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Found 4 results

  1. Much of 2018 has been a blur for me. It could be because of some bizarre shifts in my personal life but in a gaming context, I keep forgetting which titles even came out this year. If anything, I have been attempting to catch up on some leftover standouts like Horizon: Zero Dawn or even Mario + Rabbids: Kingdom Battle despite how proud I am of my 2017 GOTY list choices otherwise. But to focus on that would certainly do a disservice to the many great video games that dropped in 2018, and while the overall lineup is not quite as impressive as 2017's there are absolutely more than a few releases that I am honored to have had the chance to check out amid a somewhat hectic personal schedule. So, without further ado, here are my personal favorite games of 2018. 10) TimeSpinner With such an influx of 2D Metroidvania titles lately it is easy for me to shrug off the act of playing even the best of them due to sheer quantity (sorry Hollow Knight, but you did get my money at least.). However, of the games that released in 2018, TimeSpinner was one that gathered a bit of a cult following among my Twitter feed. So, sure enough, I eventually picked it up to finally learn why. For as unapologetic as its Castlevania: Symphony of the Night influences may be there is something that is indeed special about its finely tuned mechanics, nifty time control ability, and progressive story themes that has it not only ooze charm but kept having me come back for more. 9) DJMax Respect I have always held the DJMax series on a pedestal amongst rhythm games. From burying many hours into PSP imports like DJMax: Black Square/Clazziquai to a port of the touchscreen-focused arcade game, DJMax: Technika Tune (which I reviewed), there is a finesse the series has always had, from slick menus to intrinsic rhythmic gameplay feedback that very few rival in the genre. Even the creator's own Superbeat: Xonic did not quite succeed in recapturing DJMax's former appeal after a long (mobile-centric) hiatus. Still, as a last hurrah for lingering fans, they decided to make one final entry called DJMax Respect. And frankly, the game is fantastic and is pretty much all I wanted from the series. I may not be nearly as good at playing DJMax as I used to be but I eagerly look forward to slowly closing the skill gap, or at least trying, with the many, many songs at disposal. 8) Octopath Traveler Octopath Traveler is a vivid example in my mind of just how being in the right mood for a game could radically change your opinion of it. Honestly speaking, I did not think that time would arise at all after feeling indifferent about both the demo(s) and thinking it was only more Bravely Default. Turns out, I just needed to wait a couple months for the hype to die down and be in a different head space. It is hardly the second coming of Japanese RPGs, but Octopath is still a great example nonetheless if you like your SaGa styled gameplay quick and Final Fantasy job systems, which I do. With a nostalgic art direction, likable characters, stellar musical score, and rewarding combat system help make Octopath Traveler stand out despite the unreasonably lofty initial expectations placed upon it. 7) Muv-Luv Alternative 2018 was a strange year for me and visual novels. Comparatively, I did not play as many of them as I did last year, but the ones I did play were exhaustive in terms barrier of entry, like the three-part Muv-Luv trilogy. I may have some mixed thoughts on the original two games, but there is a clear reason why the final entry called Muv-Luv Alternative is so beloved aside from obvious signs made by the incredibly successful 2015 kickstarter. To immensely grim (seriously, I can't stress this enough) but very compelling sci-fi storytelling to really impressive character development Muv-Luv Alternative is a worthy finale that answers many burning questions just as much as it tugs at (/brutally destroy) heartstrings. 6) Super Smash Bros Ultimate Cute Zelda Redesign. Uh, I mean, 2018 had no shortage of noteworthy fighters from Dragon Ball FighterZ, Soul Calibur VI or Blazblue Cross Tag Battle and yet the one I have been most charmed by was Super Smash Bros Ultimate. Featuring a far more appetizing single-player approach than its predecessor, it is easy to get lost in modes such as World of Light, Spirits, or even Classic to the very fun additions to the cast like Richter Belmont, Inkling, Incineroar, King K Rool that are overflowing with reverence towards the source material (and some not, like Ridley.). It is clear this game has a long life ahead of it (if the Persona 5 Joker tease is any indicator). Plus, with the smart changes it has made for the competitive scene, in particular, I am just as eager to see the thoughtfully crafted video game fanservice during singleplayer as much as I will be taking on would-be challengers in multiplayer both online/locally with my adorable (and more competitively viable) Zelda. 