Jump to content

Search the Community

Showing results for tags 'SCEA'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to Game Podunk
    • Information and Announcement
    • Welcome New Members
    • Game Podunk Contests
    • Featured Blog Contest
  • Community and Network
    • Podunker Help Desk
    • GP Videos
    • Bonfire Chatting
    • Members Lounge
    • Forum Activities
  • Video Games Discussion
    • General Game Discussion
    • Sony
    • Microsoft
    • Nintendo
    • PC, Mac, and Mobile Games
    • Retro and Classic Games
  • Popular Entertainment
    • Food & Drink
    • Pop Culture and Other Media
  • Shopping Deals, Contests, and Sweepstakes
    • Deals
    • Contests and Giveaways


  • Industry News
    • Sony
    • Nintendo
    • Microsoft
    • PC
    • iOS/Android
  • Videos
  • Features
    • Individual Values
    • Monday Musings
  • Analysis & Opinions
  • Reviews
    • PS3 Reviews
    • PS4 Reviews
    • Xbox 360 Reviews
    • Xbox One Reviews
    • Wii/U Reviews
    • 3DS/DS Reviews
    • Vita/PSP Reviews
    • PC Reviews
    • Mobile Reviews
    • Switch Reviews
  • Interviews


  • New Features
  • Other


  • Mischief.Mayhem.Blog
  • This Is Where I Keep Unfinished Articles
  • Marcus' Thoughts
  • Blazing Storm
  • The Game Dungeon
  • Random!!
  • Leah's Little Blog of Gaming
  • Palmerama's Bloggerama
  • Harrison's Soapbox
  • A Few Thoughts
  • Unexpected Perspective
  • Cassius Orelad's Blog
  • sirdan357's Blog
  • Pixels N' Stuff
  • Number 905's Blog
  • The Black Hole
  • The Dusty Corner
  • Cipher Peon's Impressions
  • My Thoughts on Stuff in Games
  • The New Zealand Khorner
  • Ludono's Blog and Stuff
  • Unlock Game Earlier Blog
  • 3 Second Violation With Kezins
  • What's that smell?
  • Knightly Times
  • Digital Hoarders - Anime Edition
  • Venomous Incorporated
  • Persona 4 The Golden Diary
  • Musings on Games
  • Crasty's Lair
  • Den of Polygons
  • Final Pr0bl3m
  • Spooky Scary Storytime with Pixel
  • Kaptain's Quarters
  • The Angry Leprechaun
  • RivalShadeX's Blog
  • Roy's Ruelle
  • DarkCobra86's Blog
  • Meet The Podunkers!
  • Great Games For Free
  • JakobPea's Dumb Blog of Probably Games
  • JanicedCollins' Blog
  • Inside The Box
  • Ciel's AC New Leaf Blog
  • Anime Quickies
  • Waiting for the Greenlight
  • Kiwi's Adventures to Win the Video Game
  • Video Games As Art
  • JanicedCollins' Blog
  • Attack on GamePodunk
  • Paragraph Film Reviews
  • barrel's Blog
  • JoelJohn's Blog
  • Pokemon X Chronicles
  • Ciel's Blog
  • Limitless Revelations
  • GamePodunk of Thrones
  • InClement Opinions
  • Sookielioncourt's Blog
  • Randomness Ahoy!
  • JohnkyKong's Blog
  • A Realm Re-Reborn
  • Television and Movies
  • Games, Games, Games
  • Kamek's List/Review Blog
  • Reviewer's Woes
  • alloygator's Blog
  • Royzoga's Streaming Adventures
  • An Overview of the Medical Billing Services by P3 Healthcare Solutions!
  • The Game Start Blog
  • How Animal Crossing game players deal with friends and family who have quit


