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  1. With Fire Emblem Warriors now less than a month away from release, we're getting more and more info on it with each coming week (including new character announcements like Celica). Today Nintendo announced that the game will be getting DLC and the Season Pass treatment, similar to how Hyrule Warriors got it a few years back. Initially, there will be three DLC packs, with each containing characters and content from a different Fire Emblem game as follows: DLC Pack #1 will feature content based on Fire Emblem Fates, and is coming in December 2017 for $8.99. DLC Pack #2 will contain content based on Fire Emblem: Shadow Dragon, and is coming in January 2018 for $8.99. DLC Pack #3 is based on Fire Emblem Awakening, and will be arriving in March 2018 for $8.99. You can also buy the Season Pass, which nets you all three DLC packs for a lower price of $19.99. Anyone who buys it (for either the Switch or New Nintendo 3DS version) will receive a special bridal costume for Lucina. We also have finally gotten word about how amiibo functionality will work; not surprisingly, it's similar to how it worked in Hyrule Warriors, where compatible Fire Emblem amiibo (including the upcoming Chrom and Tiki amiibo) will grant players weapons and materials when tapped (five different amiibo can be tapped per day). Fire Emblem Warriors is slated to release on Nintendo Switch on October 20. Source: Press Release Are you looking forward to the DLC Fire Emblem Warriors is getting?
  2. It looks like E3 week has officially kicked off for Nintendo. Alongside the release of Lucas as a playable fighter in Super Smash Bros. for Wii U and 3DS, a special video presentation has been released, featuring Masahiro Sakurai himself showcasing two new fighters, Lucas, who we already got a glimpse of before, new costumes for Mii Fighters, and some new stages. And the best part? All of this is available right this second! Well, most of it is available, at least. One thing that was shown off was the classic Dream Land stage from the N64 original, but Sakurai also announced that Hyrule Castle and Peach's Castle from the original will also be making a return sometime in the future. Two other stages that were made available include the long-awaited Miiverse stage and another stage that comes with a certain street fighter that has been officially released. The street fighter in question is, of course, Ryu, who was actually leaked earlier. He's a fairly interesting inclusion, featuring a moveset that is quite unique to the character. Based heavily on the Street Fighter franchise, Ryu's moveset includes a way to play that is very familiar to Street Fighter fans, along with two different final smashes, which is also something unique to Ryu. He also comes with his own stage - Suzaku Castle. You can watch all things Ryu in the following videos: Another character that was leaked earlier was Fire Emblem fighter Roy, who was also officially announced in the special presentation. Returning from Super Smash Bros. Melee, Roy has received an appearance overhaul and has been balanced for the newest entries. He also has a final smash, which he obviously didn't have in Melee. You can watch his presentation below: One character that was rumored to become playable was Inkling Girl from Splatoon. That won't be happening, as it turns out. However, alongside a new trophy featuring the character, both Inkling Girl and Inkling Boy are now available as costumes for Mii Fighters. Also released are costumes based on Akira and Jacky from Virtua Fighter, Heihachi from Tekken, Isabelle from Animal Crossing, MegaMan.EXE from Mega Man Battle Network, and ZERO from Mega Man X. You can see them all in action in the following video: All of this content is now available on the Nintendo eShop for the following prices: Lucas - $3.99 on one platform / $4.99 on both Wii U & 3DS Ryu + Suzaku Castle stage - $5.99 on one platform / $6.99 on both Wii U & 3DS Roy - $3.99 on one platform / $4.99 on both Wii U & 3DS Mii Fighter Costumes - $0.75 each on one platform / $1.15 on both Wii U & 3DS / $6 for all on one platform / $9.20 for all on both Wii U & 3DS Dream Land (a stage from the N64 original) - $1.99 on one platform / $2.99 on both Wii U & 3DS Miiverse Stage - Free, Wii U only Everything in one bundle - $21.96 on one platform / $29.16 on both Wii U & 3DS Are you excited about all this Smash Bros. DLC? Will Ryu, Roy, or Lucas become your main?
  3. Nintendo already confirmed that Lucas, the Miiverse Stage, and Splatoon costumes for Mii Fighters were all coming as Downloadable Content for Super Smash Bros. for Nintendo 3DS & Wii U on June 14th last week via Social Media. But today, they announced that Sakurai will be hosting a special Smash Bros-centric video presentation on that same day, at 7:40 AM PT, 10:40 ET. That“s...interesting. Will the broadcast offer more surprises beyond what we already know? I“m guessing yes. Methinks this broadcast is designed to take up a good twenty minutes or so that would have otherwise been reserved for the big Digital Event coming next Tuesday during E3 2015. What do you think will be announced? Will we see long-rumored stuff like Ryu and Roy come to light? And it begs the question: with the Nintendo Direct Micro and now this Smash Bros. Broadcast--will the Digital Event suffer from all this information already happening, or will we see more new content from Nintendo than ever? Be sure to let us know how you feel below!
  4. Atlus USA announced that for the first month after the release of Etrian Mystery Dungeon for the Nintendo 3DS will be available for free. After that time, the price for the DLC will revert to its full price. In the first three DLC quests, you get to track down some lost adventurers who can teach you some meal recipes. These meals will offer buffs for your party. The other two DLC quests are repeatable and will help your party to gain extra experience and gold. Etrian Mystery Dungeon will be released on April 7 while a special 3DS home theme will be released on March 31 for $0.99. Source: Siliconera