5) Divinity Original Sin 2: Definitive Edition The ONLY reason why this game isn’t higher on my list is because I played so much of its predecessor just before it (yet another reason why 2018 is a blur for me). And because of that, I could easily guess how much time would be required for me to do a complete playthrough... A ton. Still, for the twenty or so hours that I've already played, I am quite impressed by how much it improved upon its predecessor from highly nuanced world-building, sharp writing, immensely robust character customization, general voice acting, strategic combat system and so on and so forth. It is an amazing game and it is a shame it does not get nearly as much love as it deserves from fellow console players. 4) Dragon Quest XI: Echoes of an Elusive Age It has been such a long wait for not only another console mainline Dragon Quest title, but also the English release of Dragon Quest XI. And it has absolutely been worth the wait. Dragon Quest XI may be one of the most traditional Japanese RPGs around but it is truly a showcase example of it from the grand main adventure, lovable primary cast of characters, gorgeous aesthetic, spirited voice work, and rock solid turn-based gameplay fundamentals. 3) Monster Hunter World I never would have I thought that I’d get into a Monster Hunter game. Ever. And I have attempted to play many of them and easily bounced off of each and every one of them -- except Monster Hunter World. They did it. They made a Monster Hunter game that humans can finally enjoy and also not destroy their hands with a claw grip. Monster Hunter World streamlines a lot of the series longstanding issues from controls, interface, progression and pretty much all for the better. I may have thoroughly burned myself out on the endgame content (or lack thereof), but I'd be lying if I didn't say that the hundreds of hours I spent helping friends or bettering my own character/hunting skills were a mostly wonderful time. I look forward to eventually playing that much more when the IceBorne expansion releases, and to party up once again with a team of capable and charismatic hunters. Also, GUNLANCE4LIFE. 2) Dead Cells Click here to read GP's official review I am sometimes a very simple individual when it comes to my enjoyment of games. For as many story-heavy titles as I tend to prefer sometimes, all I need in a game is something that just feels good to play. That is pretty much what Dead Cells is all about -- impeccable control, challenging gameplay, and deeply satisfying combat. After many runs and sleepless nights due to sheer addiction, and even a few very narrowly earned completions on higher difficulties, Dead Cells is simply an excellent game that has somewhat ruined me for both Roguelikes and Metroidvanias that do not play nearly as well as it ...which is pretty much all of them. 1) Valkyria Chronicles 4 Click here to read GP's official review Plainly speaking, the first Valkyria Chronicles on PS3 was more or less my favorite game of last generation. I already have a strong thing for turn-based tactical games and to see such an inspired, beautiful take on the subgenre absolutely blew my mind at the time. But, after poor sales, the series just kind of died out beyond some admirable but not nearly as good handheld entries (and a recent spin-off best left unmentioned...). To finally get my hands on a truly faithful console sequel in Valkyria Chronicles 4 was downright emotional for me from start to finish. Not only because the game itself is stellar, but because after replaying the original title earlier this year, the fourth main entry somehow managed to surpass it in my eyes as a game. Everything from the more mature storytelling/dynamic lead cast, wildly varied objective design, smart tweaks to the combat system, endearing squad stories missions, and, of course, rewarding tactical gameplay did more than enough to win me over as my favorite game of 2018. Heck, I recently bought the Switch version just so I can have an excuse to play the game from scratch once more.
