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  1. This is pretty cool! Trailer that recaps the events from the previous games for you to catch up on before the concluded Lightning Returns. Pretty excited for the upcoming game released in XIII days from today. I am getting close to finishing up paying off my preorder from last summer (waiting for my swagbucks amazon to get here). Anyways woo! Go Lightningt Go! Anyone else besides me getting the game? ~nudges Kiky~ Geeet it lol. It's Lightning's final appearance!
  2. Harrison Lee

    Review: Call of Duty: Ghosts

    Developer: Infinity Ward Publisher: Activision Platform: PS3, Xbox 360, PS4, Xbox One, PC Rating: M for Mature Release Date: 11/5/2013 This review is based on the PS3 version of the game You've probably heard a good deal about Call of Duty: Ghosts, whether it's the 720-1080p debacle, the combat dog Riley, or the infamous scene that appears to have been lifted directly from Modern Warfare 2. As I played through the PC, PS4 and PS3 versions, I wanted to have the experience that would surpass all of those controversies. I wanted to feel as though I could recommend Ghosts as a fantastic entry into the next generation of gaming, the perfect place to start for franchise new-comers and series veterans alike. What this latest iteration in the Call of Duty series left me with, however, was the sour taste of spoiled milk. The formula that Activision and Infinity Ward pioneered years ago is no longer fresh enough to keep the franchise afloat. With Call of Duty: Ghosts, the franchise is finally starting the sharp decline gamers have forecasted for years. Let's get the obvious out of the way - Ghosts is not the same sort of revolution that Black Ops II attempted to forge. It takes a step back and reverts to many of the same conceits and gameplay elements that were found in the later Modern Warfare games. Mechanically it feels almost identical to Modern Warfare 3. It even bears some of the same mass-conflict, post-apocalyptic vibes in the environments and missions. That wouldn't be such a detriment to the experience if I felt like I'd really enjoyed what Ghosts had to offer. Instead, I left with the impression that the only developer with any creative leanings was the former second-son, Treyarch. The tightly-scripted and narrative-driven campaign, arguably one of the biggest dividing lines between Battlefield and CoD, is an entertaining amusement park ride that offers little substance and few lasting memories. In fact, the coolest parts are the ones that made no sense, like random bits of semi-Zero G space combat and remote-controlled dog sequences. While CoD has always tried to keep a little sense of believability, Ghosts goes all out in the absurdity department, which may have actually made the campaign more fun in the end. Set pieces, however, can only carry a game so far. Ghosts claims to have an engaging, emotional story and strong characters. This is where things truly start to go wrong. It's a shame the characters couldn't have been better written. Everyone feels like the stereotypical grim soldiers we've come to expect from the franchise. As the protagonist (whose name I forget), you're supposed to feel a connection for your brother and ally Hesh. Instead, I ended up wishing the guy would just shut up and go away. His writing, like many characters, felt a bit forced and annoying. I much preferred the best character in the whole CoD franchise, Riley. The unenviable companion of the lead brothers, Riley is the loyal and ever-deadly tool of your enemy's demise. He can be given orders to attack and flush out enemies, adding a small level of strategic application. Moreover, Riley's just an awesome sidekick. There's even a portion of a level devoted to carrying him to safety after he gets shot. Clearly, Infinity Ward's focus for Ghosts was the dog despite marketing attempts to convince players it's about gameplay. If the average narrative and boring characters had been given as much attention as Riley's fur, Ghosts's campaign may have ended up a better product. The next-gen "engine upgrade" isn't the technical leap gamers were hoping for. While the visuals aren't awful, they don't really differentiate themselves from previous entries. There are more particles and higher-definition textures but don't be fooled; this very much looks like a Call of Duty game. When the landscape is exploding in tearing apart in spectacular fashion, it looks pretty great. But it's the lack of improvement in the small details that disappoint. At least the audio is solid, with some great vocal performances and a good soundtrack to back up the cinematic action. I just wish it added more to the aging experience. The multiplayer is the biggest draw for this franchise and that hasn't changed with Ghosts. Several new modes, including Cranked, make an appearance alongside the usual Domination and deathmatch-style modes. While the variety is nice, Ghosts doesn't do enough to make the experience feel fresh or exciting. If anything, the newer open maps are aggravating at times and the major advancements Black Ops II spearheaded have been reversed. The most notable change is the confusing Squads mode, which eschews regular class creation for spending earned squad points on soldiers. These troops, which double as class set-ups, are also used in the Squads game-mode that pits players and their AI buddies against other units. It sounds novel in concept but isn't all that entertaining. It further complicates the class building process while adding an unnecessary, poorly-executed game-mode. Probably the best new addition is the Extinction co-op game, which pits teams of players with limited resources against a vicious and aggressive alien enemy. The humans will have to destroy alien hives while fending off fast-moving enemies that kill as quickly as they vanish. With limited ammo, Extinction can really get your pulse going. It's too bad there's only one map included because Extinction could have been one of Ghosts surprise saving graces. Hopefully, Infinity Ward adds more content for this mode in future DLC packs. When all is said and done, Call of Duty: Ghosts is a disappointment. The next generation of gaming held so much promise for this franchise. Instead, Ghosts is a lackluster entry that struggles to reach the lofty heights of shooters like Battlefield 4. There are flashes of brilliance amidst the muck but the overall problem is that the franchise is just getting old. A campaign with forgettable characters, aging production values and ho-hum multiplayer don't inspire confidence. For once, I can't wait to see what the creative minds at Treyarch have up their sleeves for next year. Pros: + A campaign that can offer intense moments + Better visuals than previous entries + Riley Cons: - Production values just aren't there - Unexciting multiplayer - Not enough content for Extinction - The addition of Squads Overall Score: 4 (out of 10) Below Average Call of Duty: Ghosts is one of the weakest entries in the series. It's showing its age and doesn't have enough content to warrant the purchase. It's a recommended skip. A retail copy was provided by the publisher for this review
  3. Harrison Lee