  5. Ever since video games were first introduced to the masses well over one hundred years ago, the people working behind the scenes on them have been tasked with a never ending mission to make those games even more amazing than anyone ever thought possible. And so far, they've done a pretty great job at that. But the people behind the scenes of the behind the scenes people? They seem to hate you but love your money, and will stop at nothing to take it from you. With that in mind, let's take a look at some games released in the last decade that could end up costing you a fortune in the event that you wanted to own the full game for some reason. But who really wants that? Team Fortress 2 Surely this will protect me from snipers. In development for nearly a decade, Team Fortress 2 finally saw it's release in 2007 with it's inclusion in Valve's Orange Box bundle. The game saw a constant stream of updates over the years that added new weapons, levels, the ability to craft items and most importantly, hats. While normal players are able to craft most hats with enough time and effort, there are special hats known as Unusuals. The only way to get an unusual is to pay actual money to get a key which is then used to open a randomly dropped box to have an extremely slim chance at getting one. These unusual hats are identical to normal hats, except for the fact that they're given one random visual effect. These can range from smiley faces to flames shooting from your character's head. Some of these effects are rarer than others and make them even more desired. Why is all of this so important? Well, Valve released a store where you can use real money to buy these unusual hats from other people instead of going through hundreds of keys looking for your own random drop. These hats can range in price from about fifty dollars up to a few thousand each. If you wanted to own every single hat in the game, you could either drop the cost of a house on the virtual market, or gamble it all on keys that cost $2 a piece and just hope you get them before you run out of money. Dead or Alive 5 Hey, I'm not happy about this either. Now, I've got no problem with fan service. If you want your character running around in a bikini or loincloth, then so be it. But there comes a point where people start to realize that you're really milking it, and that can't be more obvious than with the game Dead or Alive 5. In the old times before downloadable content you would have more than twenty costumes waiting on the disc for the playable characters. Of course, that wasn't always the case, but the fact is that they came included with no strings attached. With Dead or Alive 5, this changed drastically. The average character had about seven costumes in the newest release of the series which was understandable due to the new engine being used and all of the assets being remade. But then came the DLC costumes. Just around $115 worth the first time around. Including the cost of the game, that is $175 altogether. Then Team Ninja went and released Dead or Alive 5 Ultimate. The same game with added costumes and game balancing tweaks. Instead of making this an addon or DLC pack in itself, it was considered a totally new game. So if you bought that $60 version, you officially no longer mattered. To get access to the rest of the game, you now needed to spend an extra $40 for stuff you already bought with a few extras thrown in. Then began the second round of DLC costumes. It is difficult to add up just how much these new ones cost because of different bundles containing the same costumes multiple times and as of yet unreleased DLC, but the number is already over $250. That is after buying what was supposed to be the ultimate version of the game that included everything! NOTE: These prices were obtained by going through the PlayStation 3's digital store and adding the cost together manually. Dungeon Keeper EA still thinks this is something to strive for. Back in the 90's, Bullfrog was a niche studio that pumped out some of the best city management games ever created. Theme Hospital, Startopia, and of course, Dungeon Keeper. Electronic Arts saw this company of plucky do-gooders and promptly destroyed them for no reason at all. Thanks a lot for ruining everything as always, EA. But there was a glimmer in this story of death and destruction. Dungeon Keeper actually got it's long awaited sequel in Dungeon Keeper 2! Only, it was on iOS devices and terrible in every single conceivable way. Garnering an impressive zero out of a possible ten on it's review, I've never seen a fanbase react so poorly to a game before, not even a truly awful game like Big Rigs is as hated as the new Dungeon Keeper, and for good reason. At least Big Rigs understood it was one of the worst games ever and embraced it's fate. EA is just covering it's ears and ignoring everyone's criticisms. And what criticisms are those? Once again micro-transactions rears its ugly head. In an effort to squeeze every bit of dollar out of players, it takes actual real life hours for you to complete even the most simple task, and the only way around this time barrier is to spend gems. Gems of course cost real money, and the cost of about 100 actions is $60. Don't want to spend $60 for an hour or two of gameplay? Then just the act of clearing out eight blocks will take you as long as 48 hours. That is before you even start building the room. Do yourself a favor and just buy the original Dungeon Keeper games. They're less than $12 combined and hours of fun. The Sim 3 Sims 2 Pets? Sims 3 Pets?! Its the same thing! I invented the piano key necktie! I invented it! Have you ever wanted complete control over someone else's life, but didn't want to have to deal with all that stalking and law breaking stuff? Well then, The Sims series is absolutely for you. In the span of a few hours you can raise an entire family and then laugh as you lock one of your eighteen sons in a windowless room so Death can't take him from you. Or you can go to college, there's that too. At least if you're willing to pay, that is. The Sims series has been no stranger to add-ons and expansions. Going all the way back to the year 2000, the original Sims saw seven expansion packs before The Sims 2 released. The Sims 2 was then followed by eight expansions. The Sims 3, however, has seen a whopping eleven expansion packs so far, and it is currently unknown if it will get more before The Sims 4 releases with it's own series of expansions that will end up being nearly identical to the expansions released for the last Sims game. Now, just how much do all these expansions end up costing the average gamer? Try an amazing total of $370. All money spent to watch your fake family go to new towns and do new things. Money that could have easily been spent doing new and cool things with your real family. Of course I'm not one to judge, seeing as I have most of those expansions myself... but you get the point. It is a lot to spend on just making your ants happy. Rock Band A fake guitar made to look like another fake guitar. If you have a closet filled with tiny plastic instruments, then you probably know about the music game fad that hit in the mid 2000's with games like Guitar Hero and, of course, Rock Band. While you probably hung up your guitar years ago, the genre is still going strong and new DLC was released on a weekly basis for the games up until a short while ago. Remember, I said that this fad started in the mid 2000's. That's a lot of weeks passing by with new songs coming out. Just how many songs can you buy?! While the Rock Band series has stopped releasing DLC, they left behind a list of DLC that numbers in the thousands. And with each song averaging a price of $2 each you can see why this is going to get expensive, very very quickly. Of course, you also have to buy the instruments that come with each iteration of the game and pay a fee to get the songs you already bought for the previous game into the new one so the price you have to pay is