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  1. Nintendo announced in this week's Nintendo Direct that Nintendo 64 and DS games would finally be hitting the Wii U eShop. Super Mario 64 and Yoshi's Island DS are the first two games that have been released so far, with more on the way every week. The pricing on each both categories of games will differ, with N64 titles ranging from $10-13, and DS titles ranging from $7-10. However—similar to previous VC games on the Wii U eShop—if you happen to own a title already and have transferred it from your Wii to your Wii U, you can rebuy the Wii U version of that VC title for $2 (which will net you the ability to upgrade the game for use on Gamepad and customizable controls). DS games in particular will make use of both the Gamepad and the TV screen to display both DS screens, in addition to having multiple viewing modes for the player (with some having both screens appear entirely on the Gamepad in different ways). Here's a look at the release list for the rest of April for N64 and DS titles. April 9 Yoshi's Touch & Go (DS) WarioWare Touched! (DS) April 16 Donkey Kong 64 (N64) April 23 Mario Kart DS (DS) April 30 Paper Mario (N64) Source: Nintendo Are you looking forward to playing DS and N64 games on Wii U? Which would you like to see in the future?
  2. It's that time of year again, when the leaves in the trees change colors and the jack-o-lantern you put out in your yard mysteriously explodes for seemingly no reason. And there's also something about kids dressing up in costumes for candy while adults dress up in stripper costumes for alcohol. I don't know, I kind of glossed over the whole Halloween tradition. What I do know is that this is also the time of year for people to play their favorite scary games. But what happens if you've played all there is to play in the horror genre? Running from spooky monsters in Outlast can only last you so long, and can you really play Silent Hill 2 for the twelfth straight year in a row? Well, probably. But let's just say you can't, for reasons. This is where this article comes in. Prepare to learn about four games that come completely out of left field with their own version of horror. 5. King Arthur And The Knights Of Justice A game for the Nintendo Entertainment System based off of a Saturday morning Disney cartoon cannot possibly get any further from the horror genre than it already is. That is, of course, until I tell you that the plot of the game and cartoon revolves around a bunch of football players that get transported to Camelot and tasked with saving King Arthur himself from a witch. Also, you can't die. You and the members of your football team merely get "knocked out" when you lose. That is about as family friendly as you can get. Disney reveals its true form only to those who dare face the void. Up until just about the end of the game, that is. That's when the veil is pulled back to show any kid unfortunate enough to make it that far the horrors of a world wrought with magic and evil. A world that these football players simply weren't prepared for. To start things off, every member of your party is suddenly killed off without warning. Not killed off as in knocked out; they're just straight up murdered. What follows is a quest where you must collect the items needed to open a gate to the underworld to save your now deceased friends from the Grim Reaper. Did I mention the underworld is made up of the dead from eon's past? The floor is actually made of dead naked bodies packed together to make a walkable surface. For the first time in the game you'll see actual red blood spattered about as the undead floor wriggles beneath you. Remember, you're currently a football player from Disney. You are not prepared for this at all. In fact, it seems the ratings board wasn't ready for it either, and that's probably why it passed by the censors with a "For Kids" rating. Play testers were probably too bored with the lackluster Disney game to get that far, and had no idea of the horrors that awaited everyone else. 4. Maniac Mansion While the original Maniac Mansion wasn't exactly kid friendly with its more crude forms of humor and sexual content, Nintendo wasn't about to let any of that slide onto their home console. After multiple reviews by Nintendo and a bit of back and forth bickering to save certain parts of the game that they felt were integral to the game's look and feel, the developers begrudgingly were forced to cut a considerable amount of "questionable" content from the title in order for it to be released at all. But there is something Nintendo missed. Dude, you have no idea how hard I'm going to kill your hamster. Maniac Mansion was a point-and-click game where you had to collect items with different characters to use in puzzles. Usually this sort of gameplay just ended with people getting frustrated over trying to use the wrong items for hours on end, or they would try to interact with everything they had to see what funny things they could accomplish. This is precisely how someone figured out that you could steal someone's pet hamster and then cook it alive in a microwave and watch it pop all over the place. But that wasn't the end of it. After you Indiana Jones (sans fridge) the hamster, you can then pull the goopy remains out of the microwave and carry them around with you as you play the game. If you happen to run into the hamster's previous owner, you can remove the remains of the hamster from your inventory and give them back to him. He'll look at them, confused by what he is seeing before he realizes what you did. Then he'll proceed to kill you where you stand. The end. Nintendo only noticed this after the game was released in stores, but they still demanded that the developers remove it from any newly printed copies. This never happened simply because they never printed anymore. 