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Found 7 results

  1. barrel

    Review: Yakuza Kiwami 2

    Developer: Sega Publisher: Sega Platform: PS4 Release Date: August 28, 2018 ESRB: M for Mature Even though Yakuza 6: The Song of Life felt like an intended sendoff towards the series' beloved protagonist Kiryu earlier this year, the Yakuza series itself is showing no real intentions of slowing down. To continue the trend of putting basically every main entry Yakuza title on the PS4 in some form Sega has most recently shifted their sights onto revisiting yet another former PS2 relic by remaking Yakuza 2 from the ground up in Sega's "Dragon Engine" (introduced in Yakuza 6: The Song of Life) and slapping the word Kiwami on it. Considered by many fans to be the best entry in the series Yakuza Kiwami 2 has some rather lofty expectations to meet as a remake while also trying to be appetizing to series newcomers as well. Similar to the game's (literal) bombastic introduction, there is no denying that Yakuza Kiwami 2 is firing on all cylinders on a presentational front. By utilizing the familiar "Dragon Engine," Yakuza Kiwami 2's world often looks stunning in motion. From the bustling city streets, over-the-top special attacks in combat, to the facial details on the most menacing of yakuza scowls it does a ton to draw the player in its adventure. Which is good, because, like most Yakuza games, it is filled to the brim with stuff to do during the main story or absurdly robust side content. That said, Yakuza Kiwami 2 does more than just borrow pretty visuals from Yakuza 6 as a lot of the gameplay systems are directly carried over into this remake, and not necessarily for the better. For example, nearly all of Kiryu's bread & butter attack combos are the exact same as they were in The Song of Life just like the general level/stat progression too leading to an odd sense gameplay deja vu. Although, in the matter of fairness, the familiar combat engine is thankfully more enjoyable in Kiwami 2 than it was previously largely due to cleaned up hit detection, more responsive controls, and some really stylish context-specific moves (like during key boss fights). Even the returning RTS-esque "Clan Creator" mini-game from Yakuza 6 is fleshed out for the better by making it more strategic and tower-defense focused in Kiwami 2. Of course, at the end of the day, Kiwami 2 takes precedent as a remake and the story it tells is certainly among the most compelling parts of the overall package. Just like the original PS2 release, the crime-based storyline that delves into one of the most ruthless series antagonists, the Jingweon mafia, remains quite gripping, especially in its latter half. Even if, as a whole, 2's tale does not confidently take the top storytelling billing for the series like it once did (that mantle now belongs to Yakuza 0) and does have some hammy moments, like a forced love interest for Kiryu. Still, for those familiar with 2's tale should find the main story to be a treat even now, especially in how it is presented from much more dynamic combat encounters to revisiting cutscenes in much more impressive visual fidelity. As in-depth as the main story may be, one can easily double their total playtime if they dive into the game's copious amount of side content. Kiwami 2 introduces a lot of new sidequests, playable mini-games like karaoke or the goofy bathroom based "Toylet", full-fledged arcade ports of classic Sega games like Virtual-On, and even a brief campaign that focuses on the fan-favorite Majima. As usual with the series' current standard there are many easy rabbit holes for Kiryu to fall into especially with the often incredibly sharp, hilarious writing that accompanies them. In contrast, however, Majima's brief campaign very much feels like an afterthought in design. Although Majima is still fun to play for the couple hours it goes on for, it mostly comes across as shallow fanservice for Yakuza 0 fans than anything else (and I ADORE Yakuza 0, but still felt underwhelmed). For as deep of an experience Yakuza Kiwami 2 is as a whole, it actually makes some strange compromises over the original PS2 release. Some are negligible, like hit & miss mini-games (mostly miss) that don't make a return as well as certain sidequests. But perhaps the most controversial change of all is the removal of an entire explorable zone in the story (albeit a rather small one overall) where Kiwami 2 essentially re-purposes the story context associated with into the all too familiar in-game region of Sotenbori. While it is easy to guess it may have been done for budgeting reasons, it still is rather odd considering how faithful first Kiwami release was to the original PS2 title to an almost slavish degree. Odder still, the soundtrack of Yakuza Kiwami 2 is a noticeable step back from the original PS2 title and has very few returning musical pieces from it. Yakuza Kiwami 2 hits pretty much all the checkboxes that make for an engaging title in the series, from a thrilling story to an absurdly wide array of side content. As a remake, however, it does bring up some points of contention with a couple of odd compromises and some inherent