Jump to content

Search the Community

Showing results for tags 'Ubisoft'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to Game Podunk
    • Information and Announcement
    • Welcome New Members
    • Game Podunk Contests
    • Featured Blog Contest
  • Community and Network
    • Podunker Help Desk
    • GP Videos
    • Bonfire Chatting
    • Members Lounge
    • Forum Activities
  • Video Games Discussion
    • General Game Discussion
    • Sony
    • Microsoft
    • Nintendo
    • PC, Mac, and Mobile Games
    • Retro and Classic Games
  • Popular Entertainment
    • Food & Drink
    • Pop Culture and Other Media
  • Shopping Deals, Contests, and Sweepstakes
    • Deals
    • Contests and Giveaways


  • Industry News
    • Sony
    • Nintendo
    • Microsoft
    • PC
    • iOS/Android
  • Videos
  • Features
    • Individual Values
    • Monday Musings
  • Analysis & Opinions
  • Reviews
    • PS3 Reviews
    • PS4 Reviews
    • Xbox 360 Reviews
    • Xbox One Reviews
    • Wii/U Reviews
    • 3DS/DS Reviews
    • Vita/PSP Reviews
    • PC Reviews
    • Mobile Reviews
    • Switch Reviews
  • Interviews


  • Mischief.Mayhem.Blog
  • This Is Where I Keep Unfinished Articles
  • Marcus' Thoughts
  • Blazing Storm
  • The Game Dungeon
  • Random!!
  • Leah's Little Blog of Gaming
  • Palmerama's Bloggerama
  • Harrison's Soapbox
  • A Few Thoughts
  • Unexpected Perspective
  • Cassius Orelad's Blog
  • sirdan357's Blog
  • Pixels N' Stuff
  • Number 905's Blog
  • The Black Hole
  • The Dusty Corner
  • Cipher Peon's Impressions
  • My Thoughts on Stuff in Games
  • The New Zealand Khorner
  • Ludono's Blog and Stuff
  • Unlock Game Earlier Blog
  • 3 Second Violation With Kezins
  • What's that smell?
  • Knightly Times
  • Digital Hoarders - Anime Edition
  • Venomous Incorporated
  • Persona 4 The Golden Diary
  • Musings on Games
  • Crasty's Lair
  • Den of Polygons
  • Final Pr0bl3m
  • Spooky Scary Storytime with Pixel
  • Kaptain's Quarters
  • The Angry Leprechaun
  • RivalShadeX's Blog
  • Roy's Ruelle
  • DarkCobra86's Blog
  • Meet The Podunkers!
  • Great Games For Free
  • JakobPea's Dumb Blog of Probably Games
  • JanicedCollins' Blog
  • Inside The Box
  • Ciel's AC New Leaf Blog
  • Anime Quickies
  • Waiting for the Greenlight
  • Kiwi's Adventures to Win the Video Game
  • Video Games As Art
  • JanicedCollins' Blog
  • Attack on GamePodunk
  • Paragraph Film Reviews
  • barrel's Blog
  • JoelJohn's Blog
  • Pokemon X Chronicles
  • Ciel's Blog
  • Limitless Revelations
  • GamePodunk of Thrones
  • InClement Opinions
  • Sookielioncourt's Blog
  • Randomness Ahoy!
  • JohnkyKong's Blog
  • A Realm Re-Reborn
  • Television and Movies
  • Games, Games, Games
  • Kamek's List/Review Blog
  • Reviewer's Woes
  • alloygator's Blog
  • Royzoga's Streaming Adventures
  • An Overview of the Medical Billing Services by P3 Healthcare Solutions!
  • The Game Start Blog
  • How Animal Crossing game players deal with friends and family who have quit

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start








Website URL









Found 114 results

  1. Jordan Haygood

    Mario + Rabbids: Kingdom Battle

    From the album: Kaptain's Gallery

    © Nintendo, Ubisoft

  2. Ubisoft's Reflections studio has made quite a name for itself in recent years, from creating the critically-acclaimed Grow Home and its sequel, Grow Up, to being a support studio for larger Ubisoft games such as The Division, Ghost Recon Wildlands, and Watch Dogs 2. Now they're releasing their third studio-developed game, called 'Atomega.' Though it's touted as an arena-based first-person shooter, this isn't your average, run of the mill, militaristic game. Atomega is pretty stylistically different from those games, as you control an abstract form that can collect mass and grow into increasingly powerful Exoforms as you battle it out with other players in 10-minute rounds. Check it out in the video below! Surprisingly, Atomega's release is imminent. Ubisoft has announced that the game will launch on September 19 exclusively on Steam. There's no word yet on whether the game will eventually be ported to consoles. Source: Ubisoft What are your thoughts on Atomega's announcement and imminent release?
  3. It's been quite a while since we've gotten a new mainline Far Cry installment considering that the last one, Far Cry 4, came out in 2014. Given this, a new one was a pretty safe bet for reveal at Ubisoft's E3 press conference this year, but what we didn't expect is for Ubisoft to announce the game's existence and full reveal this Friday, May 26. That's right, Ubisoft has announced Far Cry 5 and is planning a full reveal this Friday, ahead of E3. The move was announced via an announcement of an announcement trailer which revealed the game would be set in Hope County, Montana -- the first time the game has been set in the United States, in fact. Aside from that small reveal, we'll have to wait until Friday for more information. One has to wonder why Ubisoft would reveal one of its biggest games of the year ahead of E3, however. Is it possible they have one or more titles that could match Far Cry 5 in terms of hype at E3? It's looking pretty likely at this point, so stay tuned as the expo approaches in three weeks You can check out the teaser announcement below. Source: Ubisoft Are you excited to hear more about Far Cry 5?
  4. Is it just me or does Ubisoft seem to go back and forth on this every so often? It seems like just a few years ago they were touting the need to keep exploring new IP, but now it appears they're dialing things back with their recent earnings reports. Despite positive outcomes such as Rainbow Six Siege and The Division engagement being high, the earnings report also revealed that Watch Dogs 2's launch numbers did not live up to expectations, though momentum as of recently has been positive. Ubisoft CEO Yves Guillemot also announced that the publisher would not be focusing as much on creating new IP going forward, instead putting their attention on growing existing brands. While we can probably expect that this means Ubisoft will double down on franchises such as their Tom Clancy series, Far Cry, and Assassin's Creed, this could also mean potentially good things for series that have been silent recently, such as Rayman. One more wrinkle that Ubisoft added was that South Park: The Fractured But Whole has been delayed and will now launch somewhere in the 2017-2018 fiscal year, which is between April 2017 and March 2018. Hopefully we'll hear more about the game by E3 2017 in June. Source: Gamespot What are your thoughts on Ubisoft turning its focus to its existing brands?
  5. We've had a thread for the other games, so why not this one? This month's free game for Ubisoft's 30th anniversary is Rayman Origins. You can grab it at the same link as the other games: https://club.ubi.com/#!/en-US/ubi30 This is pretty notable since it's a great game and a bit more recent than the previous two freebies. Of course it's also been in the $1 tier of a Humble Bundle or two, but still. If you somehow haven't played it or just need an excuse to play it again, add it to your Uplay account for free!
  6. barrel