rising all the time. Thankfully, you don't have to buy all these songs, but if you want the full Rock Band experience, be ready to shell out close to three thousand dollars on songs alone. At that point I'd suggest just buying a real guitar and getting lessons. EVE Online We're all having so much fun! Let's raise the stakes, shall we? EVE Online is a massively multiplayer online game that puts you in the seat of your very own ship to do whatever you want to do in the galaxy. What this means is that you'll be mining a whole lot and hoping that pirates don't wipe you off the Galactic map because, of course, there are pirates. It's space we're talking about here. The special thing about EVE Online, however, is the fact that it has a real money system. The profits you make in the game can be converted to real world funds and vice versa, though the exchange rate of in-game funds is obviously far less than USD worth. But if you do well enough in the game, you can actually make yourself wealthy in the real world as well. While that sounds great, it also means that things in the game can have real world prices as well. Say, a heavily guarded ship filled with supplies could be worth more than fifteen thousand dollars. If it gets blown up, that is $15,000 down the drain with no way of getting it back. Things like this happen a lot in the game of EVE Online, and just recently a very large war broke out. The game's stock market momentarily nose dived as two factions fought it out in the cold dark reaches of space. At the moment, their battle has cost the two sides the insanely high sum of nearly $300,000 in real money. This is due to all of the supplies and ships being sent out to battle. Each ship has a real cost, and the most powerful can get into the tens of thousands of dollars. When one of those goes, its a big deal. And quite a few have been lost already. There is no other game in existence that can boast that wars actually have an impact on the userbase in the same way that EVE does, and that is why it is so fantastic. Do you want to become an intergalactic spice baron? Then be prepared to shell out hundreds of thousands of dollars. I'm sure it'll be worth it. As always, thanks for reading.
  6. UPDATE: We now have an official Press Release. Here's most of it, including new information regarding price and advanced purchasing options/perks. MASSIVE MARIO KART 8 DLC PACKS ADD 16 NEW COURSES, PLUS NEW DRIVERS AND KARTS Link, Isabelle and Animal Crossing Villager All Get Ready to Race REDMOND, Wash., Aug. 26, 2014 – Two new downloadable content packs will take the world of Mario Kart 8 in directions the franchise has never seen before, while significantly expanding game-play options. The packs, which launch this fall and in spring of 2015, and are available for advance purchase starting Aug. 27 at $7.99 each (or $11.99 for both), deliver a ton of new content, including first-time crossover characters like Link from The Legend of Zelda franchise and both Isabelle and the Villager from the Animal Crossing series. In addition to these two new downloadable content packs, a previously announced game update goes live Aug. 27 that adds a variety of new features, including three free Mercedes-Benz cars that players can race: the modern Mercedes-Benz GLA, the 300 SL Roadster from the 1950s and the legendary Silver Arrow of the 1930s. Go to http://ninten.do/6181WR6B to view a video of the in-game karts in action. “More than 1 million Wii U owners in the United States alone are already enjoying the fun of Mario Kart 8,” said Scott Moffitt, Nintendo of America“s executive vice president of Sales & Marketing. “Mario Kart 8 already includes the largest number of characters, karts and options of any Mario Kart game to date, and these amazing expansion packs give players even more choices.” Each pack will contain two new cups, each with four courses, which, in total, increases the number of currently available courses by 50 percent. The DLC packs include classic courses like Wario“s Gold Mine from Mario Kart Wii, as well as new courses, some taking place in the worlds of The Legend of Zelda and Animal Crossing. New vehicles will also arrive with each pack, including the Blue Falcon kart representing the F-Zero franchise in the first DLC pack. Mario Kart 8 owners who purchase both packs starting Aug. 27 will get access to eight new colors of Yoshi and eight new colors of Shy Guy to race with immediately. To purchase the packs in advance, users with a broadband Internet connection can click the new “Shop” icon in the game or visit the Nintendo eShop on Wii U. ORIGINAL ARTICLE: A listing on the Official Nintendo UK Store Page features new information and images regarding Downloadable Content for Mario Kart 8. The headline speaks for itself this time around--the DLC for Mario Kart 8 planned for release from the end of 2014 and into 2015 features characters and courses from The Legend of Zelda and Animal Crossing respectively. Here“s more information, straight from the listing. Mario Kart 8 Pack 1 - Released: November 2014 Pack 1 includes: - 3 Characters: Tanooki Mario, Cat Peach, Link - 4 Vehicles - 8 Courses Mario Kart 8 Pack 2 - Released: May 2015 Pack 2 includes: - 3 Characters: Villager, Isabelle, Dry Bowser - 4 Vehicles - 8 Courses As a bonus for purchasing both packs - as a bundle or separately - you can get eight different-colored Yoshis and eight different-colored Shy Guys that can be used right away. Characters and courses aren't all you can expect from this DLC. New vehicles will also appear including the Blue Falcon from F-Zero (in the first DLC pack). Sounds like Nintendo is addressing the numerous fans who wondered when other Nintendo characters/properties would make their way into Mario Kart. According to the listing, each of the courses will appear in brand new cups, with four courses in each cup respectively. No signs of an official Press Release with more information yet from either Nintendo of Europe or Nintendo of America--so this news is contained to the Nintendo UK Store listing for now. I“ll grab more information as it“s officially unveiled, including price points for each separate pack and the bundle.
  7. Sucker Punch has announced when Playstation 4 owners will be able to purchase inFAMOUS: First Light. The standalone DLC to inFAMOUS: Second Son will be available August 26 in the United States and August 27 in Europe for $14.99. inFAMOUS: First Light follows neon-wielding Fetch and delves into the events that brought her and Delsin together during Second Son. The story will take place at Curdun Cay, the conduit prison, as well as the city of Seattle. However, it is uncertain as to how much of Seattle will be playable. Gamers will be able to pre-order pre-download the DLC. This means those who pre-order the game can download it before it actually releases and play it immediately upon release. Stay tuned to Game Podunk for more on this and other inFAMOUS news. Source: Sucker Punch Twitter Excited to find out more about what makes Fetch... Fetch?
  8. solid-alchemist