gameplay flaws that are caused by reusing the engine from Yakuza 6. But, assuming one is not the too concerned about the sanctity of the original PS2 release, there is plenty of enjoyment to be had in revisiting one of the best games to series, especially for would-be newcomers. Pros + By refining the engine originally implemented in sixth main entry Kiwami 2 heavily benefits from tightened up gameplay & slick visuals as a remake + Sharp, witty localization that makes the already compelling main story and copious sidequest banter that much more entertaining + Tons of side content to delve into that can keep one occupied for quite a while Cons - Can create a bit too much gameplay Deja Vu because the combat, stat progression, and most minigames are directly lifted from Yakuza 6 - Some bizarre compromises over the original PS2 release, such as some removed content and the hugely altered soundtrack, and not exactly for the better Overall Score: 8 (out of 10) Great Yakuza Kiwami 2 is a sleek remake that manages to capture much of the spirit of its original PS2 release that should give fans both old and new plenty to chew on Disclosure: This game was reviewed using downloadable PS4 code provided by the publisher.
  2. Developer: Sega Publisher: Sega Platform: PS4 Release Date: April 17, 2018 ESRB: M for Mature Over a decade after the series took Japan by storm, the West seems to have finally taken notice of Sega's intended spiritual child of Shenmue. Thanks to some highly memorable PS4 entries featuring the ex-yakuza with a heart of gold, Kiryu has suddenly become a recognizable gaming face alongside the Yakuza series itself. That's why it's more than a bit odd that we must bid Kiryu farewell just as the series is gaining momentum in 2018. Yet, with more than a half-dozen of his crime-centric stories etched upon the backs of various Sony console generations (including the highly recommended prequel: Yakuza 0) it does certainly have justification behind it. With the hopes telling one final tale deep into Kiryu's adulthood age does Yakuza 6: The Song of Life provide a worthy finale to the series' beloved main protagonist? Yakuza 6: The Song of Life is a confusing beast much like the lead protagonist it is focused upon. For veterans of the series the gameplay framework will be more than recognizable, from punching in the faces of countless thugs to playing Puyo Puyo at a random Sega arcade cabinet but thematically it will likely feel quite foreign. This is most true when Kiryu bounces from the all too familiar bustling starting town of Kumurocho (which has been a staple for every single main entry game) to the entirely new and much more rural location of Onomichi for more than half the main game. To avoid being too specific for spoiler-ish reasoning, the very loose pretense being that Kiryu gets saddled with taking care of a child in a quest of finding the would-be father. Of course, like any Yakuza storyline it never ends up being quite that simple for the "Dragon of Dojima" Kiryu and his unlucky interwoven fate with the criminal underground. To strongly punctuate the distinctly new Onomichi backdrop is in no small part because of the series' entirely different gameplay engine as well as the surprising focal point on new characters. The advanced gameplay engine often makes Yakuza 6 gorgeous both visually and aurally. It is also the first time in a long while the series hasn't felt shackled by dated PS3 hardware. Through the smart use of furrowed brows, eye contact, and other nonverbal tics it goes a long way in making the fresh setting and cast captivating aesthetically, alongside some strong musical accompaniment, even when story scenes get a little too self-indulgent in terms of running time and occasionally eye roll worthy story twists. Perhaps the strangest aspect about Yakuza 6 is that the story it tries to tell often feels quite removed from almost every prior title. Many fan-favorite characters are barely anywhere to be seen, for example, despite doing an admirable job at making one warm up to the new cast like the hotheaded thug Nagumo or his nonchalant patriarch Hirose. The only real exceptions to this independent storytelling philosophy being the intro that immediately follows up Yakuza 5's conclusion and the emotionally charged and satisfying finale for returning fans. While I grew to appreciate the refreshing (and generally more focused theme around family) change in storytelling dynamic, especially since Yakuza 4 and 5 had plenty of narrative throwback fanfare, I can definitely see a knee-jerk reaction from other longstanding Yakuza players expecting much more familiar territory for Kiryu's final adventure. I may have grown to appreciate the differences in Yakuza 6's approach towards narrative the gameplay is not quite as consistently well-realized within the snazzy new engine. Like most Yakuza titles there is a strong focus on soaking in the sights of Japan to just as quickly settling fights--and there's plenty reasoning to do both. The combat, in particular, is where Yakuza 6 comes across almost like a groundwork for future games than what it should be as a culmination of the series. There are some smart changes