3. Jam Sessions: DS While the Nintendo DS did have its fair share of horror games during its life, Jam Sessions was very clearly not one of them. In fact, it was more of a glorified digital guitar than it was a game. The entire premise behind the software was the ability to have a guitar in your pocket that you could play and practice on whenever you pleased. Let's just hope you weren't practicing in a cemetery late at night, because if you just happened to end one of your sweet cemetery guitar riffs with the A-6 guitar chord you would be treated to a pants staining sound nobody expects to hear come from their guitar. Wait. How do you sing a guitar? As the chord rings out, you just might catch the sound of someone speaking in an unclear voice. It was hard to understand, but you're sure you heard something. You play the chord again just to be sure, and to your horror, you can very clearly hear the game whispering "Forgive us." Or at the very least, something just as ghoulish. That alone would be enough to send any jerk with a digital acoustic guitar running for the relative safety of a Starbucks, but don't worry internet! There might just be a logical explanation. The most popular theory to the phantom voice is that it is the person recording the tracks asking for the next sound they need to play, and that it was left in the game by accident. It just so happens that the person recording the tracks is also a ghost trapped in the game. 2. Spy Fox 2 The previous entries have all been creepy in a sense that they still kind of fit in with the game's setting, or they were at least included accidentally. This next one though is just off the rails with how terrifyingly out of place it is. In the children's computer game Spy Fox 2, you of course play a cartoon fox who just happens to be a spy. They really went over budget when they were trying to come up with a name for a game with such a stunning premise. But this isn't about the game itself. This is about what happens when you change a single line of code in the game. WHAT IS WRONG WITH HIS FINGERS!? After making a very slight alteration to one of the game's files, you will unlock the ability to commit suicide. What exactly happens when you make the poor fox kill himself? Well I'm glad you asked. Our hero walks over to an electric chair that used to just be a part of the scenery and straps himself in. He then turns it on and electrocutes himself into a pile of ashes. But that isn't the end of it. After killing himself, the fox's dead body floats around the screen while an up close shot of his skeleton flashes in front of you over and over again. Remember, this is a children's game we're talking about. Something you'd see first graders playing while they're learning about computers for the first time. Of course, you do have to change a file in order to view it, but that's it. The developers put this in on purpose, just as a joke to themselves while working on some children's game that they thought nobody would even find. But people have found them. Lots of them. These sorts of death scenes have been found in multiple children's games, ranging from scenes where you feed your character so much candy that they begin to vomit uncontrollably to another character daydreaming about killing his child sidekick. There are thousands of these types of games floating around out there. Just imagine what horrible nightmares lie within their discs, waiting to be found. 1. Animal Crossing I love me some Animal Crossing, but I still haven't gotten around to playing the newest one on the 3DS, so for now I'm stuck playing the original version on the Gamecube. But that isn't so bad. There's still an endless amount of things to do and I love it just as much as I did when it first released. But there is a dark side to Animal Crossing. A dark side I never saw. The game warns you constantly not to quit without first saving your progress because it could cause problems in the game world. There are even special characters that exist just to scold you for not saving, but there is an even more severe punishment for quitting without saving in another person's town. Welp, I'm done. The game steals your face. There is no other way to put it. The next time you load your game you'll be sporting a Gyroid face identical to the one sitting outside of your house. Your black sunken eyes will know only desperation, your mouth will be agape as if trying to scream, but no sound will come out. Of course, it isn't permanent. But that doesn't mean it isn't as scary as all get-out the first time you see it without understanding why you suddenly look like a Japanese horror movie's idea of a spooky ghost. Apparently the reason for the Gyroid face is to help you remember that the Gyroid is where you save. You aren't likely to forget it when you're staring into the soulless eyes of a poor fool forced to live as one for a day. Did you ever think that the Gyroid outside of your house is just another player that forgot to save one too many times? That would certainly explain why all of Tom Nook's houses are always vacant when you first arrive. And with that horrible thought, thank you for reading and have a happy Halloween!
  3. The Etrian Odyssey series, which began on DS, has seen its fanbase grow with each new title. Of course, many who are now enjoying Etrian Odyssey IV may have never even played the preceding games. In Japan, there was a remake on 3DS but no word of bringing it West. Atlus confirmed today that Etrian Odyssey Untold: The Millennium Girl is confirmed for localization. It is not the first in the series to come to 3DS because that honor belongs to IV, but still, it's a great announcement for fans! Players can get their hands on Etrian Odyssey Untold this Fall.
  4. It's Meloetta's time to shine! For a limited time, this legendary will be available as a GameStop-exclusive download starting March 4th (and March 9th for Canada at EB Games). Meloetta can be downloaded onto copies of Black Version, White Version, Black Version 2, and White Version 2. Meloetta in its Aria form is Normal/Psychic, and Normal/Fighting in its Pirouette form. There is no known end date to this special distribution as of yet. Will you be downloading Meloetta to your game(s)?
  5. Marcus Estrada