    The Last of Us: Left Behind DLC Review

    The Last of Us: Left Behind DLC (PS3) Developed by Naughty Dog Published by Sony Computer Entertainment Released February 14, 2014 Review Written March 8, 2014 Originally Posted on The Time Heist Blog WARNING: MAY CONTAIN SPOILERS FROM THE MAIN CAMPAIGN. ONLY READ IF YOU HAVE COMPLETED THE SINGLE PLAYER CAMPAIGN. Finally finding time to hit the keys again, here“s my review of The Last of Us DLC, Left Behind. As Naughty Dog“s first attempt at single player DLC following the positive reception of The Last of Us, this addition to the main story has some big shoes to fill. Not surprisingly, Left Behind does fill those shoes quite well in maintaining the story flow similar to the main game as well as bringing the emotional drama that many of us have come to savor from the Last of Us. Left Behind“s entire three hour campaign sets us in the role of Ellie. Taking place a few months before the main game“s story as well as during a prominent section of the main game, Left Behind uses a method of slow growing tension that constantly keeps the player on edge. Knowing that certain events are about to transpire left me anticipating their occurrence during my entire playthrough. This setup actually worked in way that helped create a greater immersive experience. Naughty Dog went about this by utilizing interjectory flashbacks and flash-forwards to allow the player to recover from intense encounters while also fearing what else is ahead while they work towards the next flash-forward. Simply put, playing as Ellie in Left Behind is as nerve racking as it was in main story. Naughty Dog says, “Happy Valentine“s Day!!!†A new character introduced during Left Behind“s flashbacks is Riley, a friend of Ellie. Riley is actually a very likeable character, almost complementary to Ellie“s personality in a multitude of ways. During these flashbacks, Riley helps build more character development for Ellie that many fans wanted during the main story, and reminding us that Ellie is still a young girl growing in disease-ridden world. Interestingly the flashbacks involve mostly a bunch of mini-games and several opportunities for dialogue. These mini-games are the reason I felt the flashbacks were a sort of emotional break when interspersed between the flash-forwards, but the flashbacks didn“t offer full emotional leisure as you still expected a certain event to occur every time you returned to the flashback. Speaking of the flash-forwards, this is where the meat of this DLC is at. Taking place immediately after Joel is impaled during the main story; these parts of Left Behind reveal the struggles Ellie had to go through to keep Joel barely hanging onto life. These segments were the most intense as Ellie would need to rely on stealth to survive against both infected and hunters. Battling against enemies while also being wary of a few jumpy moments, playing this portion was very satisfying as it helped divulge more of Ellie“s inner strength while presenting how she felt about her relationship with Joel. After seeing Ellie fight tooth and nail to keep Joel alive I began to feel more like Joel“s actions during the main story“s ending were within reason. Comparatively, if the roles were switched I would believe Ellie would have reacted in the same fashion; both needing to go off the deep end to maintain the last facet of survival. Aim for the bushes! In total Left Behind is a great addition to the Last of Us. Though there aren“t any big changes to the game“s mechanics, Naughty Dog did compose scenarios where the player could pit infected against hunters. These moments were always satisfying as I“d use them to take out the final survivors after initiating a battle amongst them via a bottle from the distance. In conclusion, the DLC is only three hours long at the cost of $15. This may seem like a bit of a stretch in terms of value, but as a fan of the game, Left Behind is a worthwhile addition. It“ll make you crave more of Last of Us“ universe while momentarily tiding you over until Naughty Dog“s next rendition. Go buy it and don“t get left behind… Review Written by Solid-Alchemist If you enjoyed this review and would like to check out some other opinion pieces, come on over to The Time Heist. Any critique's or recommendations are welcome!
  9. In another unfortunate circumstance for the Wii U, Warner Bros. Interactive Entertainment is cancelling the upcoming story DLC for Batman: Arkham Origins on Nintendo's troubled console. The reason? A spokesperson for the company told Polygon: "Based on demand for DLC content on the system, Warner Bros. Interactive Entertainment has made the decision to remove its offering of the upcoming all-new story campaign for Wii U." The good news is that Warner Bros. Interactive Entertainment plans to reimburse the full amount to those who bought a Season Pass for the game (which is $19.99) on Wii U, and all DLC thus far will remain intact. Still, it's a heavy blow to fans who bought the Wii U version and were looking forward to the new story DLC. This news also doesn't bode well for future DLC from the publisher, but we'll have to see what the future brings in that regard. Despite the low demand for DLC for Batman: Arkham Origins, Warner Bros. Interactive Entertainment is still planning on releasing The LEGO Movie Videogame and LEGO The Hobbit on Wii U this spring.
  10. Blazeknyt