like much smoother transitions both in and out of battle, whereas the previous titles often felt like random encounters in role-playing games you couldn't really run away from. But Kiryu's overall moveset is more simplified this time around with the lack of Yakuza 0's combat stances or the character variety in games like Yakuza 4 & 5. It also doesn't help combat itself is made less responsive than it should be with some really wonky hit detection and bizarre usable item physics-- like some faceless thug casually able to kick a bicycle as if it were a soccer ball across the street. Sure, battles are still fun in a mindless beat 'em up way with a whole lot of visual flair, scripted story battles especially, but a handful of welcome tweaks does not save it from coming off as an arguably more clumsy battle system overall. Yet, Yakuza is one of those series that can often get past the more hit & aspects with its core systems due to the sheer breadth of optional side activities. As per the series' standard, there are a whole lot of distractions from the main story and the game is better for it since it helps distract from some occasional main story pacing flaws. Kiryu can go around doing all sorts of stuff like working out at a gym, sing karaoke, feeding stray cats to have them become part of a cat cafe, gamble, go to hostess bars, and more. There are some obvious winners like excellent ports of Sega games via in-game arcade cabinets like Fantasy Zone or Outrun to straight-up most recent editions of Virtua Fighter 5 and Puyo Puyo. The biggest loser, unfortunately, in terms of being just plain annoying despite the clever name involves "Troublr", which are time-sensitive missions that love to pop up at the most inconvenient times and try and guilt trip you for not helping right away. Some sidequests in particular, however, run surprisingly deep. Easily the most in-depth mode of all involves an overhead real-time strategy game in which Kiryu commands and recruits various warriors in an attempt to stop the iconic Japanese wrestler Rainmaker and his clan called "Justis" from terrorizing the city. There is a surprising amount of nuance to it like connecting online to battle other clans or learning the synergy between certain recruits so they get better stats, even though you can easily over-level your way through it with exp bonuses. Aside from that there are also much more bite-sized side stories which are usually when the localization is at its sharpest because of their either heartwarming or totally bizarre scenarios, all of which are fully-voiced now. As entertaining as much of the side content is, it is disappointing that Yakuza 6 is scaled back in several regards. Quite literally, The main town of Kumurocho has several familiar locations straight up closed off because of in-game construction that never goes away making the adventure feel more claustrophobic than several games before it. Onomichi being even smaller with even less to do (aside from the main story) does not help its case. It is among one of the shortest adventures in the series, and while the game benefits from it story-wise, there is only about half as much to do compared to earlier releases outside of it. Much like Kiryu does as a person throughout his life, Yakuza 6: The Song of Life ends up stumbling in a lot of places despite having its heart in the right place. Everything from its remarkably different and self-contained main narrative structuring to the completely overhauled combat system will almost guarantee that it will rub returning series' fans the wrong way for one reason or another. But what Yakuza 6 does showcase is plenty of passion, like the surprisingly likable new cast to the entertaining (but somewhat more limited) side activities, which permeates throughout the experience and helps the game stand tall. Even though Yakuza 6: The Song of Life may not present the series at its peak performance (that'd be Yakuza 0), it is still a more than worthwhile adventure that does not simply rest on its former achievements to earn one's respect over time. Pros +Visually and aurally captivating presentation + Develops the entirely new cast of characters well like turning obnoxious goons into likable companions + Enticing side stories and mini games + Good quality of life additions like the series finally discovering auto-saving Cons - Some underwhelming reveals and the very self-contained main story arc can be disappointing for longstanding series fans - Despite being completely overworked the combat system actually controls less responsively due to some iffy hit detection - Closed off city spaces and less overall side activities than one has come to expect from the series Overall Score: 7.5 (out of 10) Good Yakuza 6: The Song of Life strides to go in a remarkably different direction with its themes without abandoning much of the inherent charm the games have become known for showcasing. But at the cost of shedding some of its gameplay strengths in particular in the brand new engine leads to it not quite standing toe to toe with series' best entries. Disclosure: This game was reviewed using downloadable PS4 code provided by the publisher.
  3. barrel

