Jump to content


Photo

The Cost of Consolization: The Assault of the Controller


  • Please log in to reply
9 replies to this topic

#1 Marshall Henderson

Marshall Henderson

    Senior Editor

  • Editor
  • 169 posts

Posted 28 February 2012 - 03:38 PM

In a world of rampant and ravenous fanboyism, gaming sure has a polarizing effect on people. Every console generation lines get drawn, trenches get dug, and people gear up for war. One of these platform nations, however, has remained relatively untouched by the brutal warfare. Much like an Immortal, PC gaming has witnessed generation after generation of competition, and has absorbed the Quickening of more than a few enemies itself.

There's been a change, however. It started small, just a tiny adjustment to the interface or a slight change in movement. Now, though, it's become universal. Now, the biggest titles are all fully integrated. Now, the consolization of PC games has become the norm. Okay, so that might be a little theatrical, but it's true.

For the uninitiated, the concept may be foreign. What is consolization? Well, basically put, it's the way that games are designed to fit on a console, generally from another platform, like PC. For your Final Fantasy and Metal Gear games, this isn't really much of an issue; they're designed for the console and have no real intention of going on PC (even though both, you know... did). They're console games that will forever likely be on consoles.

Posted Image


Though, originally its meaning was a little different...


For games born on the PC, though, being brought to console is something of an issue. See, a game has to be conformed to the hardware meant to play it. For consoles, this means that whatever console you use will be limited by what all its parts can do. For a PC, though, this limit is much higher, as the hardware is always evolving. Long story short, there is a discrepancy between the games, and it has to be modified one way or the other to be on PC and console.

Aside from that, the PC interface is completely different. Dragging and dropping, as well as being able to freely click on things, are a far cry from the controller-based interface. D-Pads and analog sticks provide an entirely different sort of mobility on menus. While movement can be made a lot easier with an analog stick, navigating a menu requires traveling through all the parts, whereas a mouse can simply click on things.

This isn't an issue of one being better than the other, because frankly that's all down to preference. It's just really important to understand the differences in order to understand the core issue here: consolization of PC games affecting PC games. You don't believe it's happening? Look at the much-maligned Dragon Age II. In that particular title, the very PC-friendly interface of the first game was completely redone in order to be streamlined for the console. Not a big deal, as long as the PC gamers can still play with the PC functions.

Posted Image


Perhaps one of the more "streamlined" parts of the game...


Wait, what? Oh, right...they couldn't. The original, Dragon Age Origins, was loved by many a PC gamer who felt that it was a return to form for BioWare, back to the days of Baldur's Gate where a whole hell of a lot of people fell in love with those sorts of player-directed narratives.

Dragon Age II, however, deviated from that path significantly. Everything was streamlined in the game. Combat was set to be much easier to use with a controller so that single button presses could be effective in combat. Menus were simplified for the use on a console, much to the chagrin to those who played it on the PC, as it meant being forced to navigate the menu system instead of simply clicking on the desired option.

Even the story was streamlined, where player choices actually affected the plot relatively little. Many people love Dragon Age II, but to fans of the first game and BioWare's other titles before it, disappointment was pretty common. While popular, Dragon Age Origins wasn't really one of those dynamite games that really sold everyone on it. Maybe a more recent game, one that is closer to your heart, would stir you. Maybe last year's near-universal Game of the Year will convince you. Oh yeah, I'm talking about Skyrim. Now I've got your attention, huh? See, the Elder Scrolls games are thick in the blood of PC gamers. I mean, just look at the modding community.

Posted Image


Sure, people may have to sift through countless numbers of nude character models and Sephiroth swords, but there's a dedicated community buried under there somewhere. They're people who mod everything from enemy stats to adding special dancing options to all manner of special items and weapons. It's that sort of community that tends to gather around a PC game.

Unfortunately, Skyrim has taken a bit of a turn in the way that Dragon Age II has. Not necessarily in streamlining, but certain options seem to no longer exist. For example, the hotkeying for switching weapons have become much more difficult to use. Older games of the series allowed for quick toggling between weapons with the number keys.

Posted Image


In Skyrim, however, this has to be done through the "Favorites' menu, which is only a slight inconvenience. Another of these very small inconveniences is the menu navigation. Clicking and scrolling aren't available to players on the PC version. Instead, the menu has to be navigated with the WASD keys, like one would do with the D-Pad or analog stick on a console's controller.


Again, pretty insignificant as inconveniences go, but still an extant one that causes the more "PC Gamer Master Race" types to flip desks and spam 4chan. More importantly, it's showing that these games that represented the PC gamer are gradually shifting to more console-friendly games.

