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Found 11 results

  1. So, surprise surprise, more HD Remasters in store. Apparently Sleeping Dogs is the latest game to get the treatment, and is supposed to come out on Oct. 14 for Xbox One and PS4. No official price yet, though it's listed on Amazon for $59.99 (most think it's a placeholder price, though). Would you guys buy this one again to play a remastered version?
  2. Jason Clement

    Sleeping Dogs

  3. I've always hated the new year. I usually close out the previous year feeling like I could have gotten more done in the one that had just passed. The new year just exists to remind me about how much time has passed me by. How much time I didn't spend playing video games! But this year wasn't a complete bust in the gaming world. I did manage to play plenty of great games. A few of them even left some lasting impressions on me. While I might hate the new year and all of the challenges it brings, I can feel confident in carrying the praise of these select few games on my shoulders. 7. The Unfinished Swan Official GP Review This might be a stupid thing to say in a game of the year posting, but I hated The Unfinished Swan. The story fell flat for me and the gameplay was too short and simple in my opinion. But the painting mechanics of the first level and the construction level completely saved it. While I didn't like the game overall, those two areas were some of the most interesting I had seen all year. And that earns it a spot on my list. 6. Epic Mickey 2: The Power Of Two Official GP Review Epic Mickey 2 does have it's share of problems. Namely how insanely hard it is to figure out where you're supposed to go. But I can ignore those problems because overall, the game is fun. When I play games with the youngins', I usually find myself getting bored with the simplicity of it all. But with Epic Mickey 2, I'm able to play throughout the full game's story and even find enjoyment in the game's puzzles despite how poorly the game points you in the right direction. 5. Way Of The Samurai 4 Official GP Review The fact that Way of the Samurai 4 was a download-only title is a clear sign that the world was supposed to end on the 21st. The game boasts so much customization and alternate endings that you could spend the better part of a week trying to see everything it has to offer. While some of the gameplay design choices are weird by American standards, I still hate you if you haven't bought this game yet. 4. Sleeping Dogs Official GP Review I'll be honest. I knew absolutely nothing about Sleeping Dogs going into it. I was actually surprised when it was revealed the main character was a cop in the beginning of the game. That's how little I knew about it. Not only was the story and acting top notch, but the gameplay didn't disappoint either with what can best be described as a Chinese Batman GTA feel to it. Seriously, play this game at some point in the year ahead. 3. Final Fantasy XIII-2 Official GP Review I find it hard to believe myself, but I ended up enjoying Final Fantasy XIII. Sure the first 20 hours were terrible, but it really shined after that point. Where FF XIII failed in the gameplay department, Final Fantasy XIII-2 more than made up for it with all of it's various fixes and tweaks. It could have even been my GOTY if the story wasn't absolutely awful. But thanks to the overuse of time travel and the lack of any returning characters apart from worst character of the year, Hope, it must accept the bronze medal of 3rd place. 2. The Walking Dead The Walking Dead was very nearly my choice for game of the year. The game had a great emotional impact and it really made me feel like my choices mattered. It did everything perfectly fine. But the more I think about it, the more I'm kind of put off by the game's illusion of choice. The game certainly achieved what it set out to do, but now that I've read online that all of your choices would end up practically the same I'm just unable to give it game of the year. Its still fantastic and you should play it, but I can think of one better game. 1. Journey Official GP Review Yup, I've come crawling back to Journey. No matter how long I've thought about it, I just can't find any reason to not give it my personal game of the year nod. I played it for hours and hours. I got the absolute most the game had to offer and that feeling hasn't gone away over the months like it has with The Walking Dead. I'm even listening to the game's soundtrack as I type this. You absolutely have to play this game if you want to have the best game 2012 had to offer. While all of these games were great and are all well worth a playthrough, I couldn't help but notice their little flaws; the things that detracted the game's overall feel to me. Of course, these problems don't make the games bad; they just made them less great compared to Journey in my eyes. Thank you all for reading and have a happy new year!
  4. Jason Clement

    Sleeping Dogs

  5. While the masses of the United States were busy elbowing each other in the throats for a chance to save ten dollars on games like Dishonored, Assassin's Creed 3 and Call of Duty, the sensational Croatian Playstation Store was having a Black Friday sale of it's own. The reason it wasn't really advertised was because the Croatian PSN staff weren't actually aware of this sale themselves. Nope, this sale was entirely on accident. Accidents do happen, but they don't usually save people so much money. How much money did people save? Well let's take a look. The brand spanking new release of Hitman: Absolution and Sleeping Dogs costs just around $80 on the United States Playstation Store. The Croatian store had the price set at 80KN. While that might sound like an equally large number, it roughly translates to $13 American. A considerably not big number. What followed next was less than handled well. People saw the huge change in price and immediately started scooping up as many accounts as they could to sell later on the PSN black market. The Croatian Sony reacted by removing the ability to purchase PSN funds in an attempt to stop people from buying so many copies while they fixed the problem. Yeah, not exactly the best way to handle such a serious mistake. But now everything is back to normal and you totally missed out. Hurray for errors!
  6. Harrison Lee

