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Found 14 results

  1. Developer: Q-Games Publisher: Double Eleven Platform: PC (reviewed), PS Vita Release Date: August 26th, 2013 (PC) EDIT: Hey, there's a 50% off sale as of right now for a week! So....hey, if you're interested now is a great time to buy! Sometimes, you just want to have a relaxing experience. Pixeljunk Monsters can bring that, or it can deliver the PAIN, straight to your doorstep....or desktop, rather, I suppose. Whatever your preference for difficulty in games, Pixeljunk Monsters, and with its new iteration of sorts being the "Ultimate" edition, may just be the perfect game for you if you enjoy a good tower defense title. Turning trees into equal-sized structures that fire various projectiles may not sound like exactly the most eco-friendly action to take to defend against hordes of monsters, but whatever, it works! This is a silly game about silly things, and thus you can play however you like. If you want to be the most hardcore defensive expert, you can feel free to do that and ace (or get a "rainbow") every level! Personally I struggled a lot on the base difficulty and considered dropping down to casual.....but I prevailed and got halfway through the second island! If I had to give any complaints, I would justify that the price (at least, on Steam) is a little too much. $20 for a game that was originally $10 years ago seems a bit odd. The game is fantastic though, and the added content is.....well, decent. You get a new randomized level generator and online co-op which is not too shabby. I had trouble getting into a game but I didn't see very many people playing either, so I'd assume this game is best to play with a friend, either online or sitting next to each other. The amount of content in the game itself is pretty massive too I might add! With only three islands to play, you may be concerned, but let me rest those concerns aside because this game rips apart your pathetic hope and tosses the remains to the curb. As I said, even on normal difficulty I was being challenged quite a bit to get rainbows, which are needed to progress. The game does let you pick and choose which levels you want to try and tackle, so if you get stuck on a certain few you can just try and do the other available levels. I would estimate that there's easily a good 30+ levels in the game, and with each taking 20-40 minutes to finish the length of one playthrough is fairly long. The medal challenges, which require the player to complete specific levels while clearing certain conditions also help to add a lot to the potential amount of time you may spend on Pixeljunk Monsters Ultimate. These are fun and unique, and really require you to wrack your brain for different ways of clearing an otherwise easy level. All in all, Pixeljunk Monsters Ultimate is never unfair to the player, and thus in my opinion and thus it's definitely worth a potential buy, for anyone really. Being a fan of tower defense type games helps a bit in me enjoying it, but this isn't hardcore in the slightest unless you make it be, and nor is it easy by any means unless you choose for it to be so. As the game has been out on PSN for years already at a cheaper price, I would say wait until a 50% or more sale to nab this. Even then, if you know you'd love it, this is not a bad choice to pick up at its usual price. Stop those evil monsters from kidnapping your pixel people, and contribute to global warming today! I give this game a: 9/10 Wait, what's that about a giveaway? That's right, you can win a copy right here! To be in for a chance to win, tell me what other Pixeljunk game(s) you'd like to see on Steam (hint: Eden is already on it!)! You can enter once per person until this Friday, October 5th when I'll end it sometime in the evening (PST). Good luck!
