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Found 7 results

  1. Nintendo's Switch has just been updated to firmware 4.0, and with it brings a surprising new functionality: compatibility with the Gamecube controller adapter. Keen fans will be quick to note that the Gamecube controller adapter originally released for Wii U in order to serve as a way for Super Smash Bros. for Wii U players to use the GCN controller while playing. While it's possible Nintendo is just adding functionality to ensure fans have a wide array of control methods available to them, it's also sparked speculation that either a new Super Smash Bros. title or Gamecube Virtual Console titles are on the way. Both have been rumored for some time now by industry insiders, but the Smash title is especially interesting given that an enhanced port of Super Smash Bros. for 3DS and Wii U was rumored to be in the works for Switch. Nintendo has been mum on the title up till now, but with the Switch lineup wide open for next Spring, fans have been speculating that Smash may be the big multiplayer release for that time window. Only time will tell. Source: GoNintendo What are your thoughts on Gamecube controller functionality being added to the Switch? Do you think news of Smash for Switch is imminent?
  2. Here's an interesting update. The Wii U's latest firmware update allows for off-screen play for all Wii games (including Wii VC and WiiWare titles). This update does come with a catch, though: You still need to use the WiiMote in order to play any game on the GamePad. This makes sense for titles like The Legend of Zelda: Skyward Sword that rely heavily on motion controls, as mapping the controls to the GamePad would have been nigh impossible, but it's a bit more baffling to have to use the WiiMote with games that have Classic Controller support. However, the GamePad does have a sensor bar built in to pick up the WiiMote's movements, so you don't have to worry about figuring out how to balance a bar on the GamePad. Will you use this new Wii U feature?
  3. Marcus Estrada

    April Wii U Update Fixes Long Menu Loading

    A while back, Nintendo let gamers know that there would be two major updates coming to the Wii U. Because the size of each would be large it was deemed best to release them in two time frames instead of both at once. Either way, one was dated for spring and the other for summer. The first of these updates will be out in April. The update is all about speed of returning to the Wii U home menu directly from a game. Now, this might sound supremely insignificant, but if you've played a Wii U then you're probably aware of the strangely long load time when doing so. It isn't a game breaker but it does seem oddly long in comparison to other consoles. That doesn't mean the system is now able to quit a game at lighting fast speed either, but it's better. If you were one to complain about the loading speed then check out the video and see if the improvement is enough for you.
  4. betobuster

    Xbox 360 Slim freezes & hangups

    I've been having some issues with my 250 GB Xbox Slim. I have tried the troubleshooting instructions on this site for a freezing Xbox, but I still experience the issue whether I have the hard drive in the console or not. Clearing the cache seems to only be a temporary fix at best, as I soon experience the issue afterward. During updates, whether they be system or game updates, the console tends to get stuck on a black screen, and I hear loud noises from the disc drive. If I eject the disc tray, the black screen goes away. When trying to exit a game and go to the dashboard, it will either get stuck on a black screen with the previously mentioned loud sounds, or it will reach the dashboard while making the sounds, and then refuses to play any game (DL or disc), or completely freezes at the dashboard until I eject the disc tray. While it does occur mostly on particular games, it seems to occur on any game. The hangups when exiting a game seem consistent at times, while other times it seems random. The games can be either disc or downloaded games. I posted on the official support forums, and all I got was a post telling me to send it in for repair. My console was doing this stuff as far as I can remember, and the only reason I haven't sent it in is due to the fact that I wanted to send it in during a lull in my playing as my other console is a loud jet engine that I fear will overheat. I am also paranoid about the repair folks giving me some feedback that the console is fine, because the behavior is not predictable, and requires one to be running games. Has anyone else had any similar problems? I'll be putting in my repair request as soon as I find a box to ship my console in. I know to remove the hard drive and keep that, but should I keep the small grill to the hard drive slot when I send it in?
  5. Those who picked up a Wii U are familiar with a day one update which, on average, took an hour to download. This was a huge update as it added in basically all the online features of the console, such as Miiverse. This is the modern era though and such sudden patches are normal. Today, Nintendo has sent out another update which may set the standard for frequency of updates in the future. What is this one meant to do? It is certainly not adding in any new features. Instead, it is meant to improve system stability, as well as a few other small tweaks. Some users have reported their systems freezing on them throughout varieties of games and apps so hopefully this will cut down on the issue. If you've been experiencing freezes then pay special attention to how your experience changes (or doesn't) after this update is applied. Those with the day one update already installed will not have to do anything to start this new one. As long as their system is connected to the internet, it will automatically begin downloading in the background. That way, the system will still be able to used regularly while this process is occurring. As with before, Nintendo warns against unplugging the system while it is updating. Do you mind how all modern systems require updates from time to time? What frequency of updates seems fair or too often?
  6. Marshall Henderson

    Beta for Skyrim Update 1.7 Is Now Underway

    A new update for Bethesda's The Elder Scrolls V: Skyrim has entered beta, and is now available on Steam. Given the fact that the Steam summer sales have just come to an end, so Skyrim is probably in a lot more Steam libraries now. Here is a list of the updates in Skyrim, including some of the 360-exclusive fixes: Update 1.7 (all platforms unless specified) BUG FIXES General memory and stability optimizations Fixed crash related to new water shaders Fixed rare crash related to dragon landings Fixed logic error with loading screens from add-ons (Xbox 360) Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards Improved recognition with Kinect voice commands (Xbox 360) Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly (Xbox 360) Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish (Xbox 360) Now, most of the updates PC users will have access to seem like nice ones, keeping Skyrim from crashing and such. However, this pales in comparison to the 360's updates. Yes, everyone, the French, German, Italian, and Spanish versions of Skyrim have Kinect-enabled shouts. Picture, if you will, Raoul Bova doing Dragon Shouts at the television. Yes. Aside from that, you can look forward to it running a little smoother, being better optimized. The 1.7 beta is available right this second on Steam, so feel free to update before you start your next Argonian vampire hunter archer run for the recently-released Dawnguard.