  • Community Calendar

Product Groups

  • Widgets

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start








Website URL









Found 7 results

  1. Steve Bitto

    SCEA Files Two Game Software Trademarks

    This past weekend NeoGAF user Rösti uncovered some interesting SCEA trademark filings from April 14 and 15. The two video game software trademarks were titled "Entwined" and "KILL STRAIN," respectively. While this is all the info we have at the moment, more will likely be revealed as E3 approaches. Up until this point we know very little about what Sony's first party studios are working on. While Uncharted 4 and The Order: 1886 are both promising, the PS4's "AAA" lineup is relatively weak. With Sony franchises like Warhawk, Socom, and Twisted Metal tapering off on the PS3, there is a void for new IP's to fill. Undoubtedly, Sony knows this and has some announcements up their sleeve. Could it be "Entwined" and "KILL STRAIN?" Only time will tell. In the meantime, stay tuned to Game Podunk for updates! Source: NeoGAF So what do you think these games will be about and who is developing them?
  2. SCE Worldwide Studios president Shuhei Yoshida recently spoke of Playstation All-Stars Battle Royale and its ultimate fate on the most recent episode of IGN's Podcast Beyond. He explained that the game sold over one million units worldwide and that Sony "liked the idea" but that ultimately sales weren't high enough to continue creating DLC or a definite sequel. Playstation All-Stars Battle Royale only had 4 DLC characters released in two separate installments, with the first being Kat and Emmett Graves (from Gravity Rush and Starhawk, respectively), and then Isaac Clarke and Zeus (from Dead Space and God of War) later on. Though Sony doesn't seem to be ruling out another game in the series sometime later on, it does unfortunately appear as if the series is being put on the backburner right now, if not indefinitely. This development was hardly surprising, however, given that Sony had cut ties with developer Superbot back in the end of January. It looks like our dreams of seeing Crash Bandicoot as a playable character in the game won't happen after all. Are you disappointed by the end of DLC support and lack of potential for a sequel for PSASBR?
  3. Whatever your opinion is on Sony, there's no denying that the PS4 is the next-gen console that clearly has the most momentum coming into E3, especially after a few weeks of negative PR for Microsoft's Xbox One, thanks to a backlash against DRM implementation that will require an online presence once a day and more. When Sony's successor to the PS3 was announced earlier this year, they made sure to come out of the gate running. This was a system that would be first and foremost dedicated to games, and the message was clear to both consumers and developers. That same game plan still holds true going into E3; by focusing on the gamer and not the average consumer (at least not yet), Sony hopes to win the hearts of fans everywhere with what many expect may be a killer launch line-up that will likely be fully revealed on Monday. What other announcements might Sony make? Join the GP staff as they ruminate on their predictions for the upcoming conference. No Price... Just Yet Jason Clement | Editor-in-Chief "If anything, the one thing I don't think Sony will do is announce an official price for the PS4, contrary to popular belief. While it's true that they did announce the Vita's price at E3, the PS4 is an entirely different beast altogether. Think back to 2006 when Kaz Hirai presented the PS3 to the world; that conference had a plethora of bungled moments, but the one that really cost them was the announcement that the price of the console would be $599. Kaz saying that it represented "significant financial investment" from the consumer only further twisted the knife, in a sense. So if Sony learned anything from that conference, it's that the price can undermine everything. They could have the best, most surprising announcements, but if the price is wrong, it'll cost them dearly. No, Sony will announce the things people want to hear - games, exclusive deals, price-drops on PS3/Vita, new accessories - but they'll leave the pricing announcement for another day in order to preserve the good PR they'll no doubt receive from fans and press alike... at least for a time. Expect the price to be announced sometime before the Fall begins, likely sometime in August." Nothing But Games John Kidman | Contributing Writer "My prediction for Sony is that they will hold a conference that echoes Kaz Hirai's statement that the Playstation 4 is "first and foremost" a console designed for gaming. The press conference will likely reiterate a few of the features, but the primary focus will be on the console's launch line-up and the console's powerful specs. Of course, how can we forget the actual unveiling of the console beyond a few blurry teaser trailers? The VITA will also receive its own share of the limelight with a few key games, but the use of the VITA as a PS4 peripheral will be a major focal point for the device. Also, be prepared for a major pat on the back regarding the stellar Playstation Plus program. My predictions for the Sony conference are less about what I'm expecting to see, but rather what I am not expecting." Power in