    E3 2016 Hands-on: For Honor

    Ubisoft tends to get quite the reputation for either their endless sequels or titles that might as well just be sequels with their shameless open-world game homogenization. It is for this reason that the multiplayer and melee-focused action title, For Honor, caught the eyes of many curious on-lookers, including myself. I mean, having knights, vikings and even samurai duke it out in brutal melee combat just seems like a recipe for chaotic fun, especially if it is well done. When getting onto the actual demo, however, I did not expect to play, well... single player content. Before I was hit by the wave of disappointment of not getting to try out the multiplayer -- or at the very least being able to play as a Samurai right away -- the single-player content actually seemed surprisingly solid in For Honor. Unfortunately, the demo itself only had you playing as a knight. Nothing against knights, but they are simply not as cool as samurai or vikings. Still, as you are tossed into the fray, you -- and a squad of mostly useless NPCs knights -- start making your way around a castle under siege. So, in tutorial-like fashion, it teaches you much of the basics like shifting your guard/attack stances and learning the timings to either attack or defend. Even as I was learning the fundamentals, I was pleased to notice that the controls felt great and very responsive. Running around felt smooth and attacks have a strong sense of weight behind them, even more so after you viciously decapitate foes. Essentially, the core concept of combat is built around attacking, or defending, from three different angles and mixing it up with light/heavy attacks, or pulling off a guard break for those that are too defensive. I learned that it is actually much better to be relentlessly offensive and hoping you are not being too predictable than trying to plan counterattacks, as the window for an enemy being stunned after a blocked attack is not very long and can easily lead them towards another, almost free hit. It also shows that if you are in a situation where it is two against one, those two people are at a big advantage. Anyway, aside from teaching the basics, For Honor's single-player demo does a good job at making true one on one confrontations feel rather tense. Though you cleave your way through many fodder enemies and move about the castle with occasional exposition, at the end of the demo you are the chosen knight for a duel to settle the siege. And, while the character you are playing as talked about his opponent lacking experience mid-battle, the enemy itself felt close to what I would imagine a human player would be like in that they are just as capable as bringing you down as you are them if you are not paying attention. For Honor definitely expects fighting to become second nature, and -- for what fun I had in single player -- I can only imagine it being even much more so against equally skilled human players. It is rather strange going into a demo expecting multiplayer mayhem, only to walk out of it rather pleasantly surprised by the single-player content. Either way, the demo for For Honor did more than a solid job of whetting my appetite for the supposed early 2017 release. It looked, played, and sounded excellent from the single-player mission alone, and considering how multiplayer is supposed to be the forefront focus of the final game I found myself far more interested in the final product. Those that have their eye on For Honor will be be happy to know that it not only seems promising from a gameplay standpoint, but also that it is likely to have worthwhile single-player content as well for something originally pitched as a purely multiplayer experience.
  7. Harrison Lee

    Review: The Division

    Developer: Ubisoft Massive Publisher: Ubisoft Platform: PC, PS4, Xbox One Release Date: March 8, 2016 ESRB: M for Mature This review is based on the PC version of the game Three years ago, Ubisoft unveiled The Division, one of the most ambitious projects in gaming ever conceived. The Division, an open-world, co-op focused MMO set in a post-apocalyptic New York, was to herald the next generation of console gaming. Ubisoft said it would blur single-player and multiplayer within a seamless, one-to-one replica of the Big Apple infested with criminal gangs, rogue soldiers, and other players. In-between then, we“ve been surprised and disappointed by games that have attempted to implement a similar conceit, a la Destiny. While The Division and Destiny may share a similar base concept, their implementations couldn“t be more different. Whether that“s enough for you to make the decision to purchase is dependent upon what you“re looking to get out of The Division. Ubisoft Massive“s rendition of New York is a lived-in, forgotten place. A weaponized smallpox virus, conveniently unleashed during Black Friday, has left the city in a state of chaotic violence and disrepair. Trash litters the streets, crime runs rampant, and the burned out hulks of once-mighty structures are all that remain of the greatest city on Earth. Players take on the role of an agent from an organization called the Strategic Homeland Division (SHD). The SHD is supposed to provide “continuity of government” in a time of societal collapse. Make of that what you will. The Division isn“t interested in the morality of the SHD so much as it is in giving you loot for shooting lots of “bad people” in the face. Much has been made of The Division“s use of civilian targets as the in-game opposition, but it“s mostly a vehicle for players to earn loot. There“s a main storyline, with some well-written mission segments and audio collectables, but the majority of the game is about player progression and unlocking new gear. Main missions on the solo side will provide player currency and XP, both of which help to grant the agent more powerful gear and abilities. Solo missions, which can be played in co-op, also help you unlock points for upgrading the solo hub. This base of operations visually expands as you upgrade three different wings. What you“re really doing, however, is unlocking three separate talent trees. My personal favorite is the Tech tree, which grants access to the Seeker mine and automated turret. For support players, it“s the perfect tree to invest time into. Side missions that populate each game zone will also provide points to upgrade each talent tree. The skill trees also feature Talents, which are placed into unlockable slots, and dozens of passive Perks. Some are more useful than others, especially in the Dark Zone, so look at each tree carefully to make sure you pick the right build for your use. The good news is that leveling up is a relatively quick process, so you“ll be able to create a balanced, well-rounded agent in a relatively short amount of time. Unfortunately, that“s due to the limited amount of solo side content. Quests outside of the main campaign usually devolve into fetch quests, defense missions, and “press this button” missions. It wouldn“t be undue to get some greater quest variety in subsequent expansions, especially since the main missions are well-crafted and a ton of fun. As you level up, you“ll gain access to better equipment that impacts three different statistical categories; Firearms, Stamina, and Electronics. Each category is given a numerical ranking, affected by your choice of weapons, backpacks, and more. A pair of gloves, for instance, might grant more DPS from your rifle but reduce your health pool. Another might make your skills more powerful but sacrifice primary DPS. It takes a while to get the hang of, but once you figure out the nuances of the system, you“ll be tearing through enemies like there“s no tomorrow… because there may not be a tomorrow. At the higher levels, weapons and gear also start to offer passive stat buffs. The greater the rarity tier of the item, the more passive buffs it has. In order to access these stat boosts, you“ll need to make sure you meet each buff“s ranking requirements from the three stat areas. Again, it sounds more intimidating than it really is. Dropped gear in the solo exploration mode is fairly standard stuff, though you might find a nice backpack or rifle here and there. You can also scavenge for crafting ingredients that allow you to make higher-end gear at the base of operations. Gear blueprints are unlocked as you complete more and more side missions, so make sure to keep up with those in addition to the main campaign. Arguably, The Division“s biggest draw is the previously-mentioned Dark Zone. This area, separate from the solo mission instances, seamlessly blends PvE and PvP in one chaotic region. The Dark Zone has an entirely separate leveling system, new safehouses, gear vendors, and currency. The best loot also drops in the Dark Zone, but in order to get it, you“ll have to extract the gear at designated zones. To do so, you“ll need to wait around two minutes for an extraction chopper to arrive, fending off waves of enemy AI and the occasional rogue agents. If you“re in a squad of friendly players, other agents are less likely to attack you. But if you decide to go lone wolf, be on guard. Neutral agents can turn hostile in the blink of an eye and steal all of your hard-earned loot in a flash. In concept, the Dark Zone is great. The execution is not as promising as I would have liked. There are no missions in this area, which does make some sense in keeping non-instanced servers. That said, some co-op or competitive game modes would be ideal, like pitting squads against each other to accomplish objectives or reach pre-ordained loot chests. As it is, the Dark Zone is a tense, entertaining experience, but Ubisoft Massive could do wonders with a few improvements to the gameplay. As you might have guessed from the opening, The Division is a gorgeous game. The “visual downgrade” that“s so frequently associated with post-E3 launches isn“t noticeable here. Ubisoft has crafted an intricate, detailed, worn presentation of New York and it“s incredible. Combined with the frequently-disturbing audio and video logs, The Division firmly establishes a sense of place. The audio is just as strong, with the cacophony of gunfire and explosions echoing across the empty streets, though I wasn't a fan of the repeating dialogue of enemy soldiers. More variety would have been greatly appreciated. If you“re expecting more Destiny, that“s not what you“re getting with The Division. Ubisoft has crafted a capable, considered cover-based shooter with relatively deep RPG elements. Adding in a seamless transition between solo and multiplayer content is a real treat, and the Dark Zone could become something special over time. I“m not in love with every decision Ubisoft made, but The Division (at launch) is a very solid foundation for future iterations and expansions. Pros: + Great blend of solo and multiplayer content + Deep customization and crafting options + Well-written campaign missions + Rewarding sense of progression and loot Cons: - Enemies begin to feel a bit samey - Some repetitious dialogue - Dark Zone needs some work Overall Score: 7.5 (out of 10) Good If you“re expecting more Destiny, that“s not what you“re getting with The Division. Ubisoft has crafted a capable, considered cover-based shooter with relatively deep RPG elements. As such, it's a solid foundation for future iterations and expansions. Disclosure: This game was reviewed using a retail copy purchased by the reviewer
  8. Harrison Lee