    Review: Yakuza 0

    Developer: Sega Publisher: Sega Platform: PS4 Release Date: January 24, 2017 ESRB: M for Mature As a certain character would put it: "The Yakuza game, it's not like boxing. The man who gets beat down isn't the loser. The guy who can't tough it out to the end, he's the loser." This statement somewhat describes the tenacity that overseas Yakuza fans have needed over the years. Years of getting their hopes pummeled out of them after many commercial failures and the business reality of localization simply being too high to justify bringing more Yakuza games over. Yet, slowly but surely, the series kept getting back up again and again due to fervent fandom. And bless them and Sega, really. Because English speakers are now fortunate enough to play what is secretly a quintessential Yakuza entry for series fans and at the same time a fantastic starting point for would-be newcomers through the newest release of Yakuza 0 on PS4. Once you truly step into the criminal underworld it becomes pretty much impossible to leave it. And in the case of Yakuza 0, you won't really want to. In a lot of ways Yakuza 0 is a blast from the past. Disco is not dead just yet, pagers are the main means of portable electronic communication, and money is anything but difficult to come by in 1988 Japan. More than just the times, however, the title does a wonderful job of showing the contrasts in familiar characters as well with their distinctly different younger selves. Kazama Kiryu, for example, is not exactly the well-natured man we've come to know in later entries. He's a fresh and upcoming Yakuza with a naive outlook of the criminal underground. Which, well, frankly gets him into the mess he quickly finds himself upon starting out when Kiryu is framed for the murder of a guy he beat up just hours before on shady loan shark's payroll. Now, Yakuza 0's main narrative is far more complicated than that, especially when the perspective of the other playable main character Majima Goro comes into play. What I will say though is that it is pretty much without a doubt the best, as well as the darkest, story in the series. It is truly impressive how much Yakuza 0 retroactively makes its source material significantly better because of how brilliantly it tells an independent story while also cleverly making plenty of throwbacks to its would-be "sequels". I really enjoyed seeing the character development that Majima in particular sees because of how radically different he is in latter entries. Those that get a kick out of crime-based thrillers should be more than pleased with the exciting storytelling present in Yakuza 0. The series is far more than a crime-based narrative, however. If anything, it's surprising that the storytelling is as noteworthy as it is when the main stay of the series has mostly been within its open-world design and fun beat 'em up gameplay, as with more recent entries. In terms of actual scale the two primary towns are hardly anywhere near as big as many would come to expect from somewhat excessively huge open-world games as of late like The Witcher 3. However, Yakuza 0 compensates for this through the absurd breadth of side activities you can partake in. It is not an overstatement at all to say there is pretty much something unique to do in every block in either towns of Kamurocho and Sotenbori. Money is hardly a subtle theme in Yakuza 0. Whether it be in the grim main story or when punching in the face of random street thugs in a goofy way and having cash quite visibly fly out of them it is pretty obvious about it. Cash, or rather yen, is the life blood of the game and it is a tangible means of progression in more ways than one. For example, Kiryu and Majima use yen on themselves to strengthen their battle prowess -- literally. Speaking of which, the beat 'em up styled combat is quite enjoyable in Yakuza 0. Although it isn't dramatically different from prior entries, it does rather notably change it up with new fighting styles. There are four different fighting styles for each protagonist which can be toggled between mid-battle by tapping the d-pad. For example, Kiryu's "Beast" style is more about crowd-control while ruthlessly swinging heavy objects in the environment and his "Rush" style is better suited for bobbing and weaving singular targets. Other than that, it follows the general beat 'em up rules of prior entries where characters try to accumulate "heat" gained from various means (like landing hits or taunting) to perform over-the-top and context specific actions. Grabbing a salt shaker on the ground and pouring it into some poor goon's eyes or smashing their head with a street sign is all fair game in Yakuza 0. The Yakuza series has always struck a weird balance between being very self-serious with its main storytelling to extremely hokey with lots of the side content. And boy is there a lot of side content. I spent fifty hours taking my time with the title only to have it tell me I only saw about 30% of it after beating the lengthy main story. Both protagonists have lots of optional activities that are specific to them when roaming between the two primary towns (even if Kiryu has a bit more). Sure, there exists some overlap, like how both can participate in sing/dance mini-games, or that they can both spend time at a local Sega arcade playing stuff like Outrun too, but an overwhelming majority of sidequests and their short story lines are not. Some sidequests are oddly heartwarming, like trying to help a mother get her daughter back from a dangerous religious cult, while many more are amusing in concept, like helping "Miracle Johnson" shoot what is basically a Thriller music video as zombies try and attack him. The great, and often witty localization helps sell the exposition regardless of context. Which certainly helps a lot for a game that can be as dialogue and cutscene-heavy as various RPGs at times. What is actually really impressive is how many seemingly self-contained sidequests also feed back into other content as well. After a certain point both leads get control of the own businesses, such as Kiryu with a real estate agency and Majima with a hostess cabaret, each with their own unique and surprisingly nuanced mini-games associated with them. So that rude old lady that cut in front of you to buy takoyaki could be a potential recruitable hostess for Majima's cabaret, or maybe even that chicken you got from bowling more than a few times in a sidequest may just be the perfect real estate manger for certain areas in Kiryu's real estate business. Did I mention that Yakuza 0 gets really weird at times? It is a massive game to say the least and dense with quirky charm. It is weird to reach the end of a game review and feel like one has only just begun describing the title. But that is just it. Yakuza 0 is terrific in the sheer variety of its overall strengths. To say it is the best entry in the series in both gameplay and storytelling honestly feels like it is selling it short. The storytelling is enthralling, gameplay is as crazy as it is fun (it is very, very crazy), and the worthwhile side content is massive to the point of being overwhelming. Without aimlessly rambling for much longer, the last thing that I will say is that if the Yakuza series has ever piqued your interests in the slightest there is literally no better starting point than the excellent PS4 title that is Yakuza 0. And for existing fans -- well, they should pride themselves while basking the richness that is playing the best game in the series. Pros + Thrilling and dark crime-based storytelling that is the best in the series + Phenomenal sense of atmosphere that almost feels tangible + Flashy, vicious combat system that differentiates the fighting styles of both playable leads quite well + Sidequests range wonderfully from being bizarrely touching to downright hilarious in their writing and execution, more so hilarious + To say there is so much worthwhile content to see and do is a severe understatement Cons - Combat gets repetitive over time outside of certain intense scripted story events - Exposition may be overwhelming at times for those not expecting it to be so verbose - Some backtracking problems Overall Score: 9 (out of 10) Fantastic Yakuza 0 is very much a stellar prequel through the lens of the future. But rather than excluding those without an established history, it embraces pretty much anybody with so much as a passing curiosity in the Yakuza series as what is essentially the perfect starting point for it in general. And, arguably, the current best game in the series as well. Disclosure: This game was reviewed using downloadable PS4 code provided by the publisher.
  4. Marcus Estrada