Simplicity Gaiages | Community Manager "Sony saw how the Xbox One conference failed to impress gamers, and they're not about the same mistake at E3. Of course, that means they're going to focus on the games, but there's another way Sony can one-up the competition... and that's with the PS4's interface. I think Sony's going to show off how exactly the PS4 works... from turning on the first live system they're going to bring to the floor. If they show off how easy it to turn on and simply play a game, then I believe they'll have a clear-cut advantage over Microsoft. With all of the Xbox One's complexities coming from trying to do everything, the possible simplicity of the PS4 might be just what gamers need... if Sony wants to play their cards that way." The Wait Ends For One Long Awaited Game, And A New Era Begins At Sony Santa Monica Barrel | Moderator "With the Playstation 3, I don't expect to see [Final Fantasy] Versus XIII, but I'm going to be the crazy person and say I do expect to see The Last Guardian at long last. It's crazy, and I'm more than lying to myself, but I could see Sony at least act like they are bringing it for real... in 2014. Also it will have like a fraction of a second of gameplay footage, which people will be dissecting/complaining the heck out of about how it looks pretty different from what they expected in earlier trailers. For Playstation 4, I expect to see a new IP from Sony Santa Monica Studio to make a big splash and possibly be the talk of their conference. Yes, something not God of War related. I'll go the extra step and guess something with a modern day realistic-ish setting with a sort of unserious twist, in contrast to their God of War titles and more artsy downloadable stuff like Sound Shapes." Vita's Lukewarm Presence Continues Barrel | Moderator "As much as I want the Vita to succeed, I sense a lukewarm presence at best for it at E3, even though smaller publishers like XSeed, Aksys, and Atlus will surely put stuff on the show floor. That said, I can see Sega to surprising us by announcing the US version of Phantasy Star Online 2 for Vita and promising more info to come in the following months (since they don't want to talk about PC specifically and the compatibility with it at a Sony event). I also expect some throwaway talk with Killzone: Mercenary working with Killzone 4 on PS4; Possibly working similarly to how Resistance: Retribution worked with Resistance 2." Focus On Move, Streaming, And Social Features Continues John Kidman | Contributing Writer "Don't expect Sony to abandon the Playstation Move in the least. We already know that the peripheral will be supported and Media Molecule's upcoming sculpting game will be a next generation release, so we will likely receive our yearly conference fill of waggling. Also, we will undoubtedly hear more information on the PS4's Facebook integration, but I am not expecting any major surprises in this area... unless they happen to bring Zuckerberg on stage." Barrel | Moderator "Expect to see something heavily related to Gaikai, and this will... slightly waver consumer trust despite how new and old IPs will be shown earlier in the conference. I say this because the PS4 will be implied to have online DRM functionality (which won't be directly answered during the show, for better or worse) while also having supposed other community related benefits." What are your predictions for what will be shown at Sony's conference?
  4. Welcome, one and all, to the wonderful, magical world of solo debatery and madness, that which is known as "So I Gotta Know!" Today's episode asks...why doesn't Sony's American branch seem to care about the success of the Vita? Despite being possibly the most powerful gaming handheld to date, the Vita has had a rough time in North America. It launched with a fair number of games, both digital and physical, but very few of these games were enticing enough for the average gamer to jump on the system right away, leaving it mostly to the early adopters. To be fair, though, the 3DS had a pretty rocky start as well, so that's just how things go when you launch a new system people aren't too sure about. However, where the 3DS has since picked up steam and become a strong seller for Nintendo, Sony's Vita is still back at the starting line, waiting for someone to give it a push out on to the field. So what's the problem? Well, part of it is the software library - even now, a year after the Vita launched, there's still very few "killer apps" that make the Vita worth owning. Many of the games released for the system have been ports or remakes of older games, which are great for Vita owners, but not so great at convincing non-owners that it's worth buying. Not only that, but looking at the release calendar for 2013 looks pretty grim - as of this writing, there are maybe 7 titles confirmed to be coming to Vita this year. How is that even possible? It's clear that Sony has a good relationship with developers, or at least enough money to bribe them, by looking at the numerous PS3 games that have exclusive content not found in other versions. So why can't Sony get developers on board for the Vita? da ba dee da ba die... Numbers. It all comes down to numbers...there's just not enough Vita owners out there to make developing for the system profitable. Developers aren't going to put