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  1. We found last year's Chicken Wiggle to be a fun and charming platformer, but unfortunately, the game was released on 3DS at a time when its audience had moved onto the Nintendo Switch, and it didn't perform as expected sales-wise. Not one to give up so easily, Atooi's Jools Watsham launched a Kickstarter on March 6 to bring an HD version of the game -- renamed Chicken Wiggle Workshop -- to the Nintendo Switch. The good news is that the Kickstarter crossed the threshold with success, closing after meeting its funding goal and the first stretch goal. Not only does this mean that the Switch version of the game will go into production and get a visual upgrade with redone HD art, it also means that Grant Kirkhope -- legendary video game composer who scored Banjo Kazooie, Donkey Kong 64, and more -- will be contributing an all-new orchestral soundtrack to the game. Of course, the level creation and sharing aspect will also be present in this new version, as will be the function to switch back and forth between retro visuals (of the 3DS version) and the newer, HD art. According to its Kickstarter, Atooi is aiming to have Chicken Wiggle Workshop available on Nintendo Switch by December 2018. Source: Kickstarter Are you excited that Chicken Wiggle be getting an enhanced HD version for Switch?
  2. Jason Clement

    Review: Chicken Wiggle

    Developer: Atooi Publisher: Atooi Platform: Nintendo 3DS Release Date: August 17, 2017 ESRB: E for Everyone Chicken Wiggle is Atooi's second game since studio head Jools Watsham started it last year and, at a first glance, the game's core is a lot like Watsham's biggest claim to fame: Mutant Mudds. It's a platformer, the visuals are retro-inspired and 16-bit, and you make your way to the goal while dodging/defeating enemies and nabbing 100 collectibles and other hidden objects along the way. But a deeper dive reveals something much more; so much so that this could be Jools Watsham's and Atooi's best game yet. The story begins with the titular chicken setting out to rescue his fellow fowl friends, who have all been captured by a witch on a pogo stick and whisked away into the sky. And, recognizing that chickens can't fly (at least not normally; more on this later), Chicken immediately spots and teams up with a nearby worm named Wiggle. 'FRIENDSHIP!' the game exclaims; a rather endearing sentiment, and the first of a few aspects to indicate this title is focused on positivity. Right after, you're immediately introduced to the game's core mechanic: using Wiggle as a sort of hookshot/whip to pull you toward walls and ceilings. Additionally, you can whip enemies with the worm to stop and simultaneously stun them, then subsequently peck them with Chicken to defeat them. One minor gripe about this is it feels like you need to get a little too close to enemies to peck them for the game to register it. On many occasions, an enemy would end up taking out poor Chicken because I was trying to get close enough to peck it, which was a little frustrating. In any event, the hookshot mechanic isn't necessarily groundbreaking since games like Bionic Commando originally pioneered it and it's been a staple of Zelda games over the years, but Chicken Wiggle manages to combine it with a variety of different abilities and level designs to make something pretty memorable in the end. Each in-game world is a tower based on a different theme, with one ghost level in each bunch (carrying on the ghost theme inspiration from Mutant Mudds Deluxe). Whereas I felt that some of the level design in Mutant Mudds began to feel a little bit samey, Chicken Wiggle does a great job of varying the design by introducing new mechanics and obstacles frequently. For example, in one level you'll have to navigate your way around certain enemies and their movement patterns, or figure out how to defeat them before proceeding, while in the next you'll have to deal with traversing a gel-like substance that's suspended in air around spikes. As mentioned earlier, there are also special abilities for the chicken that make the game a lot more interesting, including a superhero suit that allows the chicken to fly, a jetpack that enables a double jump, a hot air balloon that allows movement in any direction for a limited number of spaces, an ability that turns the chicken ghostly and enables it to walk through spikes and attack ghosts, and even a hard hat that allows it to peck through just about any wall. The latter especially changes up the game, giving you a lot of leeway to essentially find your own path through the level. What also gives Chicken Wiggle amazing lasting appeal is the ability to create and share your own levels, effectively giving it a Super Mario Maker vibe. As the game continues to live on, you'll get access to potentially hundreds or thousands of user-created levels, giving the game an incredible scope of content to play through, even if creating levels isn't your thing. If you do enjoy designing levels, however, Chicken Wiggle