    Flower, Sun, and Rain

    From the album: Marcus's Album

  6. In what can be filed under "huh, who knew?" well-known game developer Renegade Kid made a demo reel of age-old Playstation mascot Crash Bandicoot titled "Crash Landed." The demo, which was made in a matter of weeks according to Renegade Kid co-founder Jools Watsham, was submitted to Activision for consideration four or five years ago - to obvious no avail. Upon footage finally leaked to YouTube, Watsham verified the video and called it a "blast from the past." The Crash Landed demo showcased a fully 3D level featuring a beach side level of sorts. In many ways the thought of seeing Crash in modern day does tickle a certain spot of nostalgia, but I fear he may go the way of Duke Nukem and just not have stood the test of time all too well.
  7. Jordan Haygood

    Pokemon Black and White 2

    From the album: Kaptain's Gallery

    © Nintendo, Game Freak

  8. The PlayStation 2 has been king of the console market for quite some time. But as the numbers roll in, it appears that the throne has finally been seized by none other than the Nintendo DS, which now holds the title of the best-selling console of all time. The DS has sold an incredible 153.69 million units as of December 8th, barely passing the PS2's 153.68 million. The Nintendo DS and PlayStation 2 are currently the only two consoles so far to sell more than 150 million units. That's no small feat for a console, but for a handheld console, that's even more impressive. Comparatively, Nintendo's Game Boy holds the #3 spot with 118 million units sold. Not even the Nintendo Wii - a console supposedly everyone and their grandma has in their house - has surpassed the 100 million mark yet (2 million more to go!). In other sales news, the king's successor - the Nintendo 3DS - has recently overshadowed the former king's successor - the PlayStation 3 - in lifetime sales over in Japan after only two years on the market. You'd better hold on tightly to your seat, DS, because your brother is coming for that throne!
  9. Marshall Henderson