    Preview: Tom Clancy's The Division

    March is going to be a busy month for gamers, with no impending release looming as large as Tom Clancy“s The Division, an MMO third-person shooter with RPG elements. The hype train behind the game has been building for months, and Ubisoft has decided to set the speed to over-drive with the closed beta, which opened late last week. Demand for The Division“s beta has been “unprecedented”, leading to a restriction for some pre-order backers who were left out in the cold until the past day or so. After spending considerable time with the beta, I have a few thoughts on the direction of Ubisoft“s potential blockbuster release. The first thing to clarify is that The Division is nothing like Destiny. They have a few traits in common, like a pseudo-MMO shared-world where players can interact and play with one another. Beyond that, however, The Division“s gameplay structure is fundamentally different. The beta highlights two particular zones of the play; a solo PvE area and the Dark Zone, which is where PvP and PvE take place. The starting area is designed to facilitate level progression in the base game, with a story mission and a few side activities made available during the beta. And the content on offer is enough to get a taste for what the full release will have, but I felt like the solo zone was relatively empty. Enemy spawns were few and infrequent, which meant I had to do a lot of walking to find anything interesting. Side activities also didn“t refresh, though this may have been to restrict players from advancing past level 8. I can“t say much more on the solo side of things as there wasn“t much to do, but most of the MMO-like trappings and hub-upgrade missions were present, if currently locked away. One interesting thing to note is that the upgrades made to the hub-base can have direct impacts on gameplay, unlocking useful mods for player abilities and actions. Mods for the sensor sweep were the only ones accessible, but the greyed-out trees showed extensive options for crafting player ability loadouts. Conveniently, you can swap between any of the abilities by pulling up the menu and mapping each one to either the Q or E key. Only having two abilities at a time is less than enthralling, but I guess it“s supposed to be more realistic than the typical MMO character powerhouses. Loot is relatively plentiful, though a lot of it is mostly useless by the time you hit level 7 or 8 in the beta. Each weapon is color-coded based on rarity. The higher tiers of drops offer a few stat buffs in addition to base attributes. To get these buffs, you have to have gear that boosts three different categories of player attributes, including Firearms, Technology, and Health. Gear will also contribute to the armor rating, so it“s important to find the right balance between DPS, armor, health, and tech ratings, which influence the power of your abilities. It all sounds a little complicated, but you“ll quickly learn how it works once you get used to the UI. Weapons can also be customized with attachments that add further stat boosts and visual aids, like long-range scopes and laser-pointers. Attachments are further divided by large and small-caliber weapons (rifles vs. SMGs/pistols). The tiers of rarity offer some of the same perks as tiered weapons, but I found that rarity wasn“t the best indicator of utility. Some more common attachments offered better stat boosts than the rarest items you can purchase or find from drops. Combat is somewhat hit-or-miss, with firearms having a distinctly clunky feel. Destiny felt very much like the perfect shooter, whereas the combat in The Division is mostly serviceable. The area-of-effect for grenades and explosives is also ridiculously narrow, failing to behave as explosives would in real life. I shouldn“t have to make sure the enemy is highlighted in the red hemisphere to know my grenade will do damage. Mercifully, there aren“t many bullet-sponge enemies beyond a few minor armored bosses, so this issue is mostly constrained to fighting against other players. The biggest draw of The Division will likely be the Dark Zone, which features a hybrid of PvE and PvP gameplay. Consequently, this is where the best loot is to be found. In order to extract loot, however, you have to call in a chopper at specified locations and wait for a couple of minutes before you can send your gear off. The PvP element comes into play here as other players are neutral by default. They can, however, open fire on you and go rogue at any time. More often than not, rogues will wait until the chopper is just about to arrive before jumping you for your loot. Thus, it“s imperative to group up with friends you trust via match-making. Squad-members can“t shoot you directly, and any outside rogues will be discouraged by parties of four players. If you choose to solo the Dark Zone, the keys to survival are to keep moving and trust no one. It“s essentially a hybrid of Destiny and Day Z, only a lot more chaotic. The beta fails to disclose a lot of the conditions for going rogue, how to identify certain rogue health-bars from others, and some of the more complex features of the game. In essence, you“re basically thrown into the Dark Zone without much of a roadmap. On top of that, the Dark Zone has a leveling system that“s mostly independent of the solo content. You earn separate credits and experience, allowing you to purchase the rarest gear. Oddly enough, I did notice that the solo ranking would occasionally get small experience boosts while in the Dark Zone, either from player revives or other actions. It is possible that the systems actually aren“t all that independent in the full release, but are restricted here to maintain the level cap. Thus far, The Division is a pretty game, though it won“t live up to the E3 trailers. As expected, the visual downgrade is somewhat noticeable, but I wasn“t bothered by it in the least. What would be nice is to have some environmental destruction and vehicle deformation. More NPCs would also be a welcome sight. As it is, New York feels pretty empty, even if it is set in a post-viral outbreak environment. The beta has offered a limited slice, but I“m interested by what The Division has to offer. There“s a lot of work that needs to be done, including proper documentation for all of the game“s mechanics. The Dark Zone PvP will also need to be rebalanced to avoid griefing and ganking. I“m not sure that it“s worth pre-ordering yet, but I“d certainly recommend keeping an eye on it. If Ubisoft can correct some of these flaws prior to launch, The Division should be a standout title early in the year.