time and effort into making a game for a system that relatively few people have compared to the PS3. This presents a conundrum, however, because if developers aren't making games for the Vita, no one's going to buy a Vita, leading to a vicious circle where nothing changes. It's clear that Sony needs to make some changes to their plans for the Vita in order to get more systems in players' hands, and yet, they seem to be content to just sail along and hope everything works out for the best. It's this disinterest from the company that's supposed to be promoting this device that really makes consumers and developers alike wary of the Vita, and it's going to hurt Sony in the longrun. So how can they turn things around if no one's making games for their system? Games like these, perhaps. Price. As seen in the brief GamesRadar article linked there, when Sony's Japanese branch dropped the price on the Vita, sales made a huge jump. Recent rumblings also suggest the release of Soul Sacrifice in that region have played a big part in moving units as well. If SCEA was to follow suit with a price drop, we'd see a surge of Vita sales in North America. From there, developers would have a revitalized interest in providing quality games for the growing Vita audience, and things would certainly start to look up for the system. And yet, it's almost as if SCEA is completely ignoring what their other branches are doing. Not only that, but they're ignoring what Nintendo did as well - Nintendo saw a surge of 3DS sales after their price cut. While it's true that reports suggest many stores have lowered the price on the 3G Vita by $100 (Sony has lowered it in their stores by $50, which you might notice makes it the same price as the Wi-Fi model), those same reports also suggest Sony may be discontinuing the 3G model, which will leave only the $250 Wi-Fi model unless Sony releases a new one. But unless Sony releases a newer, and more importantly, cheaper model of the Vita, nothing is going to change, yet Sony doesn't seem to mind. Rather than give people a reason to get excited about the Vita again, rather than guarantee some sales by dropping the price, rather than even try to find some way to make the Vita attractive even at it's current price point, SCEA is doing practically nothing to help the system succeed. If they're not going to cut the price, then it would certainly help to run a marketing campaign to at least make it look like they care about the Vita. But it would seem that no matter what people say, no matter what suggestions they make to help the Vita's audience grow, these words fall on deaf ears. And why? Why doesn't Sony step up their game and push the Vita? Why don't they remind developers of their successes with the PS3 and get them back on board? Why don't they do anything just to make it look like they're trying? Oh, right. Yes, it seems with the PS4's launch looming on the horizon, Sony has all but forgotten the PS3 and Vita and begun looking towards the future. While Sony did mention that some, or perhaps all, PS4 games would be playable on Vita, what good will that do if they don't start convincing people to buy the Vita? It seems Sony can't manage more than one console at a time, and so they've devoted all their resources to making sure people know the PS4 is coming and hyping it up. By focusing on the PS4, however, they're essentially killing the Vita outright - if they're working to bring developers on board for the PS4, who's developing for the Vita? If they're trying to convince consumers that the PS4's price is fair, who's going to change their mind about the Vita's? And finally, if Sony is making a marketing push to get the PS4's name out there and known across the gamerscape (I just made that up right now) who's going to tell people that the Vita still exists? Certainly not Sony, because they just don't seem to care about it anymore.
  5. Uh-oh. Looks like there was a lot more going on behind the scenes than we thought in regards to the SuperBot layoffs. According to SCEA themselves, they have indeed cut ties with the PlayStation All-Star Battle Royal development studio: "Sony Computer Entertainment can confirm that the working agreement with developer SuperBot Entertainment has amicably ended. ... We have had a positive working relationship with this talented studio, and wish them the best of success in their next endeavor." SCEA also mentions that SCE Santa Monica Studio will be in charge of all future DLC releases. SuperBot director's of operations, David Yang, is optimistic about the end of their working relationship with Sony, however: "... the relationship with SCEA has ended on good terms. ... SuperBot Entertainment will continue working on projects that reflect our passion for games. ... We are very excited about beginning the next chapter of our future and invite all of our fans and supporters to follow our journey." Yang comments on the SuperBot layoffs and how much of the studio will remain, as well: "We don't have a reduction plan as of yet, however it is unlikely we can continue with our current work force for an extended period of time. We are still working things out and hope to continue on with as many of us as possible." Let's wish all the best to SuperBot, and hope we see plenty of great games from them in the future!
  6. Jason Clement