    Free to Play, Free to Exploit?

    There has been a recent article on IGN, as well as a video discussion about the free to play model. Feel free to read it here. As my last post was about DLC, I have decided to talk about something that is related yet different from DLC, the free to play model. The free to play model (or F2P, as many abbreviate it to) is simple. The game itself is free, but in order to gain certain perks and items, you must pay real money. Many MMOs do this, such as my favorite, Dungeon Fighter Online (DFO). I personally never spent money on it, but I could have spent $5 in order to have unlimited weight in my storage chest, and much more space. There are also certain avatar items that allow you to change the appearance of your character and give certain stat increases, thus making dungeons a bit easier to get through. Customizing a character in DFO The distrust of the free to play model does not stem from not the fact that the free to play model exists, but how it is implemented, and what is offered. In DFO, you had to find what you needed, and decide if it was worth it. Are those 3 items worth the critical hit boost that complement your skills? They just might be worth the $10. If you bought the items, then the game gets a bit easier for you. If you didn“t buy the items, it“s not like the game took anything away from you. You can still play the game as much as you please, and how you please. You were not restricted in any other way. The items compliment your abilities and skill. If the items have a substantial effect in making the player better, then some players may call the game a “pay to win†scenario. Pay for all these super cool items, and you can kick butt everywhere you go. This type of scenario basically allows for the players to have less skill in the game. Think of it as getting the best product money can buy, and then becoming famous because you have the item, not your skill in using the item. On the other hand, distrust can stem from limiting content or playtime. Certain Zynga games have come under fire for limiting playtime. As much as I love Tekken Revolution, the fact that you are only allowed 5 online tokens at startup makes the game go that much faster. Before I know it, I“ve used my tokens and have to wait it out. I am limited to those 5 until 1 is replenished every 20 minutes or so. The cost of that is the fact that I don“t have to pay for the game at all, and it perfectly emulates the arcade experience. Strangers challenge you, and you duke it out. Now just imagine paying 50 cents for every fight that you take, much like in a real arcade. Maybe there should be a tweak where after winning 3 matches in a row, the winner gets a token back, because in the a real arcade scenario, the winner keeps on fighting and doesn“t pay again. The author of the IGN article uses trust as the basis of his article, and it is true, that is what this is about. One does not want to destroy the trust of the fans and then lose out on the game that one worked so hard to put out to the public. But it is also a tough business decision on the makers of the game, because the platform on which the game is released can determine which business model will work best. Are there any favorite games that could benefit from the free to play model? What if a certain game that you loved used the free to play model?
  11. Blazeknyt

    The Staying Power Of DLC

    After all this time, and despite being mentioned in almost every other entry, I have never written a piece about DLC. So, DLC, here“s your long awaited entry. When DLC first came about, you used to mention DLC and gamers would throw a fit. Extra content after a game is already bought that one has to pay for just didn“t sit well with most people. That would be like buying a chess set, only for there to be special pieces to be sold separately. Some of those pieces could severely alter the game, while others may not. The fear many players have is that the game that you have bought may not be the final product, or the final intended product. Will the DLC provide others that pay for it a heavy advantage over those that don“t? This is the question that many gamers deal with, and that developers must learn to tackle. For example, skins and costumes tend to be favorites, because they don“t alter the gameplay, nor do they provide advantages ready to be abused, plus it“s easier on the developers to make. Now it is a mainstay of the console industry. Over time, DLC has come to be an accepted practice in the industry. This mirrors the MMOs in a sense that a console game can continue to expand, but instead of paying a regular subscription fee (for some MMOs, not all), you pay for the game and then can choose to buy the DLC. This allows for some flexibility as to what is released, but the developers can“t release something that drastically changes the game either. MMOs can get patches that change things, hopefully for the better. It“s possible for console games now, but it may not happen. The big issue with DLC is not so much the fact that there is DLC, but how the DLC is handled. Some reasons to include DLC is that the section was cut in order to meet time constraints, or the section of the game could not be fleshed out while building the game before release. In this way, new DLC that expands upon the game can work out very well. Fans of Walking Dead love each episode that's released. It is also turning out to be one of the better planned DLC releases out there. Gears of War 3 did this as well. Gears of War 3 came out in September of 2011, and the third DLC, with the single player expansion came out in December of the same year. While the content itself is not anything groundbreaking, the game released its DLC while the life of the game was still high. Sometimes a game will receive DLC much later in its lifespan, thus reminding players to pick up the game again, or get more people to buy the game that did not before. (Ok, maybe I just really like single player DLC that expands upon the story I managed to bust my butt to get through) On the other side of the coin is when DLC is released too soon; say a week after the game is released. Then there“s the store pre-order DLC, where stores such as Best Buy and Gamestop offer different things in order to get customer“s attention. The worst of this is on disc DLC. On disc DLC is when you have to pay to unlock something that is already on the disc. In other words, the data for the game was already there, ready to be used, you just could not access said data unless you paid to get a code to unlock that data. This is what gave CAPCOM tremendous backlash when Street Fighter X Tekken was released. The better solution would have been to make these characters regular unlockables just through playing the game. Don“t do something like this again. Gears of War 3 - Raam's Shadow I personally think it“s better to release within a few months of the games release. There“s no need to shoehorn in extra content 2 weeks after the game is released in order to try and get more money. The multiplayer stuff is rather hit or miss, depending on the game.
  12. DrPixel