  9. Today we have a slew of Ubisoft news for you, thanks to their quarterly call with investors. Ubisoft Yves Guillemot spoke on Assassin's Creed, Watch Dogs 2, and more. Check out the headlines below! Quantum Break also coming to PC Okay, so this is unrelated to Ubisoft, but bear with me here because this is probably one of the biggest news headlines of the day. Yes, Quantum Break is no longer Xbox One-exclusive. Even better, anyone who buys the Xbox One version will get a free copy of the Windows 10 version (offer lasts until April 4). Remedy Entertainment has confirmed that the PC version is being developed in-house instead of being outsourced to another developer, which is also good to hear. In all, the PC port is great news to hear for those who don't have an Xbox One. Source: Gamespot Ubisoft confirms Assassin's Creed taking a break this year This actually isn't the first time we've heard this, but if there was any doubt, Ubisoft CEO Yves Guillemot put them to rest today by confirming that there would be no Assassin's Creed release this year. Why? Apparently Ubisoft started to question the viability of having the series annualized around the time Assassin's Creed Unity came out, and then further confirmed their suspicions when Syndicate released last year, which had a slower than expected launch. Guillemot also mentions that he hopes the move away from annualized entries will give the different Assassin's Creed teams more time to implement new engines and technology in each game. Source: IGN Watch Dogs 2 is coming before April 2017 Oh, and another thing Guillemot brought up in the investor's call was Watch Dogs. Surely there must be a follow-up to their newest mega-hit game from a few years ago, right? Yes, the sequel is in the works, he confirmed, and is on the way for a release sometime within the 2017 fiscal year, which ends April 2017. If you enjoyed the hacking thriller, you can look forward to playing it sometime by before then! Source: IGN Ubisoft FY 2015/2016 sales breakdown Of course, one of the main things discussed in Ubisoft's earnings call was... well, what the company earned. As usual, charts were provided so investors could see how things were progressing, and one of the most interesting ones is the breakdown of sales across different platforms. Not surprisingly, games on PlayStation 4 accounted for the most sales during the 2015/16 fiscal year at 41%, followed by Xbox One (27%), and then PC (a staggeringly low 12%). Also surprising -- for the whole fiscal year, PS3 actually dipped below Wii U sales (2% vs 3%), and Wii sales actually beat out both other last generation consoles and the Wii U (with 6%). No doubt a lot of that is due to the continuing strength of the Just Dance series. With these statistics, it's not hard to see why Ubisoft mostly doesn't publish on Nintendo consoles these days, but perhaps that may change with the arrival of NX. For now, expect for many Ubisoft titles to get premium treatment on the PlayStation 4. Source: Ubisoft New Pokemon Magiana Surfaces We must be getting fairly close to an announcement of a new Pokemon game, because a new Pokemon has been announced, and it's called Magiana. Apparently it's the first "man-made" Pokemon and was created 500 years ago. It's also the star (alongside fellow recently revealed Legendary Pokemon Volcanion) of an upcoming Pokemon movie called Volcanion and the Contriving Magiana. That's pretty much all we know for now, but stay tuned for theories in predictions in Jonathan's Individual Values pieces in the weeks ahead. Source: Serebii Image credit by CoroCoro, via Serebii What are your thoughts on Quantum Break coming to PC as well as the different Ubisoft news? And will the announcement of Magiana lead to a new Pokemon game? Let us know below!
  10. There's been an awakening... have you felt it? If not, you probably missed the biggest news of the day - Star Wars: The Force Awakens is getting the LEGO treatment! Read on to find out more about it as well as news on a new Humble Bundle, the weekly PlayStation Store update, and more. The Force Awakens within LEGO Star Wars in June Although it technically leaked last night, Warner Bros. Interactive Entertainment revealed today that a new LEGO Star Wars is indeed in development and will chronicle the events in Star Wars: The Force Awakens. Interestingly enough, it will also contain material that bridges the gap between Return of the Jedi and TFA. Perhaps they'll be adapting material from the Star Wars Aftermath book? We'll see when the game releases on every video game platform on June 28. SEGA bringing 7th Dragon III Code: VFD to 3DS in North America SEGA seems to be on fire as of late with their announcements. Not only are they bringing over SEGA 3D Classics Collection and Valkyria Chronicles Remaster, but they just announced that 7th Dragon III Code: VFD will be coming to 3DS in North America this Summer. If you follow the RPG scene pretty closely, this is a pretty big one that many North American fans did not think would ever get localized, so this is definitely exciting news. For more details about the game, hit the source link below. Source: SEGA Blog New Humble Bundle Offers Ubisoft Games The Humble Bundle is back and this time it's offering... Ubisoft games? Actually, this is easily one of the strongest Humble Bundle offerings so far, with the initial tier offering some pretty good games. I can't even imagine what they'll still add to that list as well. Here's what's in the bundle so far: $1+ Tier Call of Juarez: Gunslinger Grow Home Rayman Origins Beat the Average ($6.69 as of this writing) Far Cry 3 Tom Clancy's Splinter Cell: Blacklist Assassin's Creed Chronicles: China (additional unannounced titles) $15+ Tier Assassin's Creed: Rogue The Crew $75+ Tier Tom Clancy's The Division (pre-order) Exclusive Tom Clancy's The Division T-shirt Coupon for 66% off up to any three Ubisoft titles in the Humble Store Source: Humble Bundle PlayStation Store Update 2/2/16 Edition Some fairly notable titles debuting today, not the least of which is Gravity Rush Remastered, the PS4 version of the previously Vita-only exclusive. Other fairly big titles include Bandai Namco's Digimon Story: Cyber Sleuth, Idea Factory's Megadimension Neptunia VII, and indie hit Crypt of the Necrodancer. Here's the full list of games out on PSN this week: PS4 AIPD - $9.99 Albedo: Eyes from Outer Space - $14.99 Amazing Discovers In Outer Space - $11.99 Crypt of the Necrodancer - $14.99 Gravity Rush Remastered - $29.99 Gravity Rush Remastered Original Soundtrack - $11.99 Megadimension Neptunia VII - $59.99 Nitroplus Blasterz: Heroines Infinite Duel - $39.99 Not a Hero - $12.99 PS3 Nitroplus Blasterz: Heroines Infinite Duel - $29.99 PS Vita Crypt of the Necrodancer - $14.99 Letter Quest Remastered - $8.99 Royal Defense - $5.99 Some fairly decent sales are going on right now as well. Check out the full list over at the PlayStation Blog source link below. Source: PlayStation Blog What are your thoughts on LEGO Star Wars: The Force Awakens, 7th Dragon III Code: VFD? And will you be buying the newest Humble Bundle or any games on the PlayStation Store this week? Let us know in the comments below!
  11. Jason Clement