    Review: Battlefield 4

    Developer: EA DICE Publisher: Electronic Arts Platform: PC, PS3, PS4, Xbox 360, Xbox One Release Date: October 29, 2013 ESRB: M for Mature Another year, another big-budget modern military shooter vying for your wallet. This time it's EA's Call of Duty competitor, Battlefield, with the fourth numbered installment in the mega-hit franchise. Battlefield 4 boasts an overhauled destruction engine, improved visuals, a reworked single-player campaign and the massive scale of previous entries, but is any of it enough to justify your hard earned cash? Much like Battlefield 3, BF4 is all about the chaotic online multiplayer. Despite a new writer at the helm and a renewed focus on the characters, the single-player campaign feels a bit like an afterthought. The good news is that the narrative, while military fiction nonsense, is at least more focused and directed than the haphazard tech demo that was BF3's campaign. Players will assume the role of protagonist Recker as he and the rest of Tombstone squad attempt to thwart an impending war between the US and China. Missions range from close-quarters combat aboard a dying aircraft carrier to a beach-head assault on a major Chinese airfield. As you might guess, most of the campaign is a string of intense set-pieces populated with lots and lots of shooting and explosions. The improvements over BF3 are readily apparent in the dialogue, character chemistry, technical enhancements and a better sense of pacing. All that said, BF4's campaign is essentially the same solo shooting gallery you've come to expect. While the addition of basic squad commands is a welcome change, it does little to alter the overall experience. The campaign is short, clocking in at 3.5-4 hours on Normal difficulty; it doesn't overstay it's welcome and can provide a few entertaining moments if you're in the right mindset. Just don't expect anything on the level of Modern Warfare or Black Ops II. The entire focus of BF4 - multiplayer - is the sole reason you should have any interest in purchasing the game. The scale is breathtakingly massive, with tanks and aircraft thundering about wide, expansive maps. New combat watercraft have been added, providing a brand new battlefield in the sea. Waves are lovingly rendered in 3D and allow for boats to hide and use cover behind wave swells. Watching infantry, boats, jets, helicopters and various land vehicles all duke it out is incredibly impressive in DICE's proprietary Frostbite 3.0 game engine. The most-heralded feature of BF4 is the terribly-named "levolution", which is touted as the future of dynamic maps. While bringing down a skyscraper or blowing open a dam is awesome the first time around, levolution doesn't always have the biggest impact on gameplay. It's only on maps where water can flood the ground level that BF4's map design significantly alters. When it does, however, combat becomes more frantic and intense because the pace and flow of the battle evolves, creating an experience unlike anything else on the market. The "only in Battlefield" advert campaign is surprisingly indicative of the in-game presentation. Game modes include the ever-popular Conquest, Domination, Team Deathmatch and new Obliteration. The former trio are exactly the same as BF3, with the new mode tasking players with bringing bombs to several objects to score points. Obliteration was my least favorite of game types on offer; I typically stuck to Domination or Rush unless I was feeling really adventurous. Regardless of whichever mode you choose, BF4 will likely have something just right for you. Make sure you at least experience a full-scale, 64-player Conquest match at least once before you die. It's absolutely exhilarating. Map design is absolutely on-point this time around. My favorite is the easy-to-love Paracel Storm. It features violent waves, islands to seize control of, a beached battleship that provides additional anti-air support and fantastic naval combat. The weather effects are absolutely gorgeous here and really showcase BF4's attention to detail. Other maps like Golmud Railway and Dawnbreaker offer unique experiences, whether it's a roving capture point on a train or street-by-street inner city grudge matches. Combat feels faster and is more evenly balanced this time around. Sniper rifles are as powerful as ever, matched by a great selection of assault weapons and light machine guns. Most of the classes can mix and match unlock weapons, though the signature guns are still class-centric. The one major change in the class system is the addition of C4 to the Recon's armory. As a result, Recon has become my go-to for almost every long-range engagement due to its versatility. Engineer is also a great choice because of its anti-armor capabilities, crucial in vehicle-heavy Conquest maps. The multiplayer is so refined and entertaining that it's a shame the campaign wasn't shown the same level of love and attention. The single-player is by no means bad, but when compared against the online component, one has to wonder why DICE even bothers. Battlefield is best when it doesn't try to ape Call of Duty because it offers a unique experience that Call of Duty could only dream of offering. At least the campaign is supplemented by fantastic visuals and audio. The newest incarnation of the Frostbite engine offers beautiful particle effects and enhanced textures and lighting. The audio has also been improved, providing the guns a punchier, clearer sound. In addition, the voice-acting is well done and the ambient battle chatter is pitch perfect. Few shooters are as atmospheric as BF4, and DICE is to be congratulated on a spectacularly beautiful game. Sadly, BF4 is still quite buggy in spots. While this launch has been considerably smoother and more stable than BF3, I've still encountered no less than 3-4 crashes every time I start playing. It seems to be sporadic and server-involved, which means the most important part of the multiplayer desperately needs attention. If the servers are foggy and bugged, BF4 stands to infringe upon the reputation of its best component. All that said, it's still better than any other recent EA launch (especially when compared against SimCity). The bigger issue I have with BF4 has nothing to do with the technical composition. Rather, it's the fact that the game doesn't do much to innovate or change the formula. While the new maps, combat tweaks and visual enhancements are great, the lack of good new game modes and a less-than-stellar campaign have left me wanting. This should have been what BF3 was, yet I have to purchase a brand new game to get the same fundamental experience. The good news is Battlefield isn't an annualized franchise so I don't feel the same franchise fatigue as I might about other popular shooter series. Is BF4 absolutely worth your money? If you enjoy a multiplayer experience unlike anything else on the market and want to show off some snazzy visuals, the answer is an overwhelming yes. Even if you only have a passing interest in shooters, BF4 is the biggest, best thing on the market that isn't ArmA III; few games are as gorgeous, well-thought out or explosive as it. While it might have some technical issues and doesn't do much to rock the boat, it's still a great package in the end. Pros: + Exciting, large-scale combat + Improved single-player campaign + Snazzy production values + It's classic Battlefield Cons: - Campaign is still meh - Technical issues - It's classic Battlefield Overall Score: 8.5 (out of 10) Great Battlefield 4 is an exciting, intense shooter that does what virtually no other game can. It's unique, explosive and beautiful.
  4. Marcus Estrada