    Review: Sleeping Dogs

    Developer: United Front Games Publisher: Square Enix Platform: PS3, XBOX 360, PC ESRB: M for Mature Release Date: Out Now This review is based on the PC version of the game A Triad thug charges you, carving knife in hand. He stands in a gang of six men; some armed, some not. All of them look like they want to make you into swiss cheese. How do you respond? If you're Wei Shen, you'd likely break the knife-wielders arm, throw him into a dumpster, and use the liberated sharp edge against the rest of the gangsters. Feel like punching and kicking? Go ahead, because Square Enix's Sleeping Dogs wants you to feel like the kick-butt street warrior you've always wanted to be. As an undercover cop hustling the crowded streets of Hong Kong, life is understandably difficult for Wei. He can't seem to find a stable girlfriend, avoid the cops (who are technically on his side), or escape the endless Triad warfare. Wei's singular reason for returning to the fabled city (after a stint in the US) is to infiltrate and destroy the Sun On Yee Triad, one of Hong Kong's most dangerous crime organizations. To accomplish his goal, Wei must work through the ranks of the gang, starting from the low-level enforcer. It's a thankless job, beating up rival gang members and all, and is only made awesome by the incredible melee system developer United Front Games has instituted. Those who've played Batman: Arkham City will immediately feel at home with the organic, simplistic control scheme. Wei has a light and heavy attack. If an enemy tries their own moves, they'll turn red and can be countered with a bone-cracking stunner. Wei can also grapple opponents and throw them into environmental hazards. Checking out that engine block suspended over a car? Throw a guy beneath it. See that batch of swordfish heads on the ground? Toss a gang-banger on top. Sleeping Dogs isn't subtle about its violence, and it doesn't need to be. After all, this is the most awesome gangster/kung-fu/open world game I've ever seen! Since it's open-world, there's obviously going to be a means of transportation. For Wei, cars are the best option as they handle like arcade racers. Players can easily nail drifts and aggressive auto assaults with the intuitive car handling. It helps to emphasize the sense of speed and style Sleeping Dogs so successfully pulls off. The car handling is also useful when Wei needs to hit the streets in a race. If you've played Burnout, you'll feel right at home here. It's a brilliant design choice that makes driving a joy rather than a chore. The melee and driving mechanics are great, but Sleeping Dogs isn't as slick in the shooting department. It's sometimes hard to target enemies and the controls are mapped to unusual buttons. Since I'm on PC, I was forced to hold shift when I wanted to zoom in. While you eventually get used to this quirk, it's not the most fun thing to deal with when 10 Triad footsoldiers are (literally) gunning for your head! The other quirk in Sleeping Dogs is the parkour system. While it's easy enough for Wei to climb up buildings and vault over objects, it may not have been the best idea to map that to the same button as the sprint ability. I've flubbed a number of table vaults simply because I wasn't fast enough to tap the key to jump over an object. It's not a problem in most games....except it costs you Cop points in Sleeping Dogs. Wait, Cop points? To give players a guiding system for managing their level of brutality, UFG has instituted the superb Cop and Triad experience system. Cop points are earned by not hitting civilians while driving and generally obeying the law. Triad points are earned by beating opponents into a bloody pulp. The more creative your kills, the more points you earn. Both Cop and Triad points help to level up Wei's combat system. At low levels, Wei is restricted to simple kicks and punches. At higher levels, Wei can vault over cover, tackle a guy, and take his gun in one swift kill. It pays in dividends to work with the system in equal measures. While the Cop-Triad system is mechanically great, it helps to enforce the larger sense of conflict brewing within Wei. Since he's technically a cop, he's supposed to limit the carnage and body count. But as a rival gang squeezes his buddies for territory and he begins to fall into the Triad lifestyle, the lines between cop and gang member are blurred. Taking down the real enemy will test Wei's resolve as he's forced to decide whether loyalty to the Sun On Yee is worth the asking price. Should he be the cop he's supposed to? Or should he join his new 'family' and take on the role of gang leader? Regardless of the choices the player makes, there's only one conclusion to Wei's story. Suffice it to say that it's worth beating the 13-14 hour campaign to see the end. I had a blast with the deep combat system and intriguing narrative. While the game may seem like another Grand Theft Auto clone, don't make the mistake of passing Sleeping Dogs by. It does many things better than Rockstar did, and for good reason. This is a high-octane gangster flick in video game form; not an emotionally-charged trip through crime purgatory. Once you've gotten your kicks from the melee system, you'll also notice just how great Sleeping Dogs looks and sounds. Visually, Hong Kong is gorgeous. Rain-slick streets glisten in the neon-lit metropolis and hundreds of residents go about their business as you'd expect real folks to. Their ambient chatter, full