    Far Cry Primal - Thoughts?

    I have to admit that I didn't see a B.C. version of Far Cry coming, but the idea is interesting to say the least. Though at first, I did think there were dinosaurs involved, but I think it's mostly sabertooth tigers, woolly mammoths and the like. One thought that ran through my mind immediately is - why is this a Far Cry game? lol Obviously, the answer is that they're using the series' popularity to launch a different type of game. I wouldn't be surprised if it wasn't a FC game to begin with, in fact. The thing that bugs me is that they could easily name it something else; I mean, look at Watch Dogs. They didn't try to tie that into an existing series, and that game did more than fine in sales. Anyhow, I have to wonder how viable this game will be in light of the fact that Horizon: Zero Dawn has similar elements, and looks 10x cooler. The one thing that Primal has an advantage on is that it will probably release first. Zero Dawn looks more like a Fall 2016 or 2017 game. What are your thoughts on Far Cry Primal? Are you interested? Or couldn't care less?
  12. We're only a month out or so from the release of the recently released Assassin's Creed: Unity and its last-gen pairing, Assassin's Creed: Rogue, and already the next game in the series has been leaked (Ubisoft has confirmed the leak as well). A source leaked assets to Kotaku which showed that the game would be titled Assassin's Creed: Victory and be set in Victorian England. It's also in development by Ubisoft Quebec this time around, instead of the Montreal team. Not surprisingly, it's being developed for PS4, Xbox One, and PC, and Kotaku has learned that Ubisoft intends for this to be the only title in the series next year, meaning that they are leaving development behind for last-gen consoles like PS3 and Xbox 360. Assassin's Creed Victory is currently being planned for a Fall 2015 release. Ubisoft expressed disappointment in the leak but mentioned that they would formally announce and reveal more information about the game at a later date. Source: Kotaku What do you think about the next Assassin's Creed being set in Victorian England?
  13. Assassin's Creed: Rogue may be just for Xbox 360 and PlayStation 3 this year, but come next year, Ubisoft has announced that the title will also be coming to PC. Fans might remember that Assassin's Creed: Rogue was actually developed for 360 and PS3 so last-generation console owners wouldn't feel left out, but whether it will eventually make its way to Xbox One and PlayStation 4 remains to be seen. In the meantime, Xbox One and PS4 owners need not fret as they'll be getting their own unique game in the series, Assassin's Creed: Unity, which will be coming out for both in November. As for Rogue, a new story trailer was released today which highlights its main character, Shay, and how he ended up becoming a templar. You check it out below. Source: Polygon Are you looking forward to Assassin's Creed: Rogue coming to PC in 2015?
  14. In recent days, Ubisoft has revealed that all versions of the upcoming Assassin's Creed Unity will be locked at a standard 30 frames-per-second (fps); a controversial decision to many fans given that the Xbox One, PlayStation 4, and high-end PC's should be very capable of running the game at 60 fps if a game is optimized for it. What's sure to add more fire to the flame is Ubisoft's newest reasoning on the matter—it simply looks better to them that way. In an interview with TechRadar, Nicolas Guérin, world level design director on Unity stated: "At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird." Guérin also suggested that the industry is collectively dropping the 60 fps standard since it's hard to achieve and is "not that great" in terms of rendering quality of the picture and image. Unity's creative director, Alex Amancio, similarly stated that 30 fps "feels more cinematic" and that it feels better for everyone at that rate, also adding that it allows them to push the limits of everything more that way. However, he does note that 60 fps is ideal for shooters; just not for action-adventure titles. Source: TechRadar What do you think? Does Ubisoft have a point in their reasoning, or do you disagree with the way it's being handled?
  15. Watch Dogs originally released on Xbox and PlayStation consoles (as well as PC) back at the end of May, and despite some initial uncertainty in whether we'd see it or not, Ubisoft has now confirmed a release date for the Wii U version of the game as well. This version will be launching on Nov. 18, and will include an interactive map available on the Gamepad screen as well as off-screen play. Ubisoft CEO Yves Guillemot has previously mentioned that this will be the last mature game they publish on the Wii U, as previously-released games in that age rating (such as Splinter Cell: Blacklist and Assassin's Creed IV: Black Flag) did not sell to expectations. You can check out our review for Watch Dog's original release here if you're interested. Source: Polygon Are you interested in the Wii U version of the game at all?
  16. Today it was announced that Michel Ancel had founded a new independent game development studio called Wild Sheep Studios. However, Ancel is still working on a number of projects at Ubisoft Montpellier. “Ubisoft Montpellier is a hotbed for artistic game development, including great games like Rayman, Beyond Good and Evil, and Valiant Hearts,” mentioned Ubisoft Annecy, Paris, and Montpellier managing director Xavier Poix in an email statement on the matter. “We are fortunate to have some of the industry“s finest talents, including Michel Ancel, working with us at our studio. In addition to spending some of his time on this new venture, Michel is leading the creative development of select projects at Ubisoft Montpellier, including an extremely ambitious new title that is very close to his and the team“s heart.” So it appears that Wild Sheep Studios will in fact be an additional side project for Ancel while he stays on and continues his projects at Ubisoft Montpellier. We'll have more on what his new studio is up to in the coming months ahead likely (some reports speculate a Gamescom reveal). Ancel is currently said to be working on the much anticipated Beyond Good & Evil 2 though Ubisoft insists that it's much too early to share details just yet. Source: Venturebeat Are you glad that Michel Ancel is still with Ubisoft despite founding his own indie studio?
  17. Ubisoft announced Tetris Ultimate just last month, but many were surprised to find out that it was only coming to PS4, Xbox One, PS Vita, and PC. However, today the company revealed that the game will also be coming to 3DS and recieve exclusive content as well. In addition to the six main gameplay modes (Marathon, Endless, Ultra, Sprint, Battle, and Battle Ultimate), the 3DS version will receive a single-player Challenge mode that features Tetriminos that drop almost instantly as well as pieces that are orientation-locked and cannot be rotated. This version will also include Mii support. Tetris Ultimate is slated to release later this Fall. Source: Ubiblog Are you interested in playing Tetris Ultimate?
  18. Harrison Lee