    New Yakuza Information Teased

    Fans of the Yakuza series will be happy to know that a bit of information has come out about the series and its future. Speaking with Dengeki Playstation, Yakuza producer Toshihiro Nagoshi gave a handful of hints and updates as to what the team is planning. As you might expect, they wish to further refine the fighting system. It has already seen some smoothing over since the initial game's launch 2005. Many tweaks overall will be made, but none of that is the most interesting piece of information. Nagoshi confirmed that the next Yakuza game will not be on PS3. No, this doesn't mean it will be jumping to 360, but that it is to be in development for an upcoming system. Yakuza 5, which launched in Japan at the end of last year, is said to be the last game in the series for PS3. With that, the franchise will have released five games on the system. Yakuza 3, 4, 5, Kenzan! and Dead Souls all saw release on PS3 although Kenzan! remained a Japanese exclusive.
  5. Sega has released its first trailer for Yakuza 1 & 2 HD Edition, and it basically looks like you'd expect. This trailer has no real surprises for anyone familiar with HD collections. It's a pretty long trailer, though, clocking in at just under four minutes. Viewers can see the updated graphics and, while it still looks more or less like PlayStation 2 game, there's a buffing and polishing around the edges that round things out and make the surfaces a little crisper. Don't believe me? Check out the image below (also the header) to see a comparison between the HD remake and the original game. This is only the most recent of the influx of games getting HD collections, with the Metal Gear Solid HD Collection coming out last year on the PlayStation 3 and Xbox 360, and just recently on the PlayStation Vita, as well as Devil May Cry and Shadow of the Colossus and Ico. This particular one will be hitting the Japanese PlayStation 3s on November 1st of this year. In the US of A? Your guess is as good as mine, but we'll probably see it after not too long. But you came here for the trailer, didn't you? Aw gosh, you know I can't say no to you, you rascal!
  6. Marshall Henderson


    From the album: Yakuza 1 & 2 HD Edition

  7. Ludono

    Yakuza Dead Souls $45 (PS3)

    Well, if you wanted it you didn't have to wait long for a sale/price decrease! Link!