    Online Pokemon Game Not in the Cards, Says Producer

    That Pokemon MMORPG you've been praying for to your Satoshi Tajiri shrine for doesn't seem to be likely, according to producer Junichi Masuda. It just wouldn't be good for the franchise, so he believes. We've all read in the history books that the original Pokemon concept was based on the idea of trading; Satoshi Tajiri saw the Link Cable for the GameBoy and, being the bug-collecting nerd he was, imagined bugs crawling down them. With the internet revolutionizing gaming as a worldwide affair as it has, Pokemon was undoubtedly pulled into this. Instead of crawling down the Link Cables, they now crawl through the tubes of the internet, with this being especially pertinent with the soon-to-be-released Pokemon Black 2 and White 2 versions. Series producer Junichi Masuda isn't married to the idea of the game going all internet, though. "It's much more enjoyable when you're talking in person," he said in an interview with Gamasutra. "So I think the best way is to have kind of both at the same time, being able to enjoy this kind of faraway communication, as well as having aspects that allow you to enjoy communication face-to-face and in-person communication." To Masuda, the Pokemon series is a face-to-face affair, with the online implementations being just a bonus. To lifelong fans, that idea could be heartwarming, considering the time spent in schools doing all the face-to-face battles and trading for hard-to-find Pokemon. Still, that nostalgia doesn't completely cloud the idea of how cool a Pokemon MMORPG would be. But hey, they know what they're doing. Pokemon Black 2 and White 2 Versions will be available this Sunday, October 7, for the Nintendo DS. Would you be interested in more expanded Pokemon online functionality? Maybe an MMORPG? Let us know in the comments!
  10. Marcus Estrada

    The Circle Pad Pro is Back for 3DS XL

    Before 3DS XL was initially unveiled there was one question on everyone's minds. Would this system come with a second circle pad on the device by default? The original 3DS system only had one and asked users to buy a Circle Pad Pro attachment if they wanted to play a handful of games in the "best" way possible. When the updated system was finally unveiled there was no second circle pad. Then people took to wondering if there would be a new attachment made for the system. As it is obviously larger, the original attachment just wouldn't fit. The 3DS XL arrived in Japan on July and in US just last month. Now it has been unveiled that, yes, the Circle Pad Pro is coming to 3DS XL. This listing on Nintendo of Japan's official website shows the device. No price, release date, or confirmation for markets outside of Japan has been revealed yet. However, we can probably expect to see the new Circle Pad Pro announced for us soon enough.
  11. Marshall Henderson