  2. Review: Sanctum 2

    Developer: Coffee Stain Studios Publisher: Coffee Stain Studios, D3 Publisher, Reverb Platform: PC (Steam), PSN, XBLA Release Date: May 15, 2013 ESRB: T for Teen This review is based on the Xbox 360 version of the game. A download code was provided by the publisher for this review. Tower defense game Sanctum initially came to PC in 2011 to surprise success. It was right around the time that the genre was getting a fresh start and PC gamers had a blast. Unfortunately, console owners were left out of the fun. With Sanctum 2, upgrades have been made, as well as bringing the game to Xbox 360 and PS3 alongside PC. Is this the definitive experience or can players skip it? Sanctum 2 brings us back into the fight with even greater flair than before. Of course, it also retains the features that made the original so refreshing. This isn’t a traditional tower defense game as it includes FPS elements as well. Setting up towers is done from a first-person perspective and, once that’s done, so is each wave. When enemies swarm it feels much more like a sci-fi shooter although you have the aid of your towers along the way. At the start of each level, players must select one of four character classes. Each has their own skills which aid various play styles. Characters also have their loadouts which allow you to swap weapons, usable towers, and perks. At the start, you can’t really do anything with these, but completing levels rewards players with new weapons, towers, perks, and more slots to place them all. Once in a battle, the game is divided into two sections. First is the mode of placing towers and the other is when enemies charge into battle. Towers can only go in specific areas and only if you have enough currency to place them. There are a multitude of tower types to choose from which all have their benefits and weak points. For example, some are best at slowing enemies, while others are great for land-based creatures only. All towers have their own fee requirements and once built will remain there unless you choose to dismantle them for parts. They are also able to be upgraded a number of times, which is useful as each level has a max amount of towers that can be built. Placing towers is of such importance because there will usually be enemies coming from multiple directions at once. You could place all your goods around one entrance, but what will you do when a new entrance emerges? Keeping a plan in mind is absolutely necessary as waves become more hectic. With everything placed, the attack starts. Enemies will emerge from their specified entrances and you’re tasked with keeping them away from the core. The core is critical to mission success. If enough monsters manage to destroy it then you lose the match. There are perks to allow the core to regenerate health in between waves, but mostly, you should be able to keep enemies at bay for as long as possible. Using shotguns, sniper rifles, and a variety of other weapons you can curtail enemy progression, as long as attention is kept on the best way to dispatch them. Many enemies have red weak spots which are by far the best way to destroy their armored bodies. Playing can be done in either single player or co-op. Up to four players can join in on the action via online play. This works well, and seems to be the intended mode of play. This is because, even on easy, maps can become pretty tough for a single player. There are some issues with multiplayer, but only if you’re not playing on PC. In fact, it seems that most of the problems with the game are only still present for console players. When Sanctum 2 launched, it still required some tuning up. For one, the game would always throw you a new stash of resources near the core. This may sound good until you have to trek back from wherever you are in the level to collect them before building more towers. It was a completely silly design decision considering the game could just as easily automatically deposit them among players. In regards to multiplayer, it was also not possible to share resources among players. Instead, they could only be used exclusively per player which seemed unfortunate. These issues have been addressed in a patch for PC. Players on Xbox 360 will see no such changes however. Perhaps the patch will come to all systems later, but as of right now it definitely isn’t there. It’s a real shame considering there are so many small annoyances that were fixed but players like me won’t be able to experience the streamlined game - at least not yet. Sanctum 2 is still a game full of mostly good concepts that upgrade the original. Players, either alone or in multiplayer, can have fun decimating wave after wave of enemies and there are enough levels to keep you entertained for a handful of hours. If you have to choose which version to get, though, it would be best to go with PC. Those in need of a new tower defense game may have just found a good new game to add to their list. Pros: + Great deal of weapons and towers to use + Strategy is integral to success in later waves + Co-op provides a more accessible game Cons: - Post-release patch has not been applied to 360 game - Becomes somewhat unfair difficulty-wise on single player - Some levels are cramped Overall Score: 7.5 (out of 10) Good Sanctum 2 stumbles in only few ways making it a worthy choice for tower defense aficionados.
  3. Fieldrunners 2 Rushes to Vita This Summer

    If you've been aching for more tower defense games on Vita (or any, really) then today is a good day. Subatomic Studios hopped onto the PS Blog this morning to announce that Fieldrunners 2 is coming to Vita. The game initially launched for smartphones and PC, but seems it will work well on Vita too. The game gives the player a top down perspective of the map and has them placing and upgrading towers as they see fit. Towers can be placed in a variety of strategic ways to make enemies wind through them like mazes, although of course you can never block all the exits. When the game comes to Vita it will have Trophies in case anyone wants to show their Fieldrunners 2 cred. As it is now in the final stages of development, we should expect to see the Vita version available this Summer.