    Review: Grand Theft Auto V

    Developer: Rockstar North Publisher: Rockstar Games Platform: PS3, Xbox 360 Release Date: September 17, 2013 ESRB: M for Mature This review is based on the Xbox 360 version of the game, which was provided by the publisher Back when the Nintendo 64 and PlayStation 1 duked it out for supremacy, I rented a game by the name of Body Harvest. It was so easy to be drawn to this Nintendo-exclusive title as it offered up an expansive world free for exploration. Many times I chose to kill survivors and run off with their trucks rather than save them from giant invading insects. This was my first taste of the open world genre from DMA Designs, who would later become Rockstar Games. Memories of the game clouded my mind for years afterward until finally sinking into Grand Theft Auto 3 and Grand Theft Auto: San Andreas. San Andreas became my life. At the age of 14 it seemed like the most incredible, free-form exploration possible. Wreaking havoc was massively fun and I would play for hours on the weekends. Since then, the series has mostly failed to recapture my attention. Why am I saying all this? It“s important to me to showcase that GTA played an important part in my gaming life and I intend to long cherish my memories of them. However, I am not so overcome by nostalgia that it“s impossible to view Grand Theft Auto V objectively. Grand Theft Auto V is one hell of a game from a technological standpoint. It had very well better be after the hundreds of staff members and multi-million dollar fees connected with its creation. Requiring an approximately 8GB install on both PS3 and 360, GTA V offers some of the most breathtakingly realistic visuals available to console players. There is a fair amount of texture pop-in, but there“s not much Rockstar could have done to alleviate this engine-based problem. Overall, it looks damn good and serves as a nice way to show that the current console generation is still powerful. In case you still haven“t heard, GTA V focuses around three lead characters - Franklin, Michael, and Trevor - who serve as, well, three sides of the same coin (if there were such a thing as a three-sided coin). Franklin is a young African American man trying to make his way out of the gangster lifestyle of Los Santos and go “legit”. Michael is middle aged, lives with his wife and adult children, and wishes to simply relax and leave his criminal past behind him. Trevor is a psychotic character who seeks out wanton destruction wherever he can. Everyone is tied together by a life of crime as their work intersects. Franklin is the only new guy to the party though, as both Trevor and Michael used to run together. It was only when a heist went totally wrong that Trevor was required to go into hiding and mourned for the perceived death of his buddy Michael for years. With this proven to be a lie, the relationship between the two becomes incredibly tumultuous, often requiring the level headedness of Franklin to keep them from tearing each other up. The ability to use three characters has been a big selling point of GTA V for a while. It“s new to the series and sounds quite cool in theory. In reality, the main reason to switch between characters is just to check out character-specific missions. Usually you can switch between the three men at will but there are times some are inaccessible. During important missions the game may even switch to someone else for you because that“s simply how Rockstar intended the scene to be played. There are tons of possible missions to play. Beyond over fifty required ones, you can also engage in various side missions that range from incredibly dull to fun. Some inform the player about nuances of the selected character while others are just there to waste time. In any case, those interested in getting 100% completion will have a lot of work to do. Beyond doing all the missions there are also collectible items to find as well as special feats to perform such as flying under specified bridges. Rockstar definitely still has it when it comes to creating expansive worlds with lots to do. Beyond the three characters to play there is another big addition to the series in the form of heists. Players must set up a heist by selecting one of two plans (safe or bombastic, basically), choosing your cast of crooks, and preparing all required elements. Once in the heist, no matter the choice, you usually end up having to fight off a swarm of cops at some point. After a successful heist, all involved parties get a cut and the game proceeds as normal. As touted as heists are, there are only six in the game and they are all tied to integral story missions. You definitely can“t just choose to stick up a joint for fun. Once you“ve spent a while with the glorious open world experience though things start to become apparent. At least in my case, the more I played, the more it was clear that GTA V is a game utterly stuck in the past. For all the graphical advancements, there is little about the game which prepares us for the next generation. Put simply, it relies on many antiquated gaming techniques and sees no reason to change them. The GTA formula has not changed since its PS2 days. First, you“ve got the heavy focus on driving. This has long been a staple of GTA (heck, the game is titled after stealing cars!). However, by now we have likely all been tainted by other open world games that offer something better. Sleeping Dogs had very prompt fast travel available. While GTA V does fast travel as well, you still have to take the moment to either find a taxi or wait for one. Then there is the elephant in the room by the name of Saints Row IV. After zipping over buildings and flying through that world it can be especially difficult to be so terrestrial here. Driving becomes more of an issue because of how GTA V is structured. Often you will drive to a mission, then be tasked with driving to another location. Then, perhaps you“ll have to drive some more as you chase someone down or run from the cops. Driving is the name of the game and you“ll be doing copious amounts of it to weave through the huge world of Los Santos. This may become more difficult thanks to the unusual handling of cars. GTA has always seemed to have unusual car mechanics and that holds true here. No matter your driving skill in other games you“ll likely spend some time in GTA skidding and crashing all over the place. Then there“s the humor, which appears to have barely evolved over the years. It may be because I“ve