    Review: Pokemon Conquest

    Developer: Tecmo Koei Publisher: Nintendo Release Date: June 18, 2012 ESRB: E For Everyone Platform: DS Pokemon has always been a series about conquest. Very few games so thoroughly conquered the market as Pokemon Red Version and Pokemon Blue Version did back in the nineties, and even afterwards, the most poorly-received spin-offs sold by the millions. Even in the games themselves, players travel across the lands, punching Pokemon out and becoming the Muhammad Ali of Pokemon. Dungeon-crawling and pinball are nice distractions, but Pokemon as a series has always been about conquering. The commiserate themes make Nobunaga“s Ambition seem a ripe target for absorption into the glorious empire of Pokemon. Unfortunately, Pokemon Conquest is an object lesson in the fact that even the hardest fought battles can win little more than a pyrrhic victory. Pokemon Conquest follows the story of a young, player-named Warlord on the path to unify Ransei and bring about peace, in the only way that anyone of history knows how: violent warfare and taking everyone else“s land. The Warlord and his or her Eevee is joined by a woman named Oichi and her Jigglypuff, and the two of them get to work capturing each area. The biggest threat lies on the horizon, however, as Oda Nobunaga himself seeks to do the same, though as a seemingly more sinister character. For fans of Japanese history (or Omega Force/Koei“s Samurai Warrior), however, Pokemon Conquest offers plenty of familiar faces as the Warlord and Oichi do battle against the biggest names in Japan. It“s all about the Pokemon elements. The most exceptional part of Pokemon Conquest is how well it integrates the themes and feel of Pokemon, even to a fault. The writing has the sort of levity that one would expect from the series, with defeated enemy warlords being as impressed as they are friendly, even after the player kicks them out of their own castle. Everyone seems to have their own convictions and motivations, but they lack any sense of gravitas, seeming as arbitrary and capricious as the story itself. It“s fun, it“s light, but it sweeps the rug out from under the narrative. For the first half of the conquest, what the player is doing doesn“t seem to necessarily contribute to the main plot, and even afterwards, the plot only seems to gain meaningful traction in the last three or four areas out of seventeen. While Pokemon isn“t a series lauded and beloved for its potent storytelling, the primary goals are always present for the player, whereas this isn“t the case here. There“s enough story where it bottlenecks a player into battling against specific enemies at a specific time, but yet is sparse enough where players won“t really be able to really sink their teeth in. Once the player completes the main campaign, other stories, focused around the historical figures, unlock. Unlike the main story, these stories are more consistent and compelling, providing at least a little historical context to events, even if it isn“t in a particularly groundbreaking way. There“s a difficulty curve from one story to the next, so if players don“t find the game challenging, and there are likely many who won“t, then this is a chance to take a few beatings. After all, conquest is about the battles fought, and if there“s any strength that needs to be had, it“s this. Instead of having the four move set-up of the main series games, Pokemon each have one ability, generally one of their base type. Type advantage is still important, though stats are simplified to just Attack and Defense, instead of breaking them up with Special Attack and Special Defense. Different attacks, as expected, have different attack patterns, and require a certain degree of strategy and forcible maneuvering to line things up properly. This can be especially irritating when a Pokemon evolves, changing the attack they use and forcing the player to re-evaluate their strategy, but that isn“t necessarily a bad thing; dynamic strategy being forced on the player is the main way Pokemon Conquest stays challenging, as enemies conform to a fairly predictable pattern. When selecting a Pokemon in battle, the warlord trainers each have their own abilities that they can use on the Pokemon. Usually it“s some sort of stat-boosting ability or a healing ability, and these can really help out in a crunch. The trainer can also use the one item a Pokemon holds, if it is a usable item. This is all done before a command is issued to the Pokemon, so players don“t waste a turn doing this. Each Warlord has affinity with a specific Pokemon, determining how high their “Link” with that Pokemon can go, with a higher link being equitable to leveling up. Each warlord starts with a Pokemon for which they may not necessarily be ideal, but it“s entirely possible to link with other Pokemon. When the player maneuvers a warlord beside an unowned Pokemon, “Link” can be selected, initiating a rhythm-style minigame. The number of successful beats hit increases the link, and if all are hit in the first try, it usually leads to a link. Unfortunately, there“s no way of knowing what Pokemon is perfect for a trainer before going into battle. When a Pokemon is selected in battle, the enemy Pokemon will have an icon of either an X, a bronze circle, silver circle, or gold circle overhead, indicating what degree of link can be made, if any at all. This is very useful once IN