  4. Sanctum 2 on PC and XBLA Next Week

    For a long time the tower defense genre seemed to be lacking in innovation. However, when Sanctum launched in 2011 it helped stir up a resurgence as well as some new ideas. Instead of a top down perspective, players were actually interacting with the play field and engaging in FPS gameplay during each round. Coffee Stain Studios' prepared their sequel and now it's almost available. On May 15th Sanctum 2 will be available on PC via Steam and XBLA. A PSN release is also coming although the date has not been set. If you're not sure which system to buy it for then perhaps Steam's bonus will help. If you pre-order Sanctum 2 on Steam you get the game as well as a copy of Super Santcum TD. TD is a pixelated isometric tower defense game which sells separately for $4. There is no pre-order discount but that's probably due to the extra game. Did you enjoy Sanctum? Will you be buying the sequel?
  5. The third-person tower defense game Dungeon Defenders first launched a while back as a smartphone exclusive back in 2010. At that point, few gamers were in the know about this game though, so Trendy Entertainment decided to bring it to PSN, XBLA, and PC the next year. It managed to become a hit with tower defense fans and its success has helped propel Trendy toward a sequel. The announcement for Dungeon Defenders II was posted to their official blog on Monday and lets us in on some interesting changes. Biggest of all announcements is the shift to free-to-play, which is detailed by this paragraph: "Oh, and did we mention Dungeon Defenders II will be FREE! And yes, by that we mean free-to-play. No, it will not be pay to win. The exact details are in flux, but we’ll have several opportunities for you to provide feedback both in and outside the beta. Our goal is to provide the same amount of content at around the same price as the original game." Also, a new competitive mode is being added which is a MOBA. In this mode, five players join a team and attempt to protect their towers against an opposing team. If you'd like to get a shot at this new mode, then apply for the beta through their sign-up form. Apparently cross-platform play is also in the works but they're not ready to detail that information yet. Did you enjoy Dungeon Defenders? Are you looking forward to a sequel?
  6. Review: Fieldrunners 2

    Developer: Subatomic Studios Publisher: Subatomic Studios Platform: PC (Steam), iOS Release Date: January 10, 2013 ESRB: N/A (10+ suggested) This review is based on the PC version of the game Although tower defense games have been around for quite a while, they saw a revitalization lately with games such as Dungeon Defenders and Orcs Must Die!, which took the games in a different direction. Fieldrunners 2 also takes the genre and creatively twists it a bit, but unlike these previous titles. Is that enough to keep players interested in yet another tower defense title though or is this something to pass on? It all depends on what you want out of the experience. If you’re looking for something very easy to understand, then Fieldrunners 2 hits that mark. However, it also manages to be an incredibly difficult game, which is probably the last thing you’d think when looking at it. Visually, the game appears very much like smartphone titles. The graphics are cutesy and show enemies as well as towers in chibi, cartoony depictions. Bright colors and bullets fill the landscapes and it really seems like a game which is “casual”. Of course, as soon as you start playing, these expectations will be shattered. A lot of the difficulty is due the to how the game itself is played. In Fieldrunners 2, you must stop swarms of enemies from making their way all across the field to an exit. In order to do this, you must of course set up various weaponry to stop them. Rocket launchers, flamethrowers, and more can be placed almost anywhere on the playfield. So far, this sounds a lot like a typical genre game. Things get complex once the game tells you that placement of weapons effects how characters