grown up in the years since playing San Andreas, but it“s just not that funny anymore. They hammer on a lot of the same tone of jokes as before and have only tweaked it to fit with modern issues such as corrupt corporations, social networking, and the like. But we“ve also seen a rise in satire and parody in American media so their tone stands as far less “daring” now. The goofy, ham-fisted parody also seems to now be at odds with what GTA V is attempting to pull off with its story. But what of the story? Does Rockstar manage to coalesce each of the three character“s narratives in a meaningful way? They do mesh together well and it all makes sense. However, it really feels like the developer was most focused on Michael. He is the character who gets the most development by far overall and has a real “history” about him. Even though you can play as Franklin and Trevor and explore their own issues, their primary goal is to serve as secondary characters in Michael“s life. There are narrative choices that force you to play as others, they do not wash the feeling away that GTA V is still a story about Michael. It“s a good story, but unfortunate that the others could not have had their own full narratives. Of course, there is also the heated issue of how characters are represented in the game. Everyone, from the lead characters to faux celebrities and the government of GTA V all are treated horribly. Everyone is someone to be made fun of. But does that really work when some groups really are mistreated in our society? What exactly is the point of shaming already underpowered peoples? It doesn“t seem a smart satire when you really start to break down the humor. Not everyone will care and they are free to feel this way. But just because I do care about this topic doesn“t render me unfit to play. After all, if everyone who had any issues with the representation of characters in it stopped playing, then only horrible bigots, racists, sexist, etc would be playing. And, as gamers are keen to suggest, this is not the majority audience of the GTA series. It is a game for “everyone” who enjoys wrecking stuff in an open world - except apparently anyone who voices any problem with said games. Like I said earlier, GTA V is a technical marvel. It looks great and handles mostly well when playing through the 15+ hours of main story. There are even interesting questions raised as to what motivates these men to kill and why they can“t stop. But beyond that there are a host of gameplay missteps that make it feel closer to a PS2 game than PS4. Many will still enjoy the game wholeheartedly and that is great for them. After all, this is a game with a 97 Metacritic score. For me, it seems that my tastes have changed in the 9 years since my last visit to San Andreas. At this point, it would be impossible for me to celebrate Grand Theft Auto V as anything other than a game trapped in its own massive shadow. Pros: + Huge world rife for exploration + Copious possible amounts of playtime via side missions/collectibles/etc + Heists are an exciting new addition to the series Cons: - Jeez, did we always drive this much around expansive maps? - Michael sees the most attention and even then only barely sees his character develop - Instead of satire feeling exciting/fresh it feels aged - like something an older person trying to be “hip” would come up with Overall Score: 6.5 (out of 10) Decent Grand Theft Auto V feels like it has lost itself in spectacle. As fun as it may be on the surface, it ends up being both devoid of any heart and dated.
  5. Batman: Arkham Origins is the latest upcoming console release of ever-popular Arkham series. The game itself is still a few months away from launch but is set to hit all currently available consoles: PC, PS3, Xbox 360, Wii U. Today the news got out about a brand new multiplayer mode in the game. Invisible Predator Online attempts to pull from the style of Arkham's Challenge Rooms. Only this time, both Batman and the burly thugs will be controlled by players. SCEA social media specialist Justin Massongill discussed this new mode on the PS Blog: "Eight players take to the streets of Gotham in the game“s multiplayer mode: three Joker thugs, three Bane thugs, and two heroes in the form of Batman and Robin. The thugs compete to wipe out the other team and capture control points in what plays out like a third-person, cover-based shooter. Meanwhile, the two heroes prowl the playfield in an attempt to intimidate enemies and provoke the gang leaders into calling the whole operation off. When playing as Batman or Robin, variety matters. Repeating the same takedowns over and over will result in lower and lower intimidation yields, so you“ll need to get creative. Hide in ducts and score a takedown when someone passes over you, then grapple to a gargoyle overhead to get the drop on another unsuspecting thug. Set some explosive gel and wait for the right moment to detonate, while hiding in the shadows for a surprise chokeout. The more you mix it up, the better your chances. Whatever you do, though, be careful — getting taken out will bolster your foes“ confidence, undoing a good chunk of the progress you“ve made so far. Initially, playing as Batman or Robin seems like a privilege players will be fighting over, but I actually had more fun getting down and dirty as one of the henchmen on the field. This mode would be a fully competent third-person shooter without the heroes“ presence, but their inclusion adds a wildcard element that turns Invisible Predator Online into a completely different kind of experience." Of course, words can only show so much about a new mode. Thankfully there was also a trailer released alongside the announcement. It is worth noting though that not every version of Batman: Arkham Origins will have Invisible Predator Online. Unfortunately, the Wii U is left out of the online equation. Everyone else will be able to enjoy the new mode when the game launches on October 25th.
  6. Another Assassin's Creed game, another limited edition. This one is sure to please pirate fans out there. For $130, the Assassin's Creed IV: Black Flag limited edition (for all platforms except Wii U) comes with the following: A copy of Assassin's Creed IV Steelbook game case Official soundtrack Exclusive 80-page art book Collectible 18" Edward Kenway figurine 28" x 48" iconic pirate flag with crest Assassin's Creed IV releases for PS3, 360, PC and Wii U on October 29th. It will also be available for PS4 and Xbox One.
  7. Leah