the battle, but outside of battle, it isn“t visible at all. When attempting to build the best team possible, this is a huge shortcoming, as a perfect link can evolve both trainer and Pokemon. Hazards and bonuses are spread throughout areas, with things like healing hot springs being in some areas, while poison may be spread across the floor in another. Areas are diverse enough to avoid stagnation, but also not really different enough to make a player feel challenged or surprised, and certainly not enough to blow a player away. Much like with the Beckett-esque Pokemon art, the level designs are familiar, but not stunning. Combat is either “wipe out the enemy” or “capture/hold the banners,” so the level designs act more as strategic roadblocks than strategic boons, making players have to take the long way around something or just eat the effects taking damage or a bad status. There is never a point where the Nobunaga“s Ambition angle feels like it really comes into play. Yes, it“s a strategy game, and yes, it is about Japanese history, but it doesn“t have the careful economic or social micromanagement that goes into the strategy elder. Pokemon Conquest feels like a Pokemon SRPG with a heavily guided narrative and a Japanese backdrop, and neglecting the richness that Nobunaga“s Ambition could have brought seems like a huge misstep. Remixes for Pokemon are iconic, but Pokemon Conquest knows that a merger is necessary for taking this back to the past. While nothing jumps out as strictly an especially iconic Pokemon Jam, the type of music is very faithful to the original compositions, with a classic Japanese sound in the undertone. For any other faults with the game, the music is a statement to what the blend intended to do, but even it can fade into the background after grinding for Links or prowling for Pokemon. Still, when the time is just right, a few major events still bring the heat with some pretty sweet jams. No campaign of conquest is perfect. This is a fact that warriors and generals of all history have learned. There are missteps, losses, and poorly planned gambits, and the Pokemon Empire is familiar with these. Pokemon Conquest, however, snatches victory from the jaws of defeat. It“s a good game, it really is. There is joy to be had here, but it feels as though neither Pokemon nor Nobunaga“s Ambition fully brought their greatest strengths to bear. It is a win, but a win with a cost. Pros: + Combat and the Pokemon are diverse and entertaining + Music blended well between the two source series + Combination of trainers and Pokemon provides an interesting dynamic Cons: - Inconsequential story - Lack of clarity for Perfect Link - Area designs can be cumbersome Overall Score: 6 (Out of 10) Decent Pokemon Conquest is a game that will be fun for Pokemon fans, but less so for anyone else. It is an ambitious idea that never quite made it to shore.
  12. Have an itch for farming this summer? Natsume's come to your rescue with their summer blowout sale then. On top of cutting prices on a few of their games, they're also including a special gift with select purchases. Let's look at those discounts first, though. Nintendo 3DS: Gabrielle's Ghostly Groove 3D - $30 Harvest Moon: The Tale of Two Towns - $30 Nintendo DS: Harvest Moon: The Tale of Two Towns - $20 Wii: Rune Factory: Tides of Destiny - $20 PS3: Rune Factory: Tides of Destiny - $30 For those wondering what The Tale of Two Towns is like, you can check out my review! Now, what is that special gift that was mentioned before? Well, with any purchase of a Harvest Moon or Rune Factory game from the Natsume store, you'll receive a free limited edition 15th anniversary Harvest Moon tote bag. I received one at Natsume's booth during E3, and it's pretty snazzy and great for carrying a lot of stuff. The sale will go on until August 10th at 11:59 PM (PST).
  13. Cooking Mama is a fun little series which began on DS back in 2006. The cooking-themed series is basically a mini-game collection which has you, well, cooking with Mama. Although it doesn't seem like your typical game is has gone on to be quite successful (selling over 13 million copies worldwide) and has multiple spin offs like Gardening Mama and Babysitting Mama. If you've never played these games and are interested then you'll be glad to see that Majesco is finally bundling up some of the games. The DS will receive Mama's Combo Pack Volume 1 & 2 while Wii owners will get Mama's 2-Pack. Each of the titles will be $30 each and rated E for Everyone, of course. What's in these different packs? For Volume 1 on DS you will get Cooking Mama and Camping Mama: Outdoor Adventures. Volume 2 comes with Cooking Mama 2: Dinner With Friends and Crafting Mama. Finally, the Wii set is wholly Cooking Mama-centric with Cooking Mama Cook Off and Cooking Mama World Kitchen. All the bundles will be available on August 14th.
  14. The extravagantly named Adventure Time: Hey Ice King! Why“d you steal our garbage?! DS/3DS title has just been updated on GameStop's website to reflect that a Collector's Edition is coming. If you just wanted the regular version that'll cost $30 on both platforms, but the Collector's Edition is nicely priced at $40. What do you get for an extra ten bucks? Here's the content listing straight from GS: Collectable SteelBook packaging with artwork of the Enchiridion - no printing on the outside of the package! The Enchiridion is a Hero's Handbook' carried by Finn Custom stylus of Finn's Gold Sword Exclusive art book with Pen's drawings and activity book (content TBD) Fold out poster of the Land of Ooo Full version of Adventure Time game In comparison to how much other Collector's Editions tend to go for this seems like a fine deal. Hopefully fans of the Adventure Time series will appreciate these various physical goodies available. Adventure Time: Hey Ice King! Why“d you steal our garbage? will be out October 23rd.