In short, the questions are why and what does it mean? Well, why it is like that is a complex answer, but it can be boiled down (or perhaps oversimplified) to two things: 1. PC gamers have a reputation for piracy, earned or not, and 2. It's easier to make games for standardized hardware. Ultimately, it's much more complex than this, involving all sorts of business stuff that most people wouldn't understand if I were to talk about it, including myself. Long story short, it's ostensibly good for business.


Posted Image


And we all know where publishers' priorities lie...


As for what it means, though; well, there's a large group of people who identify themselves as PC gamers. Heck, I tend to do the majority of my gaming on PC. If PC games continue to consolize, then that'll mean that there will be a culture of gamers being alienated. This is not a great thing, because PC gaming is seeing a resurgence, with so many games seeing multi-platform releases and PC ports, as well as this being a golden age for indie games, with a lot of high-quality ones coming out now. In a way, those who make games are working at odds with themselves in this way.

So, the big question: Is this harmful for gaming? Yes and no, but mostly no. It's more an evolution, with weaknesses and strengths. Games are becoming more and more accessible, which is great for the growth of the community. Though, much like an oversized government or classroom, this can lead to large groups of people being marginalized and neglected.


The more games are streamlined for the general populous, the more the core, the life-longers, feel abandoned by the people who used to work for them. Consolization is only one arm of this, but it's so much easier to see the effects. Is it harmful for gaming? No, it's probably great for gaming. Is it harmful to gamers? Well, that's a different story.


Click here to view the article

#2 Adam McCarthy

Adam McCarthy

    Podunk Pioneer

  • Members
  • Pip
  • 20 posts
  • Backloggery:linkfan1896
  • PSN:Epic_Crayon
  • Wii:1940-1055-9484-6837
  • 3DS:3480-3034-5202
  • LocationNew York

Posted 28 February 2012 - 05:17 PM

There are definitely games made for consoles and games made for PC, and I do agree that controls are definitely an issue sometimes. Playing games like Assassin's Creed (which was clearly made for console) on PC can be horrendous. However, Skyrim's menus are navigable via clicking, I've been playing a lot of it lately and I can definitely say this to be true. It may have been the case in the past or something, but if that's so it has been patched.

Another thing is that a lot of people play PC games with an Xbox 360 controller, whether it was designed to be used that way or not. I've heard countless people say they play Call of Duty or Skyrim with their 360 controller (which makes no sense to me, but whatever works, I suppose), which may influence the way developers are making interfaces on PC.

#3 Kezins

Kezins

    Podunk Jedi

  • Members
  • PipPipPipPipPipPip
  • 1,318 posts
  • PSN:kezins
  • LocationBeckley, WV

Posted 28 February 2012 - 06:08 PM

While I do play some games on PC, I will always prefer consoles and controllers.

#4 Palmerama

Palmerama

    Podunk Pioneer

  • Members
  • Pip
  • 10 posts
  • Twitter:DPalmerama
  • Backloggery:Steam account: Palmerama755
  • XBL:Palmerama
  • LocationUK

Posted 28 February 2012 - 09:33 PM

There were many things wrong with Dragon Age II! Not just the supremely dumbed down version of the conversation options. I had no qualms with the control scheme for Origins on my 360! I thought it worked perfectly! Having auto-attack was handy as I could focus on healing my companions or thinking of what spell to use. They way DA II works is that having auto-attack on is more of a hinderance.
DA:O was not ported to the console by Bioware it was done by Edge of Reality & they did a pretty good job! DA II tried to cater to both and failed miserably! The controls were more console based but the menus were more PC based (as clciking on what skill tree you wanted was easier than having to cycle through them). Though the actual picture dimensions were PC based so when I played it on my 360 through my (non HD)TV, the text is so bloody small I have to use a magnifying glass (no joke in the menus it is nearly illegible). The same is done for Skyrim. Small text and the screen doesn't fit! It reeks of a half-assed job!
I find that games ported from PC to consoles work alot better than console to PC (though that's just my opnion).

#5 bink

bink

    Podunk Builder

  • Members
  • PipPipPip
  • 191 posts

Posted 29 February 2012 - 09:34 AM

Games are becoming more and more accessible, which is great for the growth of the community. Though, much like an oversized government or classroom, this can lead to large groups of people being marginalized and neglected.
The more games are streamlined for the general populous, the more the core, the lifelongers, feel abandoned by the people who used to work for them....


I'd like to take your discussion of gaming and broaden the scope slightly to integrate the changes in our culture as a reflection of what's happening in gaming. Loyalty (be it brand loyalty, company loyalty, person-to-person loyalty, etc.) has become a thing of the past. This is extremely sad, but unfortunately very true. Companies are offering far better incentives to new customers than old, and the face-to-face business that once solidified consumers' desire to engage with a specific company has also been foregone for automated systems and computers.