    Assassin's Creed 4 CE

    From the album: Leah's News Images

    © Ubisoft

  8. Good news, Suda51 fans. Killer is Dead now has a release date and details have emerged on extra goodies included in all launch copies! Here's all the cool stuff you can get for only $60 when the game releases: Killer is Dead game 80-page hardcover art book Soundtrack CD with 25 songs "Smooth Operator" DLC, alternate costumes for Vivienne and Mika, and a bonus "Gigolo Mission" with Betty Additional "Episode 51" Killer is Dead will be hitting stores for both PS3 and 360 on August 27th.
  9. When Deus Ex: Human Revolution initially launched back in 2011 it was available for PS3, 360, and PC. As is often the case, Wii was left out. More recently, Square Enix revealed that they were going to release the Director's Cut version of the game on Wii U exclusively. Not only would it include DLC and gameplay tweaks but also GamePad functionality. Now Square has announced that this better version of the game is coming to PC, PS3, and 360 alongside Wii U. How exactly will these other systems replicate the Wii U-exclusive aspects? Simple! SmartGlass technology will be used on Windows and 360 while the Vita can be used as a second touch screen with PS3. Of course, these methods require the player to own a SmartGlass-compatible device or Vita alongside their home consoles, but it is a solution all the same. Deus Ex: Human Revolution Director's Cut was asked for by fans of other platforms which is why we're now seeing it lose Wii U exclusivity. Players can get a shot at the definitive Deus Ex: Human Revolution experience later this year.
  10. Marcus Estrada

    Diablo III Console Release Date Revealed

    Diablo III stormed onto PCs just one year ago and was met with a lot of anger. This was not necessarily due to the game's quality itself, but to the fact that almost nobody could access it - Blizzard's servers failed under the massive strain. Those days have long since passed and if you've tried the game lately it runs without issue, although internet connectivity is always a requirement. Blizzard previously announced their game would be heading to consoles in the future. In a blog posted today, they revealed the release date on PS3 and 360 as September 3rd. Pre-orders of either version net players an Infernal Helm download. Interestingly, the console copies come without access to the Auction House which means they do not require an always online internet connection. Will upcoming consoles also be getting Diablo III? Joystiq got the official word on such prospects. Unfortunately, they can't confirm or deny a possible Xbox One/PS4 port and instead simply said they don't have "any future platform announcements to share at this time."
  11. Marcus Estrada