    Review: Watch Dogs

    Developer: Ubisoft Montreal Publisher: Ubisoft Platforms: PC, PS3, PS4, Xbox 360, Xbox One Release Date: May 27, 2014 Rating: M (for Mature) After having played hours upon hours of Ubisoft's flagship open-world techno-thriller, I can assure you of one thing—Watch_Dogs has nothing to do with watching dogs. Rather, it's about the struggles of a Punisher-esque vigilante dealing with the murder of his niece, the growing technological advancements in monitoring technology, and his own anti-establishment sentiments. What it all boils down to, really, is creatively figuring out ways to blow up bad guys with cell-phone hacks and various tools of destruction. Chicago is an open playground for you to experiment with and take revenge as need be. Are you the hero to end the shady ctOS program's control on the city, or the violent, take-no-prisoners vigilante with nothing to lose? The game opens with protagonist Aiden Pearce botching a job. He's supposed to assist a brilliant hacker with stealing a mysterious file but things go sideways. After Aiden barely escapes with his tail between his legs, he finds his family threatened by the mysterious forces in control of the file he was after. Whatever he downloaded gets his niece killed in an accidental hit, turning Aiden into a growling rage-monster of questionable moral fiber. He claims he's a family man, but after playing the campaign's 10-odd hours, I get the feeling Aiden just loves to watch the world burn. Sound familiar? On your quest for vengeance you'll first acquire the hacking smart phone, which can paralyze the entire city of Chicago with the press of a button. Streetlights, steam pipes, bridges, and more can all be hacked... if you've unlocked the abilities to do so. The more missions and side-quests Aiden completes, the more his phone becomes the instrument of survival. Hacking is crucial to evading cops, enemy fixers (re: gangsters), hitmen, and guards. Find yourself tailed by a speeding column of police? Blow the steam pipe when the prompt tells you to and you might knock a cop cruiser out of commission. Other situations might call for raising draw bridges or tripping traffic lights to cause chaos. The hacking isn't terribly deep stuff but it's absolutely necessary for getting out of more than a few sticky situations. As much as Watch_Dogs preaches about the complex nature of surveillance and our increasingly tech-reliant society, I could have given less of a whiff about the plot. The initial overtones of government over-reach and political corruption under the guise of the helpful ctOS give way to a generic revenge story. The narrative dissonance between Aiden's motivations to help his family and his actual selfish actions that endanger his family is jarring. I suppose that's the point, but it feels out of place in a game that's supposed to make you a hacking hero of the people. Speaking of being a hero, Watch_Dogs is fairly heavy-handed on those who are agents of chaos. Killing civilians, intentionally or no, incurs a heavy shift to the left on the karma scale. As a guy who didn't want to get arrested by the police anytime I walked by civilians with phones, it got frustrating when my positive karmic gains were immediately decimated by a rogue bullet or car swerve. If they can tweak the penalties to be a tad more forgiving, I'd greatly appreciate it. As it is, Watch_Dogs wants to discourage anyone trying to play the game like it's Grand Theft Auto. Story missions are relatively straightforward, whether it's tailing a gang member you need to coerce or protecting one of your hacker buddies as he's trying to steal rival tech. Some of your allies, like T-Bone and Clara, offer in-mission support and feed you bits of plot exposition as the game progresses along. Sadly, I didn't catch anything all that interesting from the side characters and none of them remained in the picture long enough for me to get attached to them. While Clara is the most constant presence throughout your hacking escapades, she's always at a distance, making the campaign a largely solo affair. It would have been nice if my compatriots had taken a larger role in the narrative game world, but it wasn't a huge issue. Despite a ho-hum plot and some less-than-stellar characters, everything about Watch_Dogs's action is well done. The gunplay feels relatively tight and focused. The implemented cover mechanic is usually reliable, opting to offer general (but not complete) protection of major body parts. All weapons are incredibly lethal on unarmored targets and the explosives blow up the surroundings nicely. Hacking adds a fun layer of experimentation during combat, even if your hackable options are limited. Raising a ramp for cover was always useful when I found myself badly wounded and in need of a reprieve. The driving mechanics are solid, if a bit too loose. Cars tend to careen around the gameworld like pinballs, though incurred damage is mostly cosmetic. The handling is arcade-like and caters to those who don't mind smashing expensive sports cars into walls. In the online race modes, it can be incredibly amusing to see other players attempt to corner around intersections before plowing into a crowd of bystanders. Again, the driving is serviceable, but relatively unremarkable. When compared with how well GTA V's cars performed, I'm a little surprised Ubisoft didn't do more to make the driving enjoyable. If you get tired of driving round and shooting things in the story mode, side jobs allow you to shoot more things. My personal favorites were the gang base raids, where you had to capture a gang leader alive, and the criminal convoy missions, which involved wiping out a whole mess of criminals. While both mission types generally devolved to killing guys as quickly and quietly as possible, they provided a decent enough distraction from the linear story missions. Other pursuits include tacking down a serial killer, identifying gun crates, and picking out human traffickers. Completing these earns experience to upgrade any of Aiden's currently available abilities, as well as special weapons and locked abilities. There's usually something new to grab, like the awesome Destructor sniper rifle or improved weapons handling. Digital trips provide even stranger side games, some of it better than anything in the campaign. The Spider Tank rampage missions were the absolute best, pitting you against wave after wave of cops. The fake AR shooting minigames were also fun, especially when NPCs made small comments as you drunkenly walked by blasting aliens. The digital trips all have to be initiated at trip retailers, shady fellas standing on street sides that resemble drug hovels. It's a tad illicit, it would seem, but without the harmful effects of crack or heroin (...I think). If any of this still isn't doing it for you, multiplayer offers a small suite of fun diversions that challenge teams of players to race, infiltrate, hack, and steal all sorts of files in competitive matches. The most common mode I played was Invasion, where I could sneak into another player's game and steal his or her information. The other player would attempt to ID me and, if successful, try to blow me sky high before I got away. Likewise, I also got invaded and had to play the part of the hunter, scouring crowds of civilians with my phone to find the