Our culture is shifting (has already shifted, maybe? from a stable, loyalty-based, "go with what you know" environment to a fast-paced, dynamic, and very self-serving and self-centered one. The move by gaming companies to shift their focus to the mass-market and extend the breadth of their reach to consumers (by making PC and console games) is a reflection of what we as consumers have indicated is important to us -- flexibility, not quality. A company survives by making money, and in effect, that is its primary need. If you looked on Maslow's hierarchy of needs, making money for a company is basically akin to the bottom two levels (physiological and/or safety).

We as a culture have shifted our priorities. We want products and services to be cheap, for our interactions with the world to be dynamic, and for things to be novel to capture our interest. The gaming industry is simply reflecting this so that they can survive based on how we as consumers have changed. I agree with what you've said in your post, by the way. Just wanted to extend my own thoughts on the matter with respect to what you've presented.

TL;DR: Society has changed and become more superficial. Gaming industry responds to make money.

And if no one reads my post after being encouraged to be more insightful, then I am sorely disappointed. Although in defense of all the TL;DR people, a forum doesn't quite feel the place to be all introspective most of the time.

#6 SeveranceZero

SeveranceZero

    Podunk Builder

  • Members
  • PipPipPip
  • 218 posts
  • LocationCalifornia

Posted 29 February 2012 - 01:41 PM

TL:DR - Wall of text crits SeveranceZero for 9001.
SeveranceZero dies.

Only kidding of course!

Though I can see your perspectives on gaming and you both appear to me to be more oriented towards PC gaming do you really think it's bad that they have shifted towards adding gaming for both PC and consoles? I agree in regards to the decline in aspects of PC gaming just to accoomodate console gaming. But what about the people that just simply enjoy consoles more than pc's? Should they be punished? In my opinion no...but that doesn't mean I think one should be favored over the other.

Herein lies the issue because I guess they lose sight of that balance between the two different groups. When you begin catering to one's needs you often lose sight of the others, as mentioned in Marshall's post. But then again that's a separate issue, how can you cater to both group's needs without hindering one or othe other, since they are quite different.

Now on top of that, you mention it's become much more vain, in that they just want money not quality, but I point out that most games are made to bring in money. Yes they enjoy creating the games as it might be their passion/desire or they like bringingsources of entertainment but in most cases it has always been done for the money, such as releasing a free game but asking for donations, or making in game cash-shops, or monthly fees...etc.. This helps support the cost of making a game/future games and bringing in a profit. So there's lots of variables in question, many of which I admittedly don't understand or just know about.

People generally do things to bring in money. Also, the decline in quality isn't seen everywhere and shouldn't essentially be blamed on the gaming industry. There's also the consumer demand which has gone through the roof and this may lead to further issues where different companies are just trying to keep up with the demand and competition, which sometimes causes a derade in quality.

Hopefully I made some sense in all of that, but I did enjoy both of your reads :D

#7 bink

bink

    Podunk Builder

  • Members
  • PipPipPip
  • 191 posts

Posted 29 February 2012 - 02:02 PM

I'm actually a console gamer, myself. I am happy that many titles are offered on both PC and console. I also completely agree with you about balance. I think it's practical for companies to think about profitability; they wouldn't survive if they didn't. I believe we're actually pretty much all on the same page with our thoughts, even though our words are different to express them.

TL; DR: *Group hug* :lol:

#8 SeveranceZero

SeveranceZero

    Podunk Builder

  • Members
  • PipPipPip
  • 218 posts
  • LocationCalifornia

Posted 29 February 2012 - 02:24 PM

degrade*** sorry

#9 SeveranceZero

SeveranceZero

    Podunk Builder

  • Members
  • PipPipPip
  • 218 posts
  • LocationCalifornia

Posted 29 February 2012 - 04:09 PM

PS: Is there an edit function for comments that I just can't see? I just realized my post is riddled with errors, guess I should have proofread that a bit more.

#10 Number 905

Number 905

    Pyromancer

  • Members
  • PipPipPipPipPip
  • 662 posts
  • Backloggery:number905
  • PSN:Number905
  • XBL:Number 905
  • 3DS:0060-9632-5541
  • LocationJoliet, IL

Posted 29 February 2012 - 04:17 PM

PS: Is there an edit function for comments that I just can't see? I just realized my post is riddled with errors, guess I should have proofread that a bit more.


Yeah if you mous over your post, it should show up as text near the quote buttons.
Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users