progress. In a standard tower defense game, you are given a landscape with predetermined pathways. From there you simply place towers in the spots where they will fit and hope they can slow enemies enough. Here, however, there are very few defined paths. Instead, the placement of your items can manipulate the field and cause enemies to readjust where they walk on the fly. This is a bit confusing at the start, but it allows you to do things like make winding paths or even spinning mazes. Unfortunately, mazes are things you have to figure out on your own. The game shows a picture, hints at you to make one, but doesn’t go into much explanation about how to actually craft one. These tactics are necessary as they make enemy troops spend a lot more time on the screen. More time wandering means you get more time to let your bevvy or weapons lay the beatdown on them. It is not possible to completely block off all pathways, but you can make maps hugely in your favor with smart placement. Unfortunately, the way new paths are defined seems a bit weird at times. It will take a lot of practice to be able to discern the most efficient methods of placement, and they always change when you get new types of battlefields. The strategy component of this game is quite high. Not only do you have to have a good plan in mind, but you must also be able to work toward it. As each weapon costs money, you must manage placement of only a few towers to start before eventually building up to your imagined field. The game offers no kindness, as it quickly begins shooting out tons of troops after only a few rounds. The rounds themselves are also quite massive, sometimes taking up to 70 waves of enemies to complete. Basically, if you’re unable to implement smart strategies from the get-go, you’ll find yourself overrun fast. All of this difficulty can be exciting, but can also seem unfair at times. Even on easy, the game is not really willing to let up on you. This is where the game shows its iOS origins. In order to purchase new tower types or pick up items you must hand over a ton of coins. Thankfully, the coins are not something you can spend real money on with the Steam version. The issue with the coins comes in the fact that the values to purchase some goods are really high. For example, completing half the levels on easy about 400 coins. A “cheap” new cannon type costs 1700 coins. Obviously, playing on harder difficulties grants players more coins, but surviving those difficulties requires better towers. It’s a catch-22 situation. That’s not to say the game is unbeatable without serious grinding. Strategic players will be able to make their way through Fieldrunners 2 on any difficulty setting. It is just something that takes a lot of planning and retries on tougher areas. At the very least, items that are unlocked through play will give you most of what you need. Towers that slow down enemies, electrocute them, and set them on fire are plentiful. Short and long range weaponry are included and help strengthen defenses. The hardest thing is always trying to make sure enemies can’t slither through it all unscathed. Although this is a game that exudes a cute and silly nature, it is just covering for cruelly difficult play. That doesn’t make it a bad game - hardly! This is a title which hands you most of the tools necessary to win any map, but doesn’t pull any punches. The player must be prepared to think quick and be able to set up layouts to lead them to victory. It would be nice if it had a truly easy setting, or lower requirements for new weapons, but Fieldrunners 2 is still an interesting new way to get your tower defense fix. Pros: + Surprisingly strategic gameplay + Cute, crisp visuals + Variety of weapons and few restrictions on playfield Cons: - Suffers from unfair unlocking process - No actual “easy” mode as easy is still tough - Could use more explanation for strategy ideas Overall Score: 7 (out of 10) Good Fieldrunners 2 offers tough, solid gameplay for tower defense fans but little else to compel replaying it.