of entertaining news, often involves events you were responsible for. It's a great feeling to know you're having some sort of tangible impact on the game world. I must also applaud UFG for using real Cantonese for a number of characters. It adds an element of immersion and realism that I find lacking in many other titles. While nothing in Sleeping Dogs is truly realistic, it still feels grounded in a believable world. In the time between major releases from a certain open-world crime thriller series, few titles can step up to fill the void. Sleeping Dogs is one of the few games that can. It crams more action and intrigue into the relatively-short main story than most open-world titles could dream of. Even the revered Saints Row franchise has something to fear in UFG's masterpiece. While imperfect at times, Sleeping Dogs is one thrill ride worth experiencing! Pros: + The deep combat system + A great, if simple narrative + Visually stunning at times + Lots to see and do + Great audio and characters Cons: - Controls are oddly mapped - Some small glitches - The shooting isn't superb Overall Score: 9 (out of 10) Fantastic If you're an action-junkie, this is a great title to dig into!
  7. The launch trailer for Sleeping Dogs stepped forth from the shadows of the internet, and it looks... pretty dope, actually. The once-to-be-named True Crime: Hong Kong is soon to launch, so it's a pretty appropriate time for a launch trailer to be releasing. Want to know what would be awesome? Some cityscapes, fast cars, people shooting one another, and maybe some throwing fists. Yes, all of those things I just wrote are there. The trailer shows off a gorgeously rendered Hong Kong and a bit of dialogue, setting the stage for Sleeping Dogs. Some fisticuff shenanigans arise to settle some grievances, but we all know punches don't solve anything. When they seem to fail, the bullets start flying. After some innuendo, a motorcycle-mounted police escape, boat explosions, and a guy who gets set on fire, all blanketed with The Heavy's "What Makes a Good Man?" and there's nothing else to call this but a thoroughly hype-building trailer, if you're into that sort of thing. Again, though, you don't have to take my word for it. Check the trailer out below to get your own blood pumping and loins girded. Square Enix will be letting the Sleeping Dogs out this coming Tuesday, August 14th, for the Xbox 360, PlayStation 3, and PC.
  8. I'll admit it; when I first heard of the newest entry to the True Crime series, I let out a groan. I thought to myself, "Another flawed open-world crime game? I think I'll pass." It wasn't until I got a better view of just how awesome True Crime: Hong Kong (renamed Sleeping Dogs) is that I realized I'd made a huge mistake in passing it off. Sleeping Dogs is a gritty, violent, mature open-world action that game that features a whole host of illicit activities, a deep melee system, and a truly impressive recreation of Hong Kong. What's not to like? Sleeping Dogs follows Wei Shen, an undercover cop, as he infiltrates a triad to try and destroy it from the inside. To gain the triad's trust, Wei must do the gang's bidding and kill, steal, maim, intimidate, and dismantle Hong Kong's rival triads. How he does this is up to the player. Whether you want to shove people into fans or chop at enemy gangbangers with meat cleavers is up to you. United Front Games has implemented an extraordinary hand-to-hand combat system that allows Wei to utilize the latest in martial arts techniques. Using a simple scheme of Attack, Grapple, and Counter, Wei can disarm opponents and break every bone in their bodies. If karate-chopping isn't your thing, the undercover brother is also proficient with firearms, though I feel you'll be missing out on some of the greatest-looking melee combat to grace a video game. Wei can also use the environment to his advantage by throwing enemies onto sharp poles, grinding them in fans, or lighting them on fire (among other things). Yeah, Sleeping Dogs is bloody. While Sleeping Dogs is all about brutal, graphic violence, there are plenty of other activities for Wei to partake in. He can run cockfights, race against street rivals, date women, and generally cause a ruckus about the city. What's really piqued my curiosity is how Wei's status as a cop will affect his reactions to life as triad member. Will he be rattled by difficult moral conundrums, be driven to bloodlust by killing, embrace his identity as a triad member, or become something inhuman? While UFG and publishers Square Enix haven't focused on Wei's development, morality and evolving Wei's character will likely be integral components of the experience. If UFG can pull it off, Sleeping Dogs may be the most compelling open-world crime drama to hit the markets in a long time. Like many other gamers, I passed Sleeping Dogs off as another generic open-world game. After Grand Theft Auto and Saints Row, it's hard for me to imagine playing another criminal underworld-driven title. But Sleeping Dogs has done the impossible. By crafting a complex, rewarding combat system and a thriving version of Hong Kong teeming with new experiences, UFG and Square Enix have gotten my attention. I can't wait until the mid-August release date hits; I'm really looking forward to experiencing Wei Shen's Machiavellian approach to justice. Look for Sleeping Dogs on August 14, 2012. Still not convinced that the close quarters combat is awesome? Check out the trailer below!