    Remember Me Screenshot 5

    From the album: Review Images

  12. Marcus Estrada

    Remember Me Screenshot 4

    From the album: Review Images

  13. Marcus Estrada

    Remember Me Screenshot 3

    From the album: Review Images

  14. Marcus Estrada

    Remember Me Screenshot 2

    From the album: Review Images

  15. Marcus Estrada

    Remember Me Screenshot 1

    From the album: Review Images

  16. Fantasia: Music Evolved is an upcoming music/rhythm game for Kinect. It doesn't really have anything to do with Disney's Fantasia, but that's beside the point. This Harmonix and Disney Interactive title encourages you to "become the new apprentice of legendary sorcerer Yen Sid, and explore and transform magical worlds by unleashing your musical creativity." Okay, so maybe it's a little like Fantasia with all the arm movement and pretty colors. You can see all of it in motion in the trailer below. Here are the tracks that are currently confirmed for Fantasia: Music Evolved: AVICII – "Levels" Bruno Mars – "Locked Out Of Heaven" Fun. – "Some Nights" Kimbra – "Settle Down" Queen – "Bohemian Rhapsody" Fantasia: Music Evolved will be available for both Xbox 360 and Xbox One sometime in 2014.
  17. Marcus Estrada

    Pre-Purchase Payday 2 for Extra Loot

    If you enjoyed Payday: The Heist and are amped up for the sequel then there's little reason not to pre-order. Whether you get the Steam version or retail copies for PS3/360, you'll have a shot at free DLC. Pre-ordering the console release from participating retailers provides the kind of DLC we've come to expect from stores. That includes a couple masks, weapon sight, and some extra in-game cash. Payday 2 is set to cost $30 in stores when it launches in August. Steam users who pre-purchase also get the retailer DLC, but also have the choice of upgrading their edition. The Payday 2 Career Criminal Edition includes two beta keys, game soundtrack, in-game discounts, and a handful of other digital goodies. If you're interested, this download will set you back $50. Are you going to get Payday 2? Should we host a game night once it is out?
  18. Is exclusive in-game content important to you in your games? Well, Ubisoft has revealed Assassin's Creed IV DLC pre-order bonuses for different retailers today. GameStop: Black Island treasure-hunting mission, Deadly Black Ship, Captain Morgan's costumes, and Captain Morgan's gun Amazon: Mystery Island treasure-hunting mission, Stede Bonnet's ship, and Stede Bonnet's costumes and other MP items Walmart: Sacrifice Island treasure-hunting mission, Captain Drake's dual wield swords and pistols, and Drake's picture, title, and relics Best Buy: Ivory Wheel and Spyglass Relic Target: Iron Wheel and Astrolab Relic Assassin's Creed IV: Black Flag will be available for PS3, 360, and Wii U on October 29th. There are currently no release dates for the PS4 and PC versions. Where will you pre-order from?
  19. Bethesda Softworks made an unexpected announcement yesterday when they revealed a new Wolfenstein game was coming. It's a series that hasn't seen much attention since its last release in 2009 which was simply titled Wolfenstein. That attempt at a reboot wasn't particularly favorable which is probably why we haven't seen another go at the franchise until now. Wolfenstein: The New Order is a new re-imagining of the series hopefully set to please modern tastes. Creative director of MachineGames Jens Matthies was quoted saying the following: "We are excited to bring a new chapter of Wolfenstein to gamers everywhere. As fans of the series, working on this game is an honor, and our team is driven to create an unforgettable action-adventure experience that will make FPS fans proud." At this time, Wolfenstein: The New Order is set to launch in the fourth quarter of 2013. It is coming to PS3, 360, and PC but also for "next generation consoles." Likely this includes the next Xbox and PS4. Here's a tiny teaser trailer in the meantime: http://youtu.be/L1b9Pz3U9Gg
  20. Developer: Team Ninja Publisher: Tecmo Koei Platform(s): PS3, Xbox 360, and Wii U Release Date: April 2, 2013 ESRB: M for Mature This review is based on the PS3 version of the game Last year, the original Ninja Gaiden 3 received quite a bit of backlash from its fanbase and critics, thanks in no small part to a significantly decreased default difficulty, no variety for weapons/magic and enemies, poorly implemented mechanics, and just a plain overall structure. Some time after, it would seem that Team Ninja took the critical feedback to heart by releasing an enhanced version almost a year later called Ninja Gaiden 3: Razor's Edge (originally released for the Wii U last Fall). Featuring new weapons, spells, playable characters, mechanical tweaks, and an significantly increased default difficulty, Ninja Gaiden 3: Razor's Edge intended to remedy the complaints of the original while also eventually making its way to PS3/360 so owners of those systems don't feel left out. However, since Razor's Edge is built upon the core framework of the original, it begs the question: Just how sharp can this enhanced version actually be? Storytelling is, well, what you'd expect of a Team Ninja game (read: not great), but better than something like DOA5. The resilient ninja Ryu is being hunted down by a extremist sort of cult due for unknown reasons. This cult will not hesitate to kidnap political figures in the process of sending a message, so Ryu himself agrees to help save these hostages with the assistance of an undercover government faction. During the mission, Ryu confronts a masked individual believed to be the mysterious cult's leader, and who nearly ends his life. However, in desperation, the masked individual imbues one of Ryu's arms with an ancient magical curse that worsens based on the amount of lives Ryu claims. Needless to say, the curse brings more conflict for Ryu throughout, who is under constant siege by this mysterious group. Surprisingly enough, the story is a bit more palatable than previous entries if only due to a slightly more comprehensible overall script and better voice work, but still rather weak.This preface also leads to some of the gameplay design choices of Ninja Gaiden 3: Razor's Edge. In emphasizing Ryu's brutal and murderous nature, they really up the ante of the gory dismemberment compared to even what Ninja Gaiden 2 on 360 established as well as the vanilla version of 3. Also, in less pleasing news, they decided to have the curse mechanic tie into the gameplay where every time you get hurt, your maximum threshold for health is decreased until you reach very specific checkpoints, dismissing consumable healing items entirely. In conjunction to some other structure alterations with the increased difficulty, this leads to some balance issues. Structurally, Razor's Edge will probably feel foreign to fans of previous Ninja Gaiden entries since the balance and flow of combat of previous games is anything but there. On paper, Razor's Edge attempts to retain the spirit