offers a robust level creator for you to play around with, giving you access to all the game's assets to use however you see fit. Also pretty nifty is the option to change the level objective from rescuing your friend to grabbing all the loot, beating all of the enemies, destroying blocks, and more. It must also be said that the soundtrack in Chicken Wiggle is fantastic and easily one of the best in Atooi's library of games to date. Matthew Gambrel's music is evocative of older mascot platformers such as Mickey's Magical Quest, and fits the whimsical world of Chicken Wiggle extremely well. From a ghost level theme with marimba/balafon beats to a hot air balloon theme with retro NES vibes, there's a lot of variety to love here. Chicken Wiggle makes a strong case for being Atooi's best game yet; Jools Watsham has touched on something extremely special here with its combination of a charming mascot duo, hookshot platforming, and a fully-fledged level creation suite. All this and more add up to a great package that's well worth the price in the end. If you enjoy mascot platformers, retro games, and/or designing and sharing your own levels, Chicken Wiggle is a must-buy. Pros + Lengthy campaign to play through + Gameplay is reminiscent of 2D '90s mascot platformers + Levels mix things up a lot with different abilities to use + Robust level creation suite and player-created levels will keep you busy for a long time + Soundtrack is great Cons - Pecking enemies can be hit-or-miss due to how close you have to get to them, causing this to be the most common (and needless) cause of death in the game. Overall Score: 8.5 (out of 10) Great Chicken Wiggle is another great addition to Atooi's stable of excellent retro-inspired platformers, and makes a real case for being the best of the bunch thanks to its added level creation and sharing capabilities. Disclosure: This game was reviewed using downloadable 3DS code provided by the publisher
  3. Chicken Wiggle, the newest brainchild of game designer Jools Watsham (formerly of Renegade Kid, now of Atooi), is coming to 3DS eShop soon and finally has a release date: August 17. For those not in the know, Chicken Wiggle is a platformer in the same vein as Watsham's previous games, such as the Mutant Mudd series -- in which you run, jump, and overcome platforming obstacles in order to make your way to the goal in each level while attempting to pick up collectibles along the way. One of this game's key elements is using the chicken's wormy friend as a sort of grappling hook mechanic which will pull you toward walls and ceilings. You'll also be able to create and share your own levels as well. Check out the action in the game's release date trailer below! If you're interested in checking out more screenshots and videos of the game, you can head over to Chicken Wiggle's website. And if you missed it previously, check out our review for Watsham's last game, Mutant Mudds: Super Challenge. Source: Atooi Are you interested in checking out Chicken Wiggle?
  4. It“s certainly no secret that I love Mutant Mudds. And it“s also no secret that I“m highly anticipating Mutant Mudds Super Challenge, a game built "for super players." Ever since the game was initially announced, Renegade Kid promised to take Mudds veterans to task, while introducing more than one new twist in the gameplay. Once I heard Jools Watsham was going to be at E3, I decided I would play through the original Mutant Mudds and see if I could 100% the game during my initial flight into Los Angeles. I“m happy to report I succeeded. Rest assured, I am someone who has effectively mastered that game. And Mutant Mudds: Super Challenge most definitely chewed me up and spit me out. Think of this game as the Super Mario Bros.: The Lost Levels of Mutant Mudds. The gameplay starts off naturally difficult, because it assumes players have at least some experience with the first game. Mutant Mudds teaches you Renegade Kid“s level design conventions. Super Challenge shows you ways those conventions can be turned on their head sometimes, often leaving you to curse out loud at the game“s tendency to be a little mean. The game picks up right where the first left off. After gathering absolutely everything in the first game, Max says he“s going to go off on his own to investigate some "new intel." His new quest brings him to a brand new hub world that feels absolutely refreshing and much more open than the first game, as though you're progressing towards some larger purpose rather than just completing levels and cleaning up muddy pests. I played one later level from each world, including the final one, as well as facing one of many bosses. So, what“s changed? First and foremost, the diamonds you collect in each level as you progress to the end are much more cleverly hidden, or in particularly cruel spots. The first game sort of treated these collectibles as a path leading to the end of the level. In the case of Super Challenge, though, I can almost guarantee you won“t get all 100 on your first go...either because they“re too