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Found 5 results

  1. It was just last week that we found out EA was closing Dead Space developer Visceral and cancelling their Star Wars project in one fell swoop. But now, we finally have a better look at what happened behind-the-scenes thanks to a new report from Kotaku's Jason Schrier. In his article, Schrier outlined a number of reasons that led to Visceral's downfall. Contrary to how EA's statement made it sound, their Star Wars project wasn't cancelled due to it being a single-player experience. The truth is that a number of factors contributed to a perfect storm of issues that made the project an insurmountable task. One problem was Visceral's high cost, being situated in California's Bay Area -- one of the most expensive areas to live in the entire US. Another issue had to do with infighting and mismanagement between EA and Visceral, with project lead Amy Hennig having too much control and say over the project, especially in areas that she wasn't as experienced in, such as the gameplay. Apparently, this led to many arguments and debates over certain things in the game, slowing progress considerably. There's much more to the story as well; for the rest, be sure to check out Schrier's piece. It's easily one of the most fascinating (albeit sad and unfortunate) stories in the industry right now. Source: Kotaku What are your thoughts on the troubles at Visceral?
  2. There's been a LOT in the games industry to digest over the last week as news about Visceral's closing broke. Honestly, the whole thing was as equally a shock/surprise to me as it wasn't. I don't think anyone would dispute Visceral's credibility as a developer. The Dead Space games are widely loved, even if the first is the one that gets any real acclaim from people. And even though Battlefield Hardline didn't set the world on fire, they seemed liked they were a competent team to handle a new Star Wars title; one that purportedly would have been somewhat like Uncharted. The reason part of this doesn't surprise me is because we've heard about this game for years now and seeing absolutely nothing about it. Pretty much the only thing we ever saw was that development diary about it a few E3s back when EA literally had nothing to show in the way of new games. So the fact that we had gone so long without even as much as a title, let alone any early screenshots or ANYTHING lent some credence to rumors that the project was in trouble (deadlines not being met, etc.). At any rate, the whole thing is a shame, and now there's word that EA is looking to focus solely on developing games with large open worlds and microtransactions, like what they're doing with Anthem, for example. Personally, I think this will end up coming back to bite them. Maybe not this year or even next year, but somewhere down the line this trend will start to implode. What do you guys think? Are you concerned about EA's new direction? And what did you think of Visceral's closing?
  3. The next chapter in the Battlefield franchise has been officially announced and it isn't what you might expect. Officially titled Battlefield: Hardline it focuses on, "the war on crime and the battle between cops and criminals." Steve Papoutsis, Vice President and General Manager at Visceral Games, revealed on EA's blog that the game will be releasing this fall and brings "new twists and turns to the foundation of Battlefield multiplayer." He went on to invite fans to see the game in action at its premiere June 9 at Noon PDT when it will be shown at E3. A trailer for Hardline leaked earlier today but was quickly taken down. Keep it with Game Podunk for more updates on Battlefield: Hardline as E3 approaches. Source: EA Blog Excited for Battlefield's new direction?
  4. A few weeks back, Uncharted series writer and creative director Amy Hennig departed Naughty Dog for undisclosed reasons, and many fans were reasonably concerned both for her and Uncharted 4's direction now. But while we don't know much about the latter, we can confirm that Hennig has joined up with Visceral Games and is now working on an unnamed Star Wars game. The move was confirmed by a post on EA's website by vice president and general manager of Visceral Games Steve Papoutsis. "Over the last few weeks, Amy and I have spent a lot of time talking about what her first project would be," Papoutsis mentioned. "There are a lot of different directions we could have gone, but I could sense that what really excited her about this opportunity (because let“s face it, we weren“t the only ones knocking at her door) was Star Wars. Amy“s a huge fan. We happen to be making a Star Wars game. Just thinking about the possibilities made both of us even more excited about having her join the team." Obviously this is pretty fantastic news for anyone who is a fan of story- and narrative-driven games as Hennig's work is among the most lauded in the industry, so it'll be interesting to see what comes of this new Star Wars title. Source: EA Are you exited to hear that Amy Hennig will be working on Visceral's Star Wars game?
  5. Explosions and gun play. Alpha and Bravo, two new Tactical Worldwide Operations operatives, will face off against a dangerous cartel and utilize their own method to approach the war on drugs. EA and Visceral Games officially confirmed earlier estimates that the next Army of Two endeavor will receive a March release. Army of Two: The Devil's Cartel will also provide incentives for those who pre-order through the exclusive Overkill Edition. The Overkill Edition will offers players early access to three Overkiller Contracts and Tactical Co-op Gear. Players will also be entitled to a Dia De Los Muertos set-up, which includes Day of the Dead themed rifle, masks and outfits. Visceral Games reportedly stripped the competitive multiplayer component from Army of Two: The Devil's Cartel. According to VG 24/7 Visceral made the difficult decision to remove a mode present in previous titles in order to focus on the co-operative play and narrative, which are arguably the most integral designs for the franchise. Army of Two: The Devil's Cartel will be raiding North American consoles on March 26, 2013.