    Pixel Reviews: DLC Quest (PC)

    Developer: Going Loud Studios Publisher: Going Loud Studios Platform: PC (reviewed)/Xbox Live Indie Games Release Date: March 18th, 2013 (PC) NOTE: Continuing on with reading this review will require you to buy the "DLC Quest Review DLC", provided to you through DrPixel Inc. for the cheap price of only $7.99! It will add 95% more content to your base review page, I promise! In all seriousness though, DLC is somewhat a problem I would say in today's gaming industry! It seems like nearly every single major publisher and even some smaller game companies now are hopping aboard the downloadable content train. They provide you with the base game for the same price as before, but then "nickel n' dime" you for what precious remaining spare change you have by making you pay for extra, more fancy features in your game. Sometimes it's just costumes, a tiny extra level or something, and that's pretty tame I would say. However, some businesses now have full expansions or mini additions to games that really should have been there in the first place- and they cost your hard-earned cash that you could have spent on another game or two. DLC Quest was born to provide a nice little relief to those who are frustrated with the greedy (though smart) business decisions gaming developers and publishers are making in today's society. It's a joke game, and not meant to be more than that! I'm just not so sure if it's worth the entry fee though. You see, DLC Quest is an incredibly short game. Both the base game and the fantastic spiritual successor/sequel "Live Freemium Or Die", which is included, only took me 1.6 hours total, including getting nearly all of the coins, wasting a ton of time, and browsing the Steam forums for the game whilst in-game. That is incredibly short for a game, indie or not, and I can't say I'm 100% satisfied with the amount of content included in the game. The jokes are there, yes, and they are great, but when the experience is over I instantly forgot about most of the game, which is a shame because I wish it would have had a lasting impact on me. The jokes may be top-notch, yes (including one that seriously made me burst out laughing), and the satirical nature of the game is amusing, but the gameplay is just....so awfully shoddy that it pains me. You run around collecting coins in a boring, repetitive sort of environment, and basically do fetch quests for each NPC. One particularly annoying part of the second game involved the player having to run back and forth between an underground cavern and the surface, then to another area high above, and then back to the very far right side of the map. Some might say these are just small hinderances, but for a game of this length it's saddening to see that unfortunately the gameplay isn't fresh. At least I love the hilarious DLC packs that the game offers! Want to buy a "sexy outfits pack" so you can deck out all the NPCs in the game with skimpier outfits? Go ahead! Care for some incredibly useless zombies? I mean, every game nowadays has a zombie mode, so why shouldn't this one? Go right ahead! One thing that I both like and dislike about this game is the coin system to be honest. Collectables are another staple of popular games, and unfortunately this one is littered all over with them, easily a thousand or two if I remember correctly. I think if they'd gotten rid of the ridiculous collecting required to even progress in the game and did something funnier, like making each part of the game cost actual small amounts of money adding up to the game's real price, $3, it would have been much more memorable in the end. The graphics and music, while unimpressive, somewhat fit the theming of the game still. This is a much smaller-scale game developed by a much smaller company, so nothing is meant to look like it runs on Unreal Engine 4. The music doesn't stick in my head, minus , but that is fine for how big the game is. By the end of it, DLC Quest isn't the incredibly entertaining piece of amusement that it sets out to be. However, there's still a lot of great laughs to be had with this game (none of which I will spoil!), and if you don't mind coughing up the $3 (or $2 XBLIG version) PC version asking fee, you'll certainly enjoy it. I give this game a: 7/10
  13. New Super Mario Bros. U may feature the name of a certain famous plumber, but as this is the "Year of Luigi", it can't stay that way for long. The upcoming New Super Luigi U DLC is coming soon, but not just as a digital download. First, New Super Luigi U will be coming to Nintendo eShop on June 20th. There it will be available for $20 and stands as its own Luigi-filled experience. In multiplayer mode, gamers can also make use of the playable Nabbit character. Those who do not own New Super Mario Bros. U can still give the DLC a shot if they buy at retail. Yes, this DLC is also being packaged to ship to store shelves on August 25th. It will cost $30 instead of $20 but players won't need to own the original game to play.
  14. Since the release of Rock Band, Harmonix have been consistently putting out downloadable content for the game week after week. Over the past five years they have managed to hit their weekly schedule of new musical content, which leads to a library now full of over 4,000 DLC tracks. It's hard to say that anyone else has ever come close with variety of content, even a certain PC train simulator. With that said, Harmonix simply wouldn't be able to do this forever. Today they have announced the end of new DLC releases for April 2nd. Here is their thank you message to fans: "We hope that you“ll all agree that this has been a tremendous run, and you should know it“s a ride that we at Harmonix have been thrilled to be a part of. We“re going to continue to support the forums and RockBand.com and hope to still see you rocking out online, in photos of Rock Band parties shared on Twitter and Facebook, or here on the forums. Whether you waited in line for a midnight release of Rock Band over 5 years ago, or you just joined the party with Rock Band Blitz… whether you“ve downloaded every single song we“ve ever released, or you“ve just played on disc songs until your neighbors moved away… whether you“re a metal shredder, or a bubblegum pop singer… thank you for being a part of our band." Why are they stopping now? Harmonix has a few games they're working on the moment and none of them are a Rock Band title. Their resources simply can't be spent on keeping up with continuous updates. They have not ruled out the possibility that they may release new DLC again at some point, but for now they can't even switch to a monthly schedule. A 50% off sale on all Rock Band DLC is ongoing in case fans would like to grab some tracks from the massive library.
  15. Those eagerly waiting for Pokémon Mystery Dungeon: Gates to Infinity's release have another reason to be excited! This Pokemon Mystery Dungeon for 3DS will have a healthy lineup of DLC to come, and that also includes a freebie. Right at the game's launch, owners of Pokémon Mystery Dungeon: Gates to Infinity will be able to download a free dungeon. The dungeon, called PokéForest, is littered with money and even gold bars. Be careful, though! Scary foes also make their home here. PokéForest is available for free until April 30th. After that, it will cost $2 to purchase. Three other non-free DLC dungeons will also be available for Pokémon Mystery Dungeon: Gates to Infinity at launch, and additional content will be launch regularly throughout the month of April. You can watch Pokémon Mystery Dungeon: Gates to Infinity's most recent trailer, courtesy of Siliconera, below!
  16. Marcus Estrada