  2. barrel

    Review: Valkyria Chronicles 4

    Developer: Sega Publisher: Sega Platform: PS4, Switch, and PC Release Date: September 25, 2018 ESRB: T for Teen As beloved as the original PS3 title Valkyria Chronicles has been, the series has since struggled to recapture the base of its former appeal. From smaller-scale PSP sequels, one of which remains unlocalized, to a spin-off that probably should not have existed in the first place, it was easy to draw the conclusion that the series was going to go out with an immensely disappointing whimper rather than a satisfying bang. Yet, Sega decided to bring out the big guns by recently announcing Valkyria Chronicles 4 on consoles as if the series' missteps had never happened. Revitalizing not only the captivating sketch-like art direction, the series also brings back its unique take on the part turn-based/part real-time militaristic action at a large scope without the limitations of underpowered Sony handhelds. If that was not enough to bolster the fandom morale once more, Sega has beaten the nearly impossible odds by leading Valkyria Chronicles 4 towards a victory so grand that it surpasses even the original. That may have sounded like a bold claim (because it is), but Valkyria Chronicles 4 takes an active command to prove its remarkable capability on a gameplay front. It is much more willing to treat players old and new like a skillful commander rather than an untrained cadet early on without being too daunting or heavy-handed. From a gameplay perspective, it only takes a couple missions before it reestablishes most returning mechanics and classes from the original before moving onto entirely new ones. One new addition is the incredibly welcome unit grenadier. Essentially, grenadiers are extremely powerful long-range units that can easily knock foes out of cover or destroy turrets/pillboxes at a safe range. However, to function properly they require more nimble units like scouts to serve as spotters so they can pick off problem targets without their severe lack of mobility holding them back. Even old units bring a freshened up mix to encounters, such as Engineers now being able to revive units mid-battle or assemble makeshift ladders to gain a different means of approach to a particular stage. There is a ton of care placed into just about every tweaked gameplay mechanic or distinct level. It is clear that Sega learned a lot while remastering the original game on PS4 a couple years ago. A lot of the old AI exploits or dirty tricks (like scout rushing) are mostly gone and the tactical options are greatly increased as it progresses. One mission will have the player take out descending paratroopers/buying time to protect an out of commission vehicle at the same time while another totally different stage is about helping a friend cheat on a target practice test behind the scenes. Admittedly, though, there are a few missions that seem to be made with enjoyable gameplay variety in mind first (rather than actually being logically plausible), like firing sniper bullets at wooden signs to wordlessly (and perfectly) coordinate an ally mortar strike, so some suspension of disbelief is required. Let there be no doubt, however, that there is a serious emphasis on storytelling in Valkyria Chronicles 4. Previous titles in the series would delve into uncomfortable subject matter with surprising tact (namely the original), like the racism allegories involving "Darcsens", but rarely dipped above a PG-rating vibe regarding the overall storytelling or particularly nuanced characters. In sharp contrast, the fourth main entry is much more willing to challenge both its characters and storytelling. The most impressive narrative feat of Valkyria Chronicles 4 is how it develops its characters. As likable of a goofball as Welkin Gunther was, he and most other older characters rarely changed beyond their initial first impressions. That is very much not the case with the characters of 4 to the point where it is quite possible to dislike a certain character early in (Raz) & totally feel the complete opposite way about them by the end because of how much they change and mature (also Raz). A similar level of respect towards development was even placed upon the many non-main story playable units. It is not simply encouraged to keep them alive to prevent a Fire Emblem-ish permadeath, but also because there are some really endearing optional "Squad Stories" chapters that unlock if certain allies fight alongside each other long enough and is a smart incentive to change things up. But perhaps the biggest means of change comes from the huge shifts regarding the main story's narrative tone. Early on, it has a lighthearted pace that is generally in line with Valkyria of the past, if not a little more juvenile due to a "friendly butt-tap between dudes!" scene, yet the latter half has story elements that are grim in a way that is almost unprecedented for the series. Despite not always being elegant in its execution it is as a whole much more grounded than earlier games when it comes to the storytelling. There is a greater emphasis on the mortality of its cast and the horrors/moral ambiguity during wartime that works much more often than it does not (complemented by some excellent English voice work)... even if aspects like main character Claude's ability to predict changes in weather veer into supernatural territory with their unbelievable accuracy. Outside of storytelling, Valkyria Chronicles 4 is very much an iterative game, which is perhaps its biggest detriment for those expecting more sweeping changes. Sure, the clever mission variety is really impressive, or how it smartly cherry picks features from Valkyria Chronicles 2 & 3 (that are barely referenced otherwise) like the ability to move multiple units at once, and it is even paced more briskly than prior games. Ultimately, though, it