    Superbot Affected By Layoffs

    Playstation All-Stars Battle Royale was one of the PS3's biggest first-party titles to release last year, but despite that, developer Superbot has unfortunately been hit with layoffs as we speak. IGN received word from a Sony spokesperson who commented on the news saying: “SCEA can confirm that SuperBot Entertainment did make a reduction in their workforce today. The studio and SCEA remain committed to supporting PlayStation All-Stars Battle Royale post launch, including developing the title“s forthcoming DLC releases in the coming months. The first character pack (including Kat from Gravity Rush and Emmett Graves from Starhawk) will be available for download on February 12 and will be free for the first two weeks. We“ll be sharing news of additional upcoming content soon.” The reduction in the developer's workforce doesn't bode well for the company's long-term future, as past examples of other developers have shown that this usually means that the team was not able to land another big project for everyone to work on. However, the extent of the reduction of Superbot's workforce is unknown, so it's difficult to speculate. And given the fact that All-Stars Battle Royale was not the sales smash that SCEA was hoping for, one has to wonder how much more DLC Superbot will be contracted to put out beyond the upcoming Kat and Emmett DLC on February 12th. Beyond that, what happens with the developer is anyone's guess, but hopefully Sony will give them another a chance to work on a big title before deciding on their ultimate fate. Game Podunk wishes the best to those that were affected by the layoffs at Superbot and hopes for a speedy recovery for them soon. Source: IGN
  7. Leah