of the series with its trademark weapons and relatively high level of difficulty; cosmetically, it will probably look familiar as well. That said, an important thing to establish when playing a difficult game is whether or not you are offered adequate tools to handle your opposition with some degree of consistency. Previous Ninja Gaiden games usually encouraged more methodical play, having players play defensively and learning to capitalize either through mastering the flow of combat or enemy attack patterns in situations like boss fights. Razor's Edge does not have that sort of intrinsic combat balance consistency; even as a fan of the previous games who is not unfamiliar with difficult games in general, I have a lot of complaints with this game. Enemies in Razor's Edge are super aggressive, and you know what? That is probably a better alternative to the sleepy and pushover AI that the original NG3 had, since the series is known for its fast-pace and technical gameplay. The thing is, the enemies in NG3:RE don't have have much regularity to their attacks, blocks, and evade patterns. For example, when an enemy gets staggered for a combo, I have had plenty of baffling moments where I may be executing a combo and the enemy randomly decides to jump out of it and punish me. Another time I was doing the same thing with no problem, both without any visual cue as to what I did right or wrong. Every enemy also seems to have very quick unblockable attacks or grabs, and while these did become more commonplace in NG2, they seem much more so in this game and often times there is nothing you can do about them, even if you even press a button. Going back to their attack patterns, Ryu's attacks (even the unlockable characters) against most enemies types often times hardly feel consistent, with the super cheap 'alchemists' enemy type embody this issue the most; which just block/avoid everything randomly except ultimate attack/magic spams, until you get certain overpowered weapons. In more artificial difficulty related complaints, Razor's Edge seems to have noticeable input lag and this makes the unbalances of combat even more stiffing. This goes from general movement to attacks, and makes the game feel kind of button-mashy for combos specifically, since the immediate timing just isn't there for a game that needs it. Spamming the charge based auto-combo 'ultimate attack' becomes all too tempting in this game, since it is the most reliable attack. Of course, a common complaint with the series that still remains today is the camera, which while is more flexible/speedy in Razor's Edge, it definitely has more than a few hiccups. It's a sad thing when there was a certain point while playing where I accepted that enemies/bosses were going to get free damage on me and winning an encounter in the campaign could easily be luck-based regardless of my game plan/execution. My prior qualms are only emphasized because recent actions games, and even earlier 3D Ninja Gaiden games, have more than proven that there can and should be more finesse and balance to these action games. This holds especially true for players who are more passionate about higher level play and want to master the highest ranks/difficulties. Now that all of these complaints are out of my system, surprisingly enough, not all is bad with NG3:RE. 1st off, I think the new and very visceral 'steel on bone' mechanic is satisfying to execute almost every time in a sadistic gory sort of way, with very brutal attacks and flashy animations and plenty unlockable skills. Also, new characters like Ayane, Kasumi, and Momiji are fun to play with pretty different movesets. Even Ryu, which not necessarily my preference mechanically, since he feels sluggish and a bit more unreliable in comparison, does look pretty cool when wielding the latter unlockable weapons in the main campaign. Game modes are to-the-point in Razor's Edge. There is the main campaign, chapter challenge, and the online focused "Shadows of the World" mode. Main campaign is straightforward, since I didn't make it clear earlier with my gameplay complaints, where it is a fast-paced romp with the only real breaks being the bookend cutscenes laced within. For the various unlockable characters and Ryu as well, there is also the ”chapter challenge, which is basically the main campaign but not being interrupted with most cutscenes in between. What is neat is that you can save replays of either the chapter challenge or Ninja Trials (tied to Shadows of the World mode). So, if you magically do a solid run of the game you can immediately capture it after finishing a stage. Like the original, Ninja Gaiden 3: Razor“s Edge sports an online multiplayer called Shadows of the World. Shadows of the World allows players to customize and level-up a sort of faceless ninja through cooperative and competitive modes. Ninja Trials is a relatively standard survival mode where you can solo or team up with another online player while you take on waves of enemies, which you can use your blank slate character or Ryu and the other unlockable characters. Clan Battle is a bit more interesting with what is basically a 8 vs 8 deathmatch with varying objectives. I did have fun in the brief time I played clan battle, but I could imagine it getting very unbalanced very quickly considering the leveling-up structure for skills and weapons. As a whole, for those who want something more than the solitary grind of single-player can certainly get more out of the online modes if they enjoy it. Ninja Gaiden 3: Razor“s Edge is not exactly a bad game by itself, but in contrast to previous entries and even more recent games from this year alone, it can certainly feel that way since it feels less methodical/technical and very unbalanced in terms of difficulty structure. It's a weird thing when a series that helped accentuate the 'hardcore' action game feels rather poorly designed in many areas and a significantly improved re-release just can't completely fix it. The game does have its moments of fast-paced and bloodthirsty fun, and though the series does seem like it can be salvaged after 3, it is still likely to disappoint most longtime fans and newcomers as well. For a series that is known for its keen gameplay sharpness, Ninja Gaiden 3: Razor's Edge sure does ironically have a lot of rough edges. Pros: + Flashy and brutal attacks and animations + Fast-paced gameplay with plenty of content + New characters and weapons are fun to play and use Cons: - Serious balance issues with the game“s combat and enemies - Some input lag for attacks and movement - Camera issues (not new for the series) - Trivial Story Overall Score: 6 (out of 10) Decent In some moments fast-paced and brutal fun and many more outright vexing in terms of design, Ninja Gaiden 3: Razor's Edge is likely to be very divisive. For fans of the series and newcomers alike it will be a real test of patience if they want to extract enjoyment out of this title even with this enhanced version.
  21. Marcus Estrada