still operates within a very familiar overall framework in terms of leveling up units/tanks, gaining new weapons/skills, to how it utilizes the presentation (it is the same decade-old engine, after all) and the many re-used orchestral pieces. All things considered, though, these are minor nitpicks to an experience that otherwise more than satisfies what fans adore from the series, especially regarding the much more finely tuned and already excellent gameplay has become. After many pleadings for a proper, fully-fledged Valkyria Chronicles sequel went ignored for years, it is hard to believe that the series would ever regain proper footing. But, here we are, a decade later, and Sega yet again took a nearly Sonic Mania-styled approach by being keenly aware of what fans wanted through stylish visuals and extremely satisfying/varied tactical gameplay, yet also reminding many fans why they loved the franchise in the first place in terms of spirit. Valkyria Chronicles 4 is a series return to form in the truest sense. Even with certain creaks in age -- mostly due to playing it a little too faithful to the first incarnation -- Valkyria Chronicles 4 is mitigated by not only meeting the lofty expectations from veterans but even going as far as to exceed their prior accomplishments in the series as the potential best entry as a whole. Pros + Completely nails what made people love the original Valkyria Chronicles so much from strategic, varied level design to the likable cast of characters + Paced more briskly than earlier iterations from storytelling to requiring next to no actual grinding + The Grenadier class is a great new addition to battle and the title also sports many welcome mechanical changes + Strong English localization that breaths nuance even characters that may not seem to have much of it initially (including the surprisingly charming optional "Squad Stories") Cons - The visuals/music are a little too faithful to the original Valkyria Chronicles, as it is very clearly using the same engine/most of the soundtrack from nearly ten years ago, making it feel somewhat antiquated - Some huge narrative tonal shifts in the storytelling that can be rather odd at times, especially in its darker moments Overall Score: 9 (out of 10) Excellent Valkyria Chronicles 4 successfully reignites not just the endearing spirit and thoroughly engaging tactical gameplay the series is known for but excels in such a way that surpasses even the most beloved of its predecessors as a game Disclosure: This game was reviewed using downloadable PS4 code provided by the publisher.
  3. This is not a drill. REPEAT, this is not a drill! SEGA's long-awaited Valkyria Chronicles 4 is finally set to release in late September! The first true sequel in the series since 2011, Valkyria Chronicles 4 is set in the same time period as the first game, but features an all-new cast as they brave the realities of war. Once again, the BLiTZ battle system makes its return, offering a mix of turn-based strategy, RPG, and real-time third-person shooter elements. You'll also be introduced to new additions such as the Grenadier class, offensive/defensive battleship support options, the chance for units to take a "Last Stand" action before their death, and much more. And, of course, Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), makes his grand return here with a sweeping orchestral score for the fourth installment. Valkyria Chronicles is set to launch with two different versions at retail. One is the standard "Launch" version, which contains a Ragnarok (the adorable medic doggo) controller skin for whatever platform you chose, as well as the game itself. The other is the "Memoirs from Battle" Premium Edition ($99), which contains the following: Vinyl statue of the "Hafen" tank "Claude's Travel Journal" 100-paged themed artbook Two DLC adventures featuring Squad 7 characters (offers over 3 hours of content across 4 exclusive story missions and fully-voiced cutscenes) Valkyria Chronicles 4 is slated to release digitally and via retail on September 25 on PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam. Source: Press Release Will you be getting the game on launch? If so, which version will you get? Let us know in the comments below!
  4. Let's be honest: things weren't looking good for the Valkyria Chronicles series after the latest entry, Valkyria Chronicles Revolution, came out in June this year and underwhelmed, both critically and sales-wise (Barrel called it a "husk of a spin-off that is unlikely to really satisfy existing Valkyria fans" in his review). Luckily for us, SEGA isn't that quick to give up on the series. In fact, they've just announced a proper fourth game in the series, Valkyria Chronicles 4, and it's coming out sometime in 2018 in North America and Europe. This game will see the top-down, third-person strategy elements mixed with RPG and 3rd-person shooter elements make a return, along with larger scale maps with more units, a new class called the "Grenadier", numerous defensive and offensive battleship support options, units being able to make a "last stand" action before death, and more. Also making his return as composer is Hitoshi Sakimoto (Final Fantasy XII, Final Fantasy Tactics), who is sure to provide more of his sweeping, epic tracks to accompany the World War II-inspired story. Most surprising of all? Not only is Valkyria Chronicles 4 coming to PlayStation 4 and Xbox One; it's also coming to Nintendo Switch -- a pretty big show of faith for the new console/handheld hybrid on SEGA's part. For now, check out the game's trailer below as we await more info in the coming months and year ahead. Source: Press Release Are you excited that Valkyria Chronicles is making a return with a brand new installment? And how about that Switch release?
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