tricky to get to without a challenge, or because you“ll miss them at first, since you“re too focused on the chaos around you. The overall presentation is much improved as well. The ice glistens with a sparkle effect. The game“s 3D now places Max behind clouds in the game“s sky levels instead of simply placing him on the foreground. Kind of feels like a slight nod to Mega Man. Level designs often follow various themes now, such as one of later ones being a mirrored reflection of itself that has you approach it from both the left and right sides. There are handfuls of small touches that will make you appreciate how much love Renegade Kid put into the experience. It really does feel like a stepping stone to Mutant Mudds 2. I wouldn“t be surprised if many of the stylings of this game made it into the sequel. What impressed me the most, though, was the boss I fought. Every third level in the game is a ghost level, like those found in Mutant Mudds Deluxe. And the boss I fought...was also a ghost! That meant you could only harm it (and the other enemies around it) with a ghost shot item limited to only ten uses. Hitting the boss was easy. But getting to him... ergo, defeating the many ghost Mudds that stood between me and the boss that involve tricky platforming to avoid — was another matter. Most boss battles would have you just shoot something until it dies. The boss battle I experienced cleverly meshed tricky Mutant Mudds platforming with combat. Want to take up the challenge for yourself? There's a demo of Mutant Mudds Super Challenge on the eShop right now! The game will be released this summer. Do check out Renegade Kid“s official site for more information on this game, Dementium Remastered, and more!
  5. Today Renegade Kid announced the development of a brand new 3DS title on Go Nintendo called Xeodrifter. It's a sci-fi/space Metroidvania type game that was born from the idea of a 2D demake of Moon Chronicles and eventually became its own thing, inspired by such games as Super Metroid and Castlevania: Circle of the Moon. Xeodrifter's story features an interstellar drifter on a mission of exploration when suddenly his warp drive becomes damaged after a collision with a rogue asteroid. After a scan of neighboring planets, he discovers that a cluster of four planets may hold the material he needs to fix the warp drive and return to his exploration. These four planets all have their own Super Metorid-esque maps to help you get around them, though it should be noted that this may not necessarily be the final version of them since the game is still in development. Unfortunately, work on Xeodrifter has means that Renegade Kid has had to put their other upcoming 3DS game Treasurenauts on pause for the meantime. However, studio head Jools Watsham confirmed that he is still excited about Treasurenauts and will resume development on it as soon as work on Xeodrifter is complete. No release date or window has been announced as of yet, so stay tuned for more information at a later point. Source: GoNintendo Are you interested in Xeodrifter?
  6. In what can be filed under "huh, who knew?" well-known game developer Renegade Kid made a demo reel of age-old Playstation mascot Crash Bandicoot titled "Crash Landed." The demo, which was made in a matter of weeks according to Renegade Kid co-founder Jools Watsham, was submitted to Activision for consideration four or five years ago - to obvious no avail. Upon footage finally leaked to YouTube, Watsham verified the video and called it a "blast from the past." The Crash Landed demo showcased a fully 3D level featuring a beach side level of sorts. In many ways the thought of seeing Crash in modern day does tickle a certain spot of nostalgia, but I fear he may go the way of Duke Nukem and just not have stood the test of time all too well.
  7. Jason Clement

    Mutant Mudds 2 Confirmed By Renegade Kid

    Today, Renegade Kid's Jools Watsham made a casual announcement on Twitter that a sequel to last year's Mutant Mudds (which we gave a favorable review to) will happen for certain and that it will indeed be different from the upcoming Mutant Mudds Deluxe for Wii U. No gameplay specifics have been detailed, nor is the game confirmed to be in development at the moment; Watsham has only announced his intention to have it happen at some point (likely in the near future). There are no platforms announced for the game either at this time, though it would seem likely that the 3DS eShop will be a targeted platform given Renegade Kid's longstanding relationship with Nintendo platforms and since the original Mutant Mudds was released there first. In the meantime, Renegade Kid's next releases will be ATV Wild Ride, which is scheduled to release on the 3DS eShop in the near future; and Mutant Mudds Deluxe, an enhanced version of the original Mutant Mudds with additional content that is heading to the Wii U eShop. Watsham is hopeful that both games will release this quarter. Did you play the original Mutant Mudds? Are you looking forward to an eventual Mutant Mudds 2?