  15. Games do an excellent job at telling stories and making us laugh or cry and making us happy or sad. However, sometimes video games aren“t always great to play in front of others. While it may be awesome to play something like a Zelda or Mario game in front of your family (I know my own dad enjoys watching my siblings and I play those two series) and have them enjoy it just as much as a movie, games like the ones I“ll be discussing here may not be. Whether it“s something extremely sexual or just plain awkward, you might want to think twice before letting grandpa watch you play any of these games. Though perhaps you're masochistic and would enjoy the embarrassment. Nonetheless, read on and find out exactly what will get your face redder than a tomato. Nintendogs While the Nintendogs series may not be something that suits the tastes of many gamers out there, I“ve still found the games highly enjoyable. Plus, let“s face it: who can resist such adorable puppies and kitties? It“s not as difficult to clean up after them or give them baths, either. There is something that these little critters possess that is just as infuriating as their real-life counterparts, however… and that“s the inability to understand commands 100% of the time. To get to the point, what“s embarrassing about this game is that your family and friends are going to start thinking you“ve lost a couple of your marbles when they start hearing you shout “PUMPKIN, SIT DOWN!†over and over since your darling puppy can“t seem to differentiate between that and rolling over. Final Fantasy X Final Fantasy X is one of the best games I“ve ever played. It features incredibly beautiful music, environments, characters, and a great story. However, like any other game, it can have its bad moments. One of which is the infamous laughing scene between the main characters, Tidus and Yuna. While the laughing is meant to be forced and not serious, those around you watching probably don“t know that and you“ll soon find yourself slinking down into your chair until the cutscene is over. No More Heroes Let me tell you something. If I had known what I was getting into that Christmas day when I popped my new copy of No More Heroes into my Wii and started playing in front of my siblings, I wouldn“t have done it then. As soon as the game began, I was greeted with bloodshed and colorful obscenities that made my face turn a brilliant red as my siblings watched on. It didn“t stop there, either. I soon found that in order to recharge my weapon, the beam katana, Travis had to thrust it up and down in front of him in a way that mimicked masturbation. Because of this, I needed to find a save point, and quickly, before anybody saw any more of what was going on. The cherry on top: saving by means of using the toilet. I didn“t play the game for a long time after that, but when I did, I blasted right through and enjoyed it immensely (and played without anyone else in the room, of course). Bayonetta Bayonetta is an odd game and maybe it“s not quite a shock that it“s on this list. It is well known that the game presents an abundance of sexual themes that may cause for awkwardness amongst you and those watching (poses, crotch shots, and the appearance of some enemies). However, there“s some other unusual moments that will leave non-gamers (and maybe even you) scratching their head. The most discussed is the fact that Bayonetta attacks with her hair, and not just that, but that her whole outfit is composed of her hair. It may not be obvious at first, but it“s soon realized when you use her climax attack and witness her hair-clothes coming off her body and spiraling around her. Try explaining that to your folks. Shin Megami Tensei: Persona 4 Persona 4 is another one of my favorite games that made its way on this list. However, it“s not absent of any risqué and uncomfortable moments. It retains the same demons (or personas as they“re known in this game) as the rest of the series, such as the ever-popular Mara, that may get some questioning looks from your family. This game is a bit different from the other entries in the series, though, with how it treads through the lives of everyday teenagers. Thus, it brings typical teenage shenanigans and problems (such as questioning sexuality) to the table more often and makes that present in the game“s characters, bosses, and dungeons. It makes up for it with some hilarious moments everyone can relate to, though. Honorable Mentions Eternal Sonata – “Why is Chopin fighting monsters?†Metal Gear Solid 2: Sons of Liberty – naked Raiden doing cartwheels Enchanted Arms – overly flamboyant main character and incredibly bad voice acting Tales of Symphonia: Dawn of the New World – the two main characters will make anyone cringe (and you even more so with others watching) and “Courage is the magic that turns dreams into reality!†What are some embarrassing games that you have played?
  16. Dominic Dimanche