    Borderlands 2 DLC Packaged for Retail

    Although many players out there buy DLC as it arrives, others do not. Whether it be due to lacking a "season pass", or just wanting a deal, DLC for popular games accumulates rather quickly when you don't stay on top of it. Such is the case for Borderlands 2 which has so far seen two new campaigns as well as an additional character and other goodies. Today 2K Games and Gearbox Software announced the Borderlands 2: Add-On Content Pack which comes with all current DLC. Those who have been tuning out the DLC releases should check out what's included: Captain Scarlett and Her Pirate's Booty, Mr. Torgue's Campaign of Carnage, Mechromancer Gaige character, Creature Slaughter Dome, and some more weapons and skins are all included here. Considering the content would sell separately for around $40, it is a bit of a discount at $30. All this comes packed on a disc which means you have to pick it up at retail. The Borderlands 2: Add-On Content Pack will be out February 26th for 360, PS3, and PC. If you don't even have the main game yet then it might be worth waiting around longer and seeing if a Game of the Year release eventually arrives.
  17. So last week we saw a few bits of confirmation for the incredibly long awaited Scott Pilgrim vs. the World: The Game DLC being released soon. It was listed in Major Nelson's weekly blog update, given a release trailer, and even in the Tumblr of Scott Pilgrim's creator. He said the date was "for real this time" and meant to be this week. Guess what? It's not out this week. The Tumblr post confirming its supposed release has been since deleted too. However, this doesn't mean they are attempting to completely sweep the DLC under the carpet. Ubisoft spoke to Destructoid about the delay and said this: "The downloadable content for Scott Pilgrim vs. The World: The Game has been delayed for fine-tuning and to incorporate feedback from the passionate Scott Pilgrim community. Ubisoft is addressing feedback from the community on the best ways to honor retro games in the Scott Pilgrim vs. The World: The Game DLC in an accurate and respectful manner. Ubisoft, and the new team developing the DLC, respect creative properties and, of course, want to be sure to deliver a game experience that is a proper tribute to the Scott Pilgrim franchise." Those who haven't been eyeing the DLC over the past few years may not be aware of what caused this delay. Ubisoft even appears to be referencing it, although they do not explicitly say anything. Basically, when the trailer for this DLC launched, someone identified one sprite as belonging to Sonic Battle. With that discovered, it left room for people to wonder how much of the game's graphics may in fact be ripped directly from other titles. As such, Wallace Wells & Online Play content is being delayed longer, presumably to remove all offending content. No new date has been given by Ubisoft for when it will finally be available. Do you think the DLC would have arrived this week if sprite copying hadn't been uncovered?
  18. Free DLC is always nice! Namco Bandai is offering just that for the recently released Ni no Kuni: Wrath of the White Witch. This free download is for a familiar to add to your team (monsters that fight for you in the game). The little guy is called a Draggle. It can learn Phantom Fangs Whirligig, and Hot Huff. And if you wish, you can metamorphose your Draggle into a Dragette, and then into a Dragamuffin or Bedraggle. Unfortunately, it's not an extremely rare golden kind, like the other DLC familiars we've seen for Ni no Kuni! You can download the fiery dude starting February 12th. Have you been playing Ni no Kuni? Will you be downloading the free Draggle and adding it to your team?
  19. Scott Pilgrim vs. the World: The Game initially hit PSN and XBLA back in 2010. The game was immediately popular and received positive reviews. One thing that was lacking was a modern sort of multiplayer experience. There was co-op, but limited to local play. Many fans were much more interested in having online multiplayer with the game. DLC to add in this feature (as well as playable character Wallace) was promised and delayed for quite a while. The last time we reported on it, said DLC was pushed back until Autumn of 2012. That time frame came and went and now, in 2013, we hopefully have a real date. Major Nelson's Blog broke the news with a date of February 6th for 160 points. What of players on PS3? On the Tumblr account of Scott Pilgrim creator Bryan Lee O'Malley, the date was set at February 5th. He also said "for real this time". Hopefully this will be the end of the line for the Wallace Wells & Online Play DLC and fans will finally be able to play online.
  20. The Mass Effect trilogy may have ended, but that hasn't stopped series creator BioWare from giving us a few downloadable sidestories for our Commander Shepard fix. Sure, there are more Mass Effect games coming in due time, but with Commander Shepard's story at its end, it certainly doesn't hurt to have some extra time with the guy/gal. On that note, it appears that another DLC story might just be coming soon, as series producers Casey Hudson and Michael Gamble have gone to the Twitterverse with screenshots of what looks like something new. Check 'em out below: Of the two images above, the first one shows a decked-out Krogan pounding at the ground with some kind of funky hammer. Alongside this image, Gamble, who tweeted the image, wrote "[this] does not look like a guy you'd want to mess with." As for the second image, which features a city of neon akin to Las Vegas, Hudson, who tweeted the image, said "[this] looks like a nice place for some R&R." These are fairly strong hints at new Mass Effect 3 DLC, but as BioWare has yet to give us any more than a tease, that remains to be seen. Are you excited for some new ME3 DLC?
  21. Jordan Haygood