    Watch Dogs Trailer Reveals Release Date

    Of all the new IPs coming this year, it really seems that Watch Dogs is one to pay attention to. The game was finally revealed for E3 2012 and has no doubt been in production for much longer. Those who have been hankering for information about the launch date, or clarification as to what systems it will be on, now have their answers. Ubisoft released a new trailer today titled "Out of Control". It showcases a great deal of gameplay footage as well as a snippet of the character's story and why he is acting out. Beyond that, it reveals the current launch date as November 19th for North America. Watch Dogs is going to spawn itself on basically every modern console when it arrives. The game is coming to PC, PS3, and Xbox 360 but also Wii U and PS4. Even with those two logos listed, there is also the note that it is "also coming to next-gen consoles". Presumably this just means that the currently unnamed Xbox 360 successor is getting the game too.
  22. Ta-da! Lab Zero Games has announced the results for the third DLC character for Skullgirls on their Indiegogo page (which was decided by votes from fans). Who is it? It's the sexy Egyptian lady, Eliza! Squigly, the first DLC character, will be available sometime this July along with the PC version of Skullgirls. You'll most likely see the other DLC characters about 3-4 months apart from there. PC players will also be able to beta test the new characters as they're added to the game. There's still one more DLC character left to be decided through fan votes. Who do you think it will be?
  23. Resident Evil Revelations (PS3) Resident Evil Revelations (360) Resident Evil Revelations (WiiU) $37.99 each and FREE 3 Day Shipping. Via CAG Canceled my Amazon preorder because $12 cheaper and only one day later is schweeeet. Anyone else pumped for this game?
  24. Marcus Estrada

    The Bureau: XCOM Declassified Surfaces

    Things had been going very strangely for the other XCOM reboot game. Of course, one released as XCOM: Enemy Unknown last year, but what of the other title? Recently, all videos and the website pertaining to it were pulled down, leading many to believe it had privately been canceled. Today it has been revealed that this was not the case, well, not exactly. The game is now titled The Bureau: XCOM Declassified and has changed names as well as gameplay style. Instead of the mix of first and third person initially promised, we're now seeing that they have decided to make it a pure third person experience. XCOM Declassified is also not a reboot. After all, XCOM: Enemy Unknown has already taken care of that aspect so it would be unusual to have two reboots in such a close time frame. Instead, this is an attempt at an origin story. Since the game has been in development for a while they're actually very near to launch. In fact, XCOM Declassified was already dated for August 20th on PC, PS3, and 360. A pre-order bonus of extra mission was also mentioned, although no specific retailers were named yet.
  25. When popular games come out with a fair bit of DLC it always seems that later on a special compilation disc will be out. This has been the case for many 360 and PS3 titles before and The Elder Scrolls V: Skyrim is following in these footsteps. Bethesda made the announcement that Skyrim: Legendary Edition includes Skyrim and its multiple expansions (Dawnguard, Hearthfire, and Dragonborn). A new Legendary difficulty has also been added to challenge skilled players. Skyrim: Legendary Edition comes out on June 4th for the typical new game price of $60 for PC, PS3, and 360. On 360, the game is "better with Kinect", which includes voice command features where the device is able to trigger shouts.