one person that didn't fit. It's thrilling stuff, especially when you get to the team-based modes in encryption battles where one team will attempt to steal data while the other team has to kill the link. As mentioned earlier, some races are available if you're feeling ambitious. Of course, you can disable all of the multiplayer stuff if playing solo is more your style. Switching off the game's online functionality does have one major hitch; any online Notoriety (experience) you gained is reset. It's stupid and a silly way to force online play, but I get why the devs implemented it. Watch_Dogs is all about the interconnected nature of technology, and what better way to ensure players stay online than to penalize them? Still, it's aggravating to sacrifice progress in the name of wanting to play the game on your own terms. I just wish I didn't feel like the game was yelling at me for wanting to do my own thing and stay solo. I played Watch_Dogs on PC and, after all is said and done, this game is still unoptimized, even with the latest patch. The original review version I received ran atrociously with different assets like Vsync and AA enabled. I also ran into random bugs, including a few CTDs that frustrated my efforts. After the most recent patch, a lot of the bugs and stuttering issues have largely faded away. What still isn't implemented, however, are the visuals Ubisoft showed us in 2012. Watch_Dogs is a decent-looking game, no doubt, but that beautiful presentation we were shown isn't on display here. In fact, the audio is better than the visuals, though some of the voice acting leaves something to be desired. Aiden's vocals sound like he's trying to grit and grind out every little line, from "Happy birthday" to "I'm going to stuff your body in a dumpster." Remarkably, it all sounds the same. The musical selections, which can be played anywhere thanks to the in-game smartphone, is relatively diverse. Not as sweeping as Grand Theft Auto's score, but a good line-up nonetheless. You can even hack songs from citizens if you so please. The general gist I got from the presentation is that Ubisoft played it too conservatively with Watch_Dogs; the PC version doesn't have the graphical prowess of the older demos and the plot feels like a generic revenge story.....with some hacking. While most of the action is entertaining and many of the side activities are well put together, you get the sense that this was a dry run for Ubisoft. It dabbles in ideas of police states and over-stepped boundaries, but never fully explores or analyzes them either. It is, in a sense, a simplified look at surveillance states in layman's terms. At the end of the day, technical issues notwithstanding, Watch_Dogs is a decent open-world experience. There's a good variety of activities to do when the mediocre story gets boring. Though some missions tend to get repetitive, the inventive digital trips and entertaining multiplayer modes offer a store of content that shouldn't be overlooked. This first entry in Ubisoft's new franchise is rough around the edges but shows a lot of promise. If the hacking is expanded, the commentary bolder, and the protagonist better developed, Ubisoft might finally have the modern open-world blockbuster they've been clamoring for. Pros: + Good combat and cover systems + Hacking adds a fun layer to the action + Solid multiplayer and side diversions Cons: - Visual and technical skeletons aren't up to par - Aiden is dull as bricks - Plot isn't inventive enough to be engrossing Overall Score: 6.5 (out of 10) Decent Watch_Dogs is a solid first effort from Ubisoft, but it needs a lot of polish to make the experience truly memorable. Disclosure: This game was reviewed using downloadable Steam code provided by the publisher.
  19. It“s not like Valiant Hearts: The Great War was a new announcement at E3 (in fact, it was revealed in late 2013) but most gamers had not heard of it before. Ubisoft Montpellier“s latest title takes us into World War I, a war which receives very little attention in the video game world. Set in a 2D perspective with lovely artwork, many finally gave it some attention during its emotional trailer during Ubisoft“s conference. Unfortunately, that trailer didn“t convey the gameplay very well. It might be a surprise considering the war backdrop, but Valiant Hearts is essentially an adventure game. There is a storyline that mixes five different characters together as they all perform their duties during wartime. For example, one character is a cook while another is a pilot. Then there is a dog which can help its human caretaker out when they“re in need. Sometimes, characters must embark on segments alone while there are stages that require utilizing the skills of multiple characters. There are many puzzles to solve as one would expect in a typical adventure game. Most of the puzzles in the demo were not particularly challenging, but they gave a good taste of things. For example, one puzzle placed an obstacle in the player character“s way, but left enough room for the dog to crawl underneath to fetch a necessary item. Another simple puzzle required knowing to throw a brick to distract a guard. Throwing one at the guard“s head, however, didn“t solve the issue. UbiArt Framework games are always gorgeous. It's hard to suggest otherwise when the engine has created such visually stunning games as Child of Light and Rayman Legends. Valiant Hearts doesn“t attempt to overwhelm with beauty and instead takes on a grittier approach appropriate for the setting. Stocky characters run about on a screen with muted color and do their best to survive. Animations look perfect, without any perceptible issues (to my eyes, anyway). Valiant Hearts looks like a tremendously compelling game. It will probably surprise some people to find isn“t a platformer, shooter, or even RPG. Still, the adventure game genre seems well-suited with a serious narrative and a multitude of puzzles. Luckily for anyone interested there“s not long to wait for its release. Valiant Hearts: The Great War is set for a June 25th launch on PC, PS3, Xbox 360, PS4, and Xbox One.
  20. Marcus Estrada

    Valiant Hearts Screenshot 2

    From the album: Marcus's Album

  21. Marcus Estrada

    Valiant Hearts Screenshot 1

    From the album: Marcus's Album

  22. Far Cry 4 has received plenty of attention since it was announced last week but it has not all been positive. The game's cover art has been construed as racist by some industry critics. The cover depicts (what seemed to be) a white man in a flashy pink suit sitting upon a stone statue throne. His right hand rests upon the head of a darker-skinned milita man on his knees holding a grenade in his hands. Critics claim that since the picture shows a white man displaying power over a darker-skinned man, it is racist. Alex Hutchinson, the creative director on Far Cry 4, responded on Twitter saying, " Just so it's clear for those jumping to conclusions: He's not white and that's not the player." So there you have it. It's not racist because the man in the picture isn't actually Caucasian. Right? Or is it racist to generalize individuals in a photograph based solely on their race? I guess that is up to gamers to decide for themselves. Keep it at Game Podunk for more news on Far Cry 4 and other upcoming games. Source: Gamespot
  23. Jason Clement

