game; new companions, of which Image & Form mentioned you won't be digging on your own this time; new upgrades, such as the jet engine and hookshot; a big sprawling world to explore (Image & Form says it's much bigger than the first game; expect to spend 10+ hours exploring it); and a new musical composer in the form of El Huervo (of Hotline Miami Fame). You'll be able to experience it for yourself when SteamWorld Dig 2 releases on Switch on September 21, and then on PlayStation 4 and PS Vita on September 26 (in North America) and September 27 (in Europe). All versions will run $19.99. Source: Press Release, PlayStation Blog Are you excited to play SteamWorld Dig 2?
  6. Jordan Haygood

    Review: Sonic Mania

    Developers: PagodaWest Games, Headcannon Publisher: Sega Platform(s): Nintendo Switch, PlayStation 4, Xbox One, PC Release Date(s): August 15th, 2017; August 29th, 2017 (PC) ESRB: E for Everyone Note: This review is based on the Nintendo Switch version of the game Let’s be real for a second; Sonic the Hedgehog hasn’t exactly had the best of luck over the years. Ever since he entered the 3D realm, our favorite supersonic hedgehog has stumbled a few too many times for his own good. That’s not to say that there aren’t any good 3D Sonic games, but… well, let’s just say the blue blur hasn’t exactly had the greatest track record (and I’m not talking about literal track records here, as I’m sure he breaks them all). Sonic the Hedgehog in 2D, however, has almost always been great, at least in my opinion. So, you can imagine my excitement when Sonic Mania was first announced. I’ve awaited a game like this for what feels like an eternity. In fact, I’d say I’ve been waiting for Sonic Mania ever since I beat Sonic 3 & Knuckles, I just didn’t know what it would be called. And once it was released, I couldn’t help but feel like I was in the 90s again. Not only does it feel like a true entry in Sonic’s Genesis era, but with today’s technological advancements, Sonic Mania performs even better, too. Some extremely creative level designs, an insanely good soundtrack, and all the nostalgia you could ever ask for makes Sonic Mania one game no Sonic fan should miss. As with most of the classic Sonic games, Sonic Mania doesn’t really focus too much on story. There is a story being told, but it takes a back seat to just about every other aspect of the game. The gist is that, following the events of Sonic the Hedgehog 3 & Knuckles, Sonic and Tails have noticed a strong energy reading similar to the Chaos Emeralds coming from Angel Island, so they head on over there. Of course, Dr. Eggman (who else?) and the Hard-Boiled Heavies – a group of robots created by the bad doctor – noticed the signal too, so they made sure to get there first. What they find is a gem known as the Phantom Ruby, which enables Eggman and the Heavies with immense power, including the ability to warp Sonic & co. through time and space. And thus, the possibility to replay old stages becomes possible. Sonic Mania is more than just a collection of old levels, of course. While the development team most definitely repurposed some of the old levels’ designs, they also made sure to change some things. For example, while the Act 1 stages of the classic zones are very reminiscent to the originals, Act 2 tends to be a brand-new level entirely. Aside from that, there are also some new zones you will only see in Sonic Mania (at least for now). And if I’m being honest here, I’d even wager that the newer stuff has the better level design (please don’t kill me…). As for how Sonic Mania controls, it’s exactly what you would expect. From the simple running, jumping, and spin-dashing mechanics to Tails flying and Knuckles gliding and climbing, the game really feels like you’re playing Sonic 3 & Knuckles again, but with a different lineup of levels. The power-ups from Sonic 3 & Knuckles even make a nice comeback. There is a new mechanic, however, that helps Sonic Mania stand out a bit more – the Drop Dash. Basically, while Tails can fly & Knuckles can glide, Sonic can now dash immediately after dropping to the ground after a jump. It can be very useful if you get the hang of it, although until I figured out how to use it, I sometimes found myself drop-dashing accidentally to unfortunate consequences. Speaking of things from Sonic 3 & Knuckles that have returned for Sonic Mania: love it or hate it, the blue sphere special stages are back. They don’t unlock Chaos Emeralds this time, however. Instead, upon clearing these special stages, you earn silver medals when hitting all blue spheres and gold for also collecting the rings. Collect enough medals and you start unlocking additional features, such as moves from previous games, Debug Mode and the much-needed “& Knuckles” Mode, a feature that allows you to have Knuckles tag along on your adventure, even if you’re playing as Knuckles. Because if there’s one team-up I always wanted to see, it’s Knuckles & Knuckles. While the blue sphere special stages don’t unlock Chaos Emeralds, they aren’t the only special stages in this game. Finding a giant ring hidden in each stage will warp you to a new type of special stage exclusive to Sonic Mania where you must catch a UFO and take the emerald from its grasp, collecting blue spheres to gain speed and rings to not run out of time. I actually found these special stages quite enjoyable, with a definite Sonic Jam/Sonic R vibe going on. And like with any type of special stage, they get harder and more frustrating, which can get annoying when you have to keep looking for the giant rings in order to retry the stages after failing. But it’s all worth it in the end, once you can become Super Sonic and fight the true final boss of the game. There’s not a ton to say about the graphics aside from it being like Sonic 3 & Knuckles, but better. And I found that delightful. As a long-time fan of the game (and the series in general, of course), I just love how similar it looks. Obviously, the resolution is higher and the overall quality is better since it can be. And I was impressed by how seamlessly the development team could create new levels that look exactly like something from Sonic 3 & Knuckles. Like, seriously, these levels don’t look out of place at all. If you’re a sucker for nostalgia, then Sonic Mania will have no trouble satisfying you. The music, though. THE MUSIC, THOUGH. Seriously, Sonic Mania not only lives up to the awesomeness of the classic games it borrows levels from by remastering certain songs we all remember from those games, but the remixes used in the Mania-exclusive Act 2 stages of some of those zones and the songs written for the brand-new zones are just pure gold. In fact, I’d even go so far as to say that Sonic Mania has my all-time favorite soundtrack of any Sonic game ever. And that’s really saying something. Of course, it certainly helps that many of my favorite Sonic tunes have returned in Sonic Mania. I realize I haven’t said a whole lot about the negatives in Sonic Mania. But there’s a reason; I simply can’t think of that many. I remember one time when the game glitched on me and somehow replaced the jumping sound effect with the ring one, which was weird. I also ran into a glitch in a certain new stage right before the boss that kept the boss from showing up, thus keeping me from progressing until I either ran out of time or killed myself. Other than that, there are a few annoyances that carried over from the classics, such as abruptly and unfairly getting crushed to death. And if you’re one of those people who didn’t care too much for the stop-and-go style of classic Sonic games, this game probably won't change your mind. For the longest time, I’ve considered Sonic 3 & Knuckles to be my favorite Sonic game of all time. But now that I’ve played Sonic Mania, I’m not so sure anymore. The game has its share of glitches, but they are few and far between and takes nothing away from what makes the game so good. With some level designs so good I might even consider them the series’ best, graphics that make the game look like a Genesis game with higher resolution, and possibly my favorite soundtrack of any Sonic game ever, Sonic Mania is one hell of a comeback. If you’re a fan of the classic Sonic games, you owe it to yourself to get this game. You won’t regret it. I promise. Pros + Incredible level design that might even top the classics + Fun special stages with plenty to unlock + Delightfully retro graphics style + Amazing soundtrack that is hard to stop listening to Cons - A few minor glitches - Some frustrations passed down from the classics Overall Score: 9 (out of 10) Fantastic A wonderful throwback to Sonic's Genesis days, Sonic Mania is a fantastic game and a strong contender for best Sonic game of all time, thanks to some incredible level design, a delightfully retro graphics style, and an amazing soundtrack. This is one game no Sonic fan should miss out on.
  7. Yooo, everybody looking forward to the Switch conference later tonight? If you haven't seen it already, this is when it's airing: 8pm PT/11pm ET You can watch the whole thing here: http://www.nintendo.com/switch OR you can even watch it here on GP (via the Youtube embed)! https://www.youtube.com/embed/uuC4YLLkqME That said, anyone got any good predictions for tonight?
  8. Last we've heard of Yooka-Laylee was that it was being delayed to 2017, but wipe that frown off your face because Playtonic Games has finally announced a firm release date for the game: April 11, 2017! However, on a somewhat down note, Playtonic Games also revealed that they've run into unexpected technical issues with the Wii U version, so they're cancelling that version and will instead put the game out on Nintendo Switch. No release date for the Switch version has been announced yet, so it's likely it will come later on after the game releases on other platforms. Still, there's a lot to look forward to here. Playtonic Games revealed a trailer for a brand new world called Captial Cashino, a casino-themed level that looks pretty neat. Also, anyone who pre-orders Yooka-Laylee on PS4, Xbox One, or PC will receive an instant unlock of the Toybox mode, which is a self-contained sandbox mode that serves as a preview for what to expect in the main game. In any case, you won't have to wait too much longer for the spiritual successor to Banjo-Kazooie; after all, five months isn't that long of a time! Source: Playtonic Games Are you excited to hear that Yooka-Laylee finally has a release date? And what are your thoughts on the Wii U version being cancelled?
  9. Jason Clement

