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  1. In what is likely today's biggest announcement, Nintendo's Shigeru Miyamoto not only confirmed that Pikmin 4 is in the works but also that it is "very close to completion." Miyamoto's comments come by way of an interview that Eurogamer conducted with the executive back in July. The news is somewhat surprising, given that the previous entry in the series didn't seem to light the world on fire, sales-wise. Pikmin 3 debuted in August 2013, though it was originally planned to be a launch title for Wii U before being delayed. Miyamoto also mentioned in the interview that "Pikmin teams are always working on the next one" — an interesting addendum given that there was a nine year gap between Pikmin 2 and 3. This adds some interesting context to that time period, which we could infer to mean that Pikmin 3 was in development hell for nearly a decade before it finally released. Pikmin 3 was initially announced at a developer roundtable at E3 2008, and — though it was at one point prototyped for the 3DS — it eventually was planned for Wii before the development team finally settled on the Wii U as its platform due to the console's greater power and HD capabilities. Interestingly enough, no platform was announced for Pikmin 4, though if it's close to completion, it's likely to release on Wii U. However, it's also possible that it could either be an NX game or see a dual release on both consoles if the latter is in fact released at some point next year. For now, we'll have to wait for more info on the game, which could possibly come during an upcoming Nintendo Direct or — more likely — next year at E3 2016. Source: Eurogamer What are your thoughts on Pikmin 4 being in development?
  2. A blogger recently translated an old interview from the Japanese magazine The 64DREAM in which Shigeru Miyamoto and Shigesato Itoi (the man behind the Mother/Earthbound series) discussed the Nintendo 64DD, which famously did not come out in North America. It's a pretty interesting read, overall, so I recommend checking it out if you have an interest in 90's era Nintendo and such. http://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/
  3. Jason Clement

    Shigeru Miyamoto Now On Miiverse

    http://www.ign.com/articles/2013/03/28/its-on-like-donkey-kong-miyamoto-joins-miiverse For all you Wii U owners out there, it looks like Shigeru Miyamoto's Mii is finally out there on Miiverse, so definitely give him a follow (though I don't know how often he'll have new things to say). Hopefully more developers and such will make their own Miis and such since it's cool to see them interact with the community and such. Does anyone here use Miiverse much? I don't typically, but it is cool to poke in once in a while and see what people are saying and such.
  4. I'm sure many of us have gotten our copies by now (I have, at least), so to those of you who have: what do you think? I, personally, love it. It's simply beautiful, and it contains so much content that really made me feel that I got my money's worth. Plus, I love Zelda, so that certainly helps me like it
  5. If you've been keeping track of the world of gaming, you probably remember a Nintendo Direct broadcast the company gave us not too long ago known as Wii U Direct, which featured Nintendo's own Satoru Iwata and Eiji Aonuma as they bombarded us all with announcements for games, whether their own or other developers' Wii U exclusives. However, there are some games the Big N isn't telling us about. Not only that, but these unannounced games may very well see a release before the year is up. While discussing the amount of time it would take for Nintendo to release its big guns for the Wii U, Iwata said, "I believe that we will be able to launch new software within this year that we have not yet announced at this point." In regards to their already-announced games, Iwata promised that the wait period for those releases will be "not excessively long." "Wii U has a lot of attractive features, but it requires a certain amount of time for people to understand them," said Shigeru Miyamoto while discussing how difficult it is for Wii U to communicate its value easily and directly. "We would have liked to create new entertainment that instantly communicated its value to the public, but we could not. However, I am confident that we did manage to develop software that, once people have played it, does communicate its value very well." Furthermore, Nintendo is currently in the process of recruiting people to help build its current development teams in order to maintain its development schedules. "While it will take more time to give shape to our new propositions that take advantage of being able to use two screens," Miyamoto said, "we have various ideas already. In terms of our research and development resources, as we need more staff in response to the high performance of this hardware, we are working to recruit more people, including people from outside the company." What do you think about Nintendo releasing Wii U games this year that we don't even know about yet? Source: IGN
  6. Marcus Estrada

    Pikmin 3 to be Like Original Pikmin

    Shigeru Miyamoto recently was interviewed for the Official Nintendo Magazine (UK) and shared some information about where Pikmin 3 is headed. Although he doesn't share too much information, what he did say should interest fans of the series. It seems that simply choosing the direction to take the game was not a simple process. Miyamoto said that: "That's actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3.... When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn't just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea." Although the rest of the team may not have decided on it, Miyamoto knew what he wanted so he fought to bring everyone to his side. As such, Pikmin 3 will probably resonate most with players who enjoyed the first (we even noted how similar the game felt in past E3 coverage). Why is it important to make a distinction between the two past titles? Because, according to Miyamoto, the second game was created to be less-stressful, which took out some of the strategy. Pikmin 3 is meant to be another strategic title so hopefully Nintendo succeeds with their goal.
  7. Shigeru Miyamoto is without a doubt one of, if not the most important video game designers within the last 30 years or so, and he's widely credited for much of the success that Nintendo's own games see time and again thanks to innovative and fun game design. Make no mistake though, when it comes down to the approval process for games in development, Miyamoto means business according to a recent Iwata Asks interview. Such was the case for Intelligent Systems and Vanpool Inc. when Paper Mario: Sticker Star had been in development for upwards of three and a half years. Development on the game started at the tail end of 2009, and the game that was announced at E3 in 2010 as one of the many titles that would be available for 3DS was actually the first iteration in what would be a longer and more arduous process than most 3DS games usually go through. The reason for the long development? Miyamoto rejected the team's design several times before it became what it is today. Upon playing a demo of the game after E3 2010, Miyamoto told the development team that it felt like a port of the Gamecube version (which many fans consider to be the best game in the series, I might add). That meeting ultimately led to the creation of the whole "sticker" concept and thus an entire game based around stickers, even down to the battles. A year later, the team would again present their work to Miyamoto, who told them that it felt too "boring." His counsel and suggestions led them to rework much of the atmosphere while also focusing less on story and more on the Mario world itself. Ultimately, the end design for Paper Mario: Sticker Star worked out pretty well as our review can attest to, but I will admit I'm a little sad to hear that Miyamoto wanted less emphasis on the story and characters this time around. With all of this in mind, hopefully the next Paper Mario won't take nearly as long to make.
  8. The Legend of Zelda fans know about the upcoming Hyrule Historia – an encyclopedia chock-full of history and art on the series, as well as the long-awaited official timeline. You can pre-order that now from retailers such as Amazon. ...Or spend a bit more for the recently announced collector's edition. This collector's edition of Hyrule Historia is dressed in a fancy faux-leather hardcover with the Gate of Time debossed on the front. It also boasts shiny gold gilded pages. This comes at quite the price, though – a suggested price of $70, in fact. It is very limited, however, at only 4,000 copies being made, so don't hesitate if you really do want the collector's edition! Will you be getting the collector's edition of Hyrule Historia? Or just the standard edition?
  9. Hyrule Historia is a massive encyclopedia chock-full of The Legend of Zelda information, history, and concept art, as well as containing the official series' timeline. It was released in Japan some time ago and it seems that we lucky Zelda fans in the U.S. will be getting our own release. According to a Diamond Book Distributors sales kit (that is seemingly unavailable now), book publisher, Dark Horse, plans to make the encyclopedia available in the U.S. on January 29, 2013. Here's the product description: "Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link“s adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!" Hyrule Historia is hardcover and 272 pages long. The best part is that it plans to sell for a modest $35. I can't wait to get my own copy! Will you be purchasing a copy of Hyrule Historia when it comes out?