    Child of Light Heading to Vita This Summer

    Good news for handheld fans—Ubisoft has announced that their new, critically acclaimed RPG Child of Light is heading to the PlayStation Vita soon. If you missed it when it initially debuted at the end of April, the game is a visual treat and has some great battle mechanics as well as fascinating side-scrolling gameplay; so much so that it's the first game to score a 10 on record for Game Podunk. Child of Light will be available for download on the PlayStation Store on PS Vita on July 1. You can check out the latest trailer for the game below. Source: Game Informer
  24. Steve Bitto

    Far Cry 4 Coming in November 2014

    Ubisoft announced this week during a financial presentation that Far Cry 4 will be releasing November 18, 2014 on PS4, Xbox One, PC, PS3, and Xbox 360. According to the slide show, Ubisoft's Montreal, Red Storm, Toronto, Shangai and Kiev studios are all working on the game. They describe Far Cry 4 as, " A new step towards the revolution of the shooter genre." Financially, Ubisoft expects it to be among the top 10 best selling games of the year. Far Cry 4 will be set in the Himalayan region of Kyrat governed over by a tyrannical king. It will feature a wide variation of weapons and vehicles. Expect to see and hear more on Far Cry 4 at E3 next month. Until then stay tuned to Game Podunk. Source: Ubisoft and Ubisoft Blog
  25. Harrison Lee

    Review: South Park: The Stick of Truth

    Developer: Obsidian Entertainment Publisher: Ubisoft Platforms: PC, Xbox 360, PS3 Release Date: March 4, 2014 Rating: M for Mature This review is based on the PC version of the game Whether or not South Park: The Stick of Truth is the game for you can be answered with this question—do you like the South Park TV show? If so, there's absolutely no reason for you not to pick up one of the most irreverent, crass, clever and humorously-written RPGs ever made. If not, then you should probably stop reading because this game takes South Park's signature mature humor to gross new heights; no holds are barred and Trey Stone and Matt Parker put it all out there, for better or worse. This is easily the best South Park game ever made and may very well be one of the best interpretations of a TV/movie franchise translated to the video game world. The Stick of Truth finds our motley band of kids attempting their own live-action role-playing game (LARP). The whole cast, from series leaders like Cartman to the more obscure folks like Mr. Hankey's kids, all make some sort of appearance throughout. Very few cameos are left out and a lot of the game's best moments come from surprise appearances and the hilarious quests they often bring. Players take on the role of the New Kid in town. He's essentially nameless, save for a nickname rank you'll have to discover for yourself. You can choose one of four classes for New Kid, ranging from the classic Warrior to the rather un-politically correct Jew. With a class name like the latter, you can guess how the rest of the game is going to play out. Gameplay is fairly straightforward; you navigate a faithfully re-created South Park as a 2D side-scrolling adventure. New Kid will normally travel with one companion of your choosing who'll provide the occasional quip or advice. There's a fast-travel system in place that unlocks more locations as you continue to explore. Most buildings can be entered (though some will have...interesting occupants) and will have various hidden items and quests available. Later on you'll also unlock an alien teleportation probe that allows you to reach previously unavailable spots. Battles are initiated by clicking and attacking enemies you come across or by walking up to them. Combat is turn-based, but with the addition of minor quick-time events similar to the Mario RPG games. Attacks are usually straight-forward and come with some fun animations. The best attacks are the one-off, single-use screen-clearers you can find by exploring South Park; the best of which is Mr. Slave's assault, but I won't go into detail on that as it has to be seen to be believed! Loot is also fairly stream-lined. You'll find or buy all manner of weapons, clothes, equipment and patches that add buffed effects. Some quests will require you to wear certain outfits, including the Goth clothes. It's an amusing nod to some of the unique characters you'll find and doesn't always feel like fetch quests. I seldom needed to buy gear as enemies often dropped better stuff for me to use. In Canada, you'll find even more equipment to use; you'll need to exchange American cash for the Canadian currencies. The quality of The Stick of Truth's quests is almost always stellar. Some battles can be on the aggravating side, but when you get to fight Al Gore as ManBearPig, it's hard to complain. Of course, the writing and cutscenes are especially well-done. In fact, whole game is basically one entire, 12-hour South Park episode. It matches the show's content and aesthetics so well as to be a near perfect interpretation of the source material. Not all of the game's segments are the most thrilling, though; Canada's portion coming to mind. While the trip up north is a fun tribute to old, turn-based sprite RPGs, there just isn't enough to do in Canada. That said, I'm still glad they included it because some of the dialogue is just as funny as the stuff you'll find back in South Park. It would also be nice if the super-attacks didn't have to be found each of the game's three days in order to use them but I'm just grousing at this point. As I've said before, The Stick of Truth is a near perfect translation of the South Park shows. The entire game looks exactly like the show and the attention to detail is astonishing. There are scores of Easter eggs for fans of the show, and South Park is never for want of comedic incidents. There are a few bugs that have likely been patched out, including rats not leaving certain pathways for you to advance or text not triggering properly. I did have one game-halting moment when performing an operation in a certain clinic (can't spoil it) as the game refused to register my button presses, though I finally managed to get around it and, ironically, encountered even more bugs right after. Not the most fun I've ever had, but the game was smooth sailing from there. The audio is also stellar, using the voice cast from the show. Its music is whimsical and perfectly suits the game's tone. Just like the audio and visuals, the writing is consistently excellent and somehow manages to make the game's jokes feel fresh and fun throughout the 12-hour playtime. It's not always perfect, and some of the jokes border on going well past boundaries, but then again, this is a South Park video game. Would you expect anything less? South Park: The Stick of Truth is incredibly accessible and offers a rollicking, hilarious, and shocking good time, and for around $40 (or under if you wait for a deal), you can experience one of my newest favorite games. While the combat isn't exactly deep and the humor can be a tad excessive at times, there are so many reasons to love a game created for the South Park fan. This is an adventure that knows no boundaries, either in taste or fun. Don't miss out! Pros: + Incredibly well-written and animated + Cameos are non-stop + Plays exactly like the show + Humorous plot and clever jokes + It's fan-service of the good kind Cons: - Humor can push a few boundaries - Older versions suffer from some bugs Overall Score: 9 (out of 10) Fantastic South Park: The Stick of Truth is an offensively amusing good time, packed with content and a love for the show.