    Rumor: Switch to get Gamecube VC support

    One of the latest rumors for the Nintendo Switch is something that many fans have been wanting to see for a while now. Of course, I'm referring to Gamecube support via the Virtual Console; something that the Wii U bypassed entirely in favor of Wii VC support, oddly enough. Eurogamer's Tom Phillips reports that multiple sources allege that three Gamecube games have already been prepped for the Switch, and they are: Super Mario Sunshine, Luigi's Mansion, and Super Smash Bros. Melee. It isn't too surprising that those three were chosen given that they're probably the most popular Gamecube titles other than The Legend of Zelda: Wind Waker, which saw an HD port on Wii U. Phillips also reports that Nintendo has a strong desire to make Melee available for purchase for fans once again given its popularity in the Smash community and at tournaments such as EVO. No mention has been made if Gamecube VC support will be available from Switch's launch or soon after, but hopefully we'll hear more about this when all is revealed about Switch in January. Source: Eurogamer Are you excited to hear that Gamecube games may be coming to the Switch Virtual Console?
  10. Jason Clement

    The NX officially revealed as Nintendo Switch

    More than any other Nintendo platform, it seems as if the NX has had the strangest lead up to its announcement due to the fact that Nintendo soft-announced it and its release window before the details of what it was, leaving fans dry on information for more than a year now. That dry period of information finally ended today as Nintendo finally released the first teaser for its next platform. Say hello to Nintendo Switch. In addition to being able to play games on the TV, the Switch will enable players to take their gaming experience on the go, almost serving as a proof of concept for what the Wii U originally should have been. Two smaller controllers (referred to as Joy-Con controllers) can slide in and attach to the handheld unit, and can detach to be apart from it as well. Both controllers can serve as separate controllers for two players. Nintendo also revealed a large number of publishers and developers that are onboard for making games for the Switch, including nearly every major third-party publisher. A notable one is Take-Two, which was a holdout from the Wii U era. Further detail on the platform's pricing, specs, and launch line-up are still forthcoming but Nintendo has stated we'll be hearing all of that prior to the March launch. Nintendo has an investor briefing in Japan next week, so it's possible that some of it will be addressed there. Stay tuned! What are your thoughts on Nintendo Switch?
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