    Devil Survivor 2 Screenshot

    From the album: Stock Footage

  17. Dominic Dimanche

    Devil Survivor 2 boss

    From the album: Stock Footage

  18. Dominic Dimanche

    Devil Survivor2 boxart

    From the album: Stock Footage

  19. From the album: Leah's Review Images

    © natsume

  20. From the album: Leah's Review Images

    © natsume

  21. From the album: Leah's Review Images

    © natsume

  22. Publisher: Natsume Developer: Marvelous Interactive Platform: DS, 3DS Release Date: Out now ESRB: E for Everyone This review is based on the 3DS version of the game. Being a fan of Harvest Moon since Save the Homeland on the PS2, it made me excited to see the series get its first installment on the 3DS. This time, it boasts a thrilling new feature: being able to live in one of two towns (hence the title of the game). Does the game present itself well enough with all its new additions? Will it all warrant a playthrough over other Harvest Moon games you might“ve been skipping out on? Before the actual game even starts, you are greeted by a cheery, upbeat FMV opening sequence. Something like this is not usually seen in a Harvest Moon game, so it“s a bit impressive. The story, like one for any other Harvest Moon game, is incredibly simple. You crash your horse cart and are found by the mayors of two neighboring rival towns. They give you the option of living in Bluebell (a European-centric town that focuses on livestock) or in Konohana (an Asian-centric town that focuses on crops). Regardless of your choice, you can raise livestock and crops and interact with the villagers in both towns, as well as the ability to change residencies between either town (at a cost). It is soon that you realize that the goal of the game is to get the mayors to befriend each other and reunite the two towns. In The Tale of Two Towns, your main objective is farming, of course. Along with cows, chickens, and sheep, new animals to add to your barn are brought into this installation, such as alpacas. Raising crops is pretty much the same as in any other Harvest Moon title: dig a hole, plant your seeds, and water until they“re ready to harvest. There are new bonuses in this game, however, such as creating trenches to ease your amount of watering and being able to water twice a day to reduce the amount of time needed for a crop to mature. Other features new to the Harvest Moon series that are present in The Tale of Two Towns include a request system, hand fishing, and bug/creature catching. All of these make the game much more pleasurable and apt to keep your attention longer, as well as put more money in your pocket and make the townsfolk appreciate you more. Of course, you have the option of taking a bachelor or bachelorette“s hand in marriage, of which there is a wide variety to choose. It“s almost hard to choose just one, though! Another new addition to The Tale of Two Towns is being able to take your potential husband or wife on dates, which helps increase their relationship with you. When you two lovebirds do get married, you“ll also be able to have a baby. Throughout the game, you“ll get to experience the game“s beautiful mountain environment, as well as the unique architecture for both towns from which they derive their culture. The music is equally as fun and wonderful and I often find myself having it stuck in my head long after playing. The game looks and sounds splendid, but because the 3DS version is basically a port of the DS version, it does not take full advantage of the system“s graphical prowess. Speaking of which, it“s important to denote the differences between the DS and 3DS versions. The 3DS version does have enhanced graphics that will pop out slightly when the 3D is turned on, however, it quickly loses its charm and there“s no real point in keeping the 3D turned on (not to mention NPCs“ portraits will look slightly blurry). The 3DS“s wider top screen proves advantageous over the smaller DS screen. Other 3DS-specific features include a special animal petting minigame and Street Pass. The Tale of Two Towns is not without its faults, however, of which there are quite a few. For some reason, the game will be restrictive on what you name your character/animals/etc. Even seemingly harmless names will sometimes be blocked. The off-putting saving system, which only allows you to save before going to bed and ending the day, will sometimes become infuriating for those who are prone to wanting to save often and does not bode well with the 3DS version“s tendency to freeze. The 3DS version also unfortunately suffers from some slowdown issues. With these thoughts in mind, it is more worth it to pick up the DS version of The Tale of Two Towns over the 3DS version, especially with its lower price tag. Despite some shortcomings, you will enjoy either version of this fresh and innovating installment of the Harvest Moon series (especially when there“s alpacas involved!). Pros: + Freedom to embrace game“s challenging portions, or simply keep things basic and easy + New features keep things fresh + Cute graphics/art style and fun music Cons: - Freezing and slowdown issues in the 3DS version paired with restrictive saving system will frustrate many - Loses luster after marrying and completing “storyline†- Restrictions on naming characters/animals/etc. Overall Score: 7 (out of 10) Good Fans of the farming simulation genre should definitely have a place for this on their shelf.
  23. Jason Clement

    Okamiden for $19.99 @ Amazon

    Okamiden (the quasi-sequel to Okami) is now on sale for $19.99 at Amazon. It currently has a score of 82 on Metacritic. Link