    Mass Effect 3 Possible DLC 2

    From the album: Kaptain's Gallery

    © BioWare

  22. Jordan Haygood

    Mass Effect 3 Possible DLC 1

    From the album: Kaptain's Gallery

    © BioWare

  23. Do you own Resident Evil 6? Do you wish the series could have retained its roots instead of progressively becoming more action-oriented? If you are an old fan of the series, then an upcoming event hosted by ResidentEvil.net may be up your alley (although it will not "fix" the game). The site is hosting an upcoming event which, if successful, will reward all participants with a polygonal-looking costume download. The event, titled Zombie Mayhem, will be live from December 28th until January 7th. The goal of the event is simple: kill 15 million zombies worldwide. If enough players participate, it should be an easy victory. This is aided by the fact there are very little restrictions in place for what kills count. Everyone can work towards them in single or multiplayer, on any difficulty setting, as well as no campaign or extra mode limits. Of course, you have to have your system connected to the internet if you want your gameplay to count. If the goal is met then RE.net will reward players with a bunch of RE points. However, there is a more interesting prize for fans of the series. Participating players will be able to choose one DLC outfit which looks fairly PlayStation 1 era. For example, Leon's outfit has him decked out in his blue R.P.D. uniform from Resident Evil 2, as well as looking similarly blocky. If you're interesting in nabbing one of the outfits then make sure you pop in Resident Evil 6 on PS3 or 360 sometime during the event. You can check out each of the seven costumes here:
  24. If you are one of those who enjoyed Resident Evil 6 and own the 360 version of the game, you might be happy to know that Capcom comes bearing gifts this holiday season in the form of three new multiplayer modes. These are indeed exclusive to the Xbox 360 and will cost you 320 MS Points a piece, or you could get them all together for just 720 MS Points. The three new modes in question are Predator, Survivors, and Onslaught. Official descriptions for each are as follows: Predator - In a series of quick fire rounds, up to six players take their turn as the fearsome Ustanak with full access to its weapons, while the others must avoid capture or worse. Human players score points for successful attacks, but lose points for being caught or taken down. The match is over once all have played as the Ustanak, with the participant with the most points crowned as the winner. Survivors - This is the Resident Evil 6 take on the classic solo and team based deatchmatch mode. Like Predator, you“ll compete for the highest score, but once a player is taken out, they respawn as one of the game“s enemy characters, and must then defeat another human character in order to return to the fray as their original player character. Survivors is available for two to six players. Onslaught - Chaining combos is the key to success in this two player mode where each must clear waves of oncoming enemies. The twist comes when a player completes a combo chain as this will send enemies over to their opponent“s screen. Expect the balance of power to constantly shift in this intense addition to the Resident Evil 6 experience. These three new multiplayer modes are all out now, so if you have the 360 version of Resident Evil 6, enjoy it, and can spare the points, why not show some Christmas fear and download this? It's unknown at this time whether or not Capcom will be releasing these modes for other versions in the future. Did you enjoy Resident Evil 6? If you have the 360 version, will you be getting this DLC?