  7. Review: Orcs Must Die! 2

    Developer: Robot Entertainment Publisher: Robot Entertainment Platform: PC ERSB: N/A (Teen suggested) Release Date: Out now Just last year, a very popular game by the name of Orcs Must Die! came out on PC and XBLA. Developed by Robot Entertainment, the title caught the wave of tower defense popularity and managed to be a stand-out game amongst them. For one, it was in third-person perspective instead of the typical top down view, and second, it had some seriously fast action. A year later we've now been graced with the followup: Orcs Must Die! 2. This time around it's only on PC (for now, at least) and adds in co-op. Is this game bigger and better than the first or is it just more of the same? In many ways, it feels like the same game we all enjoyed last year. From much of the music being shared between both titles, to the graphics not looking upgraded, the games may at first seem identical during play. That's not a bad thing considering the original was so fun, although it seems odd that they would go so far as to reuse music. Either way, there are actually changes to the game that players will notice pretty quickly. The main ones are the layout of the upgrade menus and the fact that there are many new traps and weapons at your disposal. The heart of the game is being able to unleash all your most vicious traps on hordes of orcs. I mean, isn't it obvious - just look at the title! If you've never played either game then a quick run-through of how it plays is in order. You control one of two characters (a melee or spellcaster character) and maneuver them around the level map in real time. They come equipped with their own weapons but they are also your guide for placing traps wherever you want them. Orcs will spawn from various points on the map and all lumber toward a goal. If too many orcs make it to the goal then you lose. Managing to keep orcs at bay is tougher than it sounds. At the start of a level you're only granted so many points to allocate between traps and other goodies you can place on the field. Once all that is allocated you must kill more orcs to get more points to spend. Some of the larger enemies will even drop extra points so try and make sure you get them. Between waves of orcs you will sometimes be given as much time as you need to strategize where to place everything. Most of the time though you'll simply have a few seconds before the next wave. It's pretty stressful knowing your defenses aren't up to snuff but you only have 6 more seconds to fix it! This is when co-op mode comes in handy. Despite the fact that there are three difficulty settings, you might find that playing solo is a more difficult experience than you want. Yes, the game can totally be beaten in single player but it's a bit tough. It feels like the difficulty has gone up from the first game. By calling upon a friend, both can then engage in running defeating all the levels. Having a partner is great because it means you can set up double the traps (as both of you will accrue funds and be able to place traps). It's obvious that co-op was the intended mode of play for Orcs Must Die! 2 as well, since most maps feature two (or more) distinctive spawn points which are in hallways apart from each other. Again, it's not a massive task to beat the game solo. But the fact of the matter is that this game seems very much geared toward the multiplayer experience, which is why the maps are laid out in such a way. It becomes a little annoying to recognize this because it's just not possible for one player to lay out quite as many traps or manage the spawn layout quite as well. In co-op you will tend to not feel overburdened by the spawns until later waves, while single player folks are more apt to feel the crunch straight from the start. Co-op works quite well and feels like something that is just a natural extension of the game. There's little special functions to be had between characters but having two people frantically trying to fend off orcs is much better than one. Both players may choose the same class but it works out better if each player chooses their own. This way you can get the best of both worlds with their respective abilities. Playing with a partner also tends to help you gather more level up skulls as well since the faster you beat a level the more skulls you're awarded. Looking at leveling up items is a bit confusing in comparison to the first game. Each item is listed in a book, including the ones you already own and ones that may be purchased. Once you've selected what you want to upgrade then you're shown three ways to upgrade it. Over the 50 or so weapons, traps, and guardians you can manage to upgrade things more than a hundred ways. In order to get enough skulls for every upgrade it's necessary to play through modes and levels more than once. You simply won't get enough playing through the campaign mode. There are three main modes to play in Orcs Must Die! 2. There is the Campaign Mode which features 15 levels and a bit of story. Then you've got the Endless Mode which is new. If you guessed that it is a mode for playing an infinite amount of waves then you'd be right. Both of these include co-op mode. If you already own Orcs Must Die on Steam then the game will grant you 10 additional stages from the original. They're also made to be co-op compatible which is a nice bonus. If you're looking for a game with a lot of replay value then this is definitely a contender. With so much action and a large level up tree it's definitely something you've got to invest as lot of time into for completion. Playing with a friend is a lot of fun and definitely recommended to blast through waves and waves of orcs. Even if you're playing solo it manages to be more of the same, which isn't a bad thing. Gamers who hoped to see a massive update to the game will be disappointed but for everyone else it is just another really fun tower defense game. Pros: + Co-op mode brings a fun new element to the game + Massive upgrade tree will take a lot of time to get through + New gameplay mode is a nice addition Cons: - Game's main focus now seems to be on co-op which toughens the single player experience - Strange lack of updates to the music and graphics Overall Score: 7.5 (out of 10) Good Orcs Must Die! 2 is more of the same with a handful of new additions which are sure to please fans and new players alike.
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