    Review: Tokyo Jungle

    Developer: PlayStation C.A.M.P., Crispy's, SCE Japan Studio Publisher: SCEA Platform: PSN Release Date: September 27, 2012 ESRB: T for Teen Man is gone. All that remains among the ruins of Tokyo are animals of every other species. They haven“t a care in the world about what has happened to human beings, though; the only thought they have on their minds is to survive and pass on their genes. The premise may sound incredibly simple, but there“s a lot more going on behind the scenes that makes Tokyo Jungle engrossing and addicting. Upon first starting out in Tokyo Jungle, you“re able to play as a cute, but vicious little Pomeranian or a dainty Sika deer. You“re thrown right into the action of survival mode (but not without having gone over the basics with the tutorial beforehand, of course), and your goal is to eat, mark your territory, breed, and survive as long as possible. But is that it? Quite the contrary. You also have a rather hefty amount of other animals to unlock and play as, as well as slowly figuring out the explanation for Tokyo“s current state through the game“s story mode. Survival mode is exactly what it sounds like - you travel throughout the different areas of Tokyo to eat and make babies. To keep things fresh and offer a chance to earn mega survival points (which are used to purchase new animals and clothing), there are also randomized challenges to partake in. These challenges include some things as simple as making your way to a specific area or performing a number of clean/stealth kills. Challenges that unlock animals specifically ask for killing an animal boss or claiming the territory of that animal. And in order to progress through Tokyo Jungle“s story mode, you“ll need to collect the scattered archives in survival mode. However, Mother Nature isn“t going to be holding back any of her punches here. As a beginner, you“ll probably die within the first ten years – most likely from something like a wolf or toxicity. The difficulty may turn a lot of people off of continuing with Tokyo Jungle. Who could blame them? The toxicity factor is ruthlessly unfair, with seemingly every area always polluted and all food sources you come across having become tainted. Many times, you“ll be up against hordes of lions or other terrifying foes (and I mean hordes). With absolutely no way to go against them all, your deer will be running for dear life, which means missing out on nice food opportunities and marking territories. That“s just the beginning of how cruel Tokyo Jungle can be. But if you find the game enjoyable, you“ll learn to deal with all of that and learn to combat it. It can be excruciatingly tough at first, but I promise you“ll learn the ropes of the game. Mastering stealth and combat, planning out your routes and how you“ll tackle challenges, and memorizing shortcuts and water locations will get you to 100+ years in no time. It“s at this point that the difficulty becomes sickeningly satisfying. However, after 100 years, Tokyo Jungle really does want you to just die already. If you“re playing as a carnivore, all your food sources have been replaced by a powerful foe (I won“t spoil what it is for you!) that cannot be eaten. And like the lion packs, there are tons of these guys. Unless you go underground (and that“s impossible for some large creatures like the elephant), you“re guaranteed to be running away from them all the time. Herbivores encounter the same trouble from said enemy, so they're unable to graze often even if there are plants available. How unfortunate that our fun has to end at a measly 100-something years, in any case. With 40 animals to play as, plus 12 DLC animals, you“ll spend countless hours in survival mode with a different experience in each playthrough. Each animal really does feel unique, and not just a reskin of some sort (for example, the Thoroughbred versus the zebra). And even though you can get different colors for cats, lions, and so on, the stats between those can also have slight differences. Nonetheless, it“s an exhilarating feeling to progress up the food chain as you unlock more and more animals (for the most part, each animal unlocks one new animal – like a chain). Getting to finally unlock the grizzly bear and mauling everything in sight is simply awesome. It makes you wish that the selection of animals was even larger (and had included some of my favorite animals, such as the Fennec fox and red panda)! The clothing and equipment you“re able to dress your animal up in only adds to that. There“s a bunch of different clothing items to collect, such as a cute school girl uniform set and a tough guard dog set. These aren“t just for appearance, either – they also provide precious stat bonuses to your creature. There are even items with special effects that can help you out immensely. Clothing such as the trash bag will eliminate the poisoning your animal receives when eating tainted food and water. Although these special clothing items are rare and difficult to get, it“s worth the effort when it comes to surviving in Tokyo Jungle. Survival mode is immense fun—the most fun I“ve had in ages, in fact. But what about story mode? Does it offer comparable entertainment? Not really (the stealth sections can be quite annoying), but it“s worth going through just to find out why Tokyo is in its current state and why all the humans are gone. Not only that, but you get a deeper look into the lives of the animals – such as the territorial war between the Tosa dogs and the beagles. And when you finally do get to the last story episode and succeed in attaining the true ending, what occurs is quite touching and bittersweet. The story mode definitely could have used some fine-tuning, but it“s an admirable piece of work for the type of game Tokyo Jungle is. Tokyo Jungle is a must-buy for anybody even slightly interested in its premise. Playing as an animal in a video game is always great fun, especially with how much we“re used to playing as bald space marines and macho tough guys lately. Moreover, Tokyo Jungle provides a surprisingly large and diverse selection of creatures that are all exciting to control and make that very concept even better. With how expansive, random, and amusing the game“s survival mode can be, Tokyo Jungle will provide you with hours upon hours of game time and comical (or dramatic!) stories to tell. In fact, it“s taken me at least a week of heavy playing to unlock almost everything and achieve all of the trophies. It“s a dog-eat-dog world out there, and Tokyo Jungle is one of those unique little gems that you should definitely play before you die. Pros: + A whopping 40 animals to play as (with 12 DLC animals set to release) that offer different play-styles and experiences + Survival mode is addicting and randomized enough to have you playing over and over again + Large amount of clothing that not only makes your animal adorable or menacing in appearance, but useful in regards to stats or special effects Cons: - Game can be mercilessly unfair and feel artificially difficult with factors such as toxicity - Story mode could use some refinement and its stealth sections are especially annoying Overall Score: 9 (out of 10) Fantastic Tokyo Jungle is just as brilliant as it looks. You“ll spend countless hours as a variety of different animals either eating or being eaten. And though it“s challenging, it can be addicting and satisfying.