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Developer: Santa Ragione Publisher: Santa Ragione Platform: PC Release Date: September 4th, 2013 Can endless content justify a repetitive game? Well, in most cases, sure! There's plenty of randomized games out there that are forced to seem somewhat repetitive due to their generation system having a limited number of stuff to chug in. However, if the core gameplay that makes up a randomized game isn't very fun, the satisfaction of achieving something is lost quite a bit. MirrorMoon EP makes this huge mistake, and though it is satisfying to contribute to something larger, which is the game's "cool" feature, the path getting there is filled with either confusion, utter ease, or boredom. MirrorMoon EP is a game about exploring....solar systems! Players pilot their spaceship (don't worry, it just automatically flies there for you, after a delay depending on how far away your destination is) to whichever star they want to embark upon. After they finish, the player is allowed to name the star whatever they want. Sounds pretty neat, right? Unfortunately, this game gets stale fast. If you aren't initially confused for hours like I was, you're probably wizzing by, naming every blank star in sight, and by the time you get to my playtime I would assume you are bored. Each "puzzle" consists of the player collecting items or moving over certain checkpoints for the end goal of finding some sort of egg-like device you merely have to touch. Each star is randomized of course, so some have really tough puzzles and others are incredibly easy. On my 4th star I visited I actually had the egg right in front of me and I essentially finished the star in just a few seconds! However, I'm not completely against the game's basic puzzle system. It also luckily incorporates some certainly unique manipulation of light in the puzzles. I absolutely loved that you could move the moon adjacent to your planet/star to provide light or darkness so you can see certain things you need. It's something I think that's never been done before in a game and it's very fascinating! Another thing to mention is that the game gives you extremely minimal instruction and you are left to your own curiosity to discover what to do to progress and achieve the end goal of leaving your footprint in dozens of stars. As I said earlier, I was completely confused as to how I actually got to other stars for quite a while and so I almost gave up on the game entirely! Going back to give it a second and then later third chance was probably a good idea though. MirrorMoon EP really does have some very interesting ideas in place that would be neat to check out later down the road. In its current state though, this is an explorative game of discovering new content through player co-operation, just not in the traditional sense. You don't physically encounter anyone else in the vastness of space, but seeing that they already did some of the work for you is very neat. Aesthetically, MirrorMoon EP is a curious one. The game's setting of....well, the unknown reaches of space causes the graphical style to take on a much simpler form. Using shapes and structures that even small children could recognize really shows that we as humans know next to nothing about the great space beyond our humble planet. The colors aren't strict reds, blues, or yellows, but more so blends and shades of these. It's also worthy to note that the game's randomized style also involves each planet/star's appearance. There can be odd plant-like things swaying in the wind, rays of light all over, or even rain. I would have loved to see more different variations in each locale, but unfortunately I will admit my patience was lacking so I didn't explore more. The music shows a sense of new, unknown thoughts. Using ambient, peaceful tunes was a good idea on the musician's part. Since the game is about exploration and discovery, this fits pretty much perfectly. The player really has no clue how huge or small each star is and because of that they don't know what native sounds may be in the background. It isn't overly impressive, but the soundtrack for this game is fairly good at capturing a sense of ambient exploration. I wasn't a huge fan of MirrorMoon EP, but I'm sure there are those out there who adore it. If exploring very basic planets and trying to solve randomly-generated worlds primarily via item collecting and manipulating light sounds fun to you, this is the perfect game for you. For casual puzzle or adventure fans though, this might be a tough game to grasp. It certainly was for me, and I just couldn't really get into it as others really have. Bold creativity and some neat ideas sadly did not hold up to the somewhat dull gameplay, in my opinion. I give this game a: 6.5/10
Somehow I've missed these educational International Space Station videos that the CSA puts out until now, but they're pretty darn interesting. The premise is that someone, usually a school-age kid will ask a question about living in space, and astronaut Chris Hadfield will explain the answer and show it as well. This